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Games

Research Credibility In the Video Game Violence Debate 154

An anonymous reader writes "Two researchers who have a history of publishing studies that claim violent video games lead to violence have now published a new study claiming that they've come up with an 'objective' way to measure why violent video games lead to violence. They've taken the names of people who signed an amicus brief on the upcoming Supreme Court case on an anti-violent video game law in California, and decided that if you added up the number of publications by each side the ones who supported 'video games lead to violence' had more publications, and thus that was 'proof' that they had more credibility. Yes, quantity is more important than quality. The fact that the researchers who published this 'study' also wrote the amicus brief that supported the same claim seems to call their objectivity into question as well."
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Research Credibility In the Video Game Violence Debate

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  • by Anonymous Coward on Tuesday April 26, 2011 @04:56AM (#35939534)

    I saw an essay once by a anthropologist who made the claim that video games and sports do not increase violence. His argument in a nutshell was the humans like all mammals have a very deep seated sense of play vs serious business. even though play often has mock violence aspects is isn't the same thing. Children and teenagers, like dogs, instinctively understand the difference between the two.

The key elements in human thinking are not numbers but labels of fuzzy sets. -- L. Zadeh

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