Star Wars MMO Estimated To Cost $100M 133
donniebaseball23 writes "EA's BioWare is developing its first-ever MMORPG in Star Wars: The Old Republic, and the publisher is betting big that the project will be a huge success. Wedbush analyst Michael Pachter says development alone cost an estimated $80 million, with marketing and distribution adding in another $20 million. The good news is it shouldn't take much to break even. 'We estimate that EA will cover its direct operating costs and break even at 500,000 subscribers (this is exceedingly conservative, and the actual figure is probably closer to 350,000), meaning that with 1.5 million paying subscribers, EA will have 1 million profitable subs,' Pachter noted."
They're now aiming for a release late this year, but acknowledged the possibility that it could slip to January 2012. If you're curious about the current state of the gameplay, Eurogamer and Rock, Paper, Shotgun (PvE, PvP) both posted write-ups of some recent hands-on time.
Re:but... (Score:5, Insightful)
You say that like there are people in the world not disgruntled by EA (ex-employees and non-employees [ie: gamers])
EA has single handedly destroyed my will to game. I've been seeking out game publishers that don't treat their customers like pond scum to be able to play decent games and every time I do, EA scoops them up and infects them with viral hate goo.
Re:but... (Score:5, Insightful)
Re:acknowledged the possibility that it could slip (Score:4, Insightful)
After Valve has proven with three titles now (L4D, L4D2, Portal 2), a spring release can still be extremely profitable.
FYI: L4D and L4D2 were both Q4 releases (November 2008/2009, respectively). They often have major sales via Steam in the springtime to boost their numbers, as well as various holidays and seasons as well. Perhaps this is where you got mixed up.