id Software's RAGE To Ship With Mod Tools 94
id Software's creative director, Tim Willits, revealed to PCGamer that upcoming shooter RAGE will launch with support for modding and level editing.
"As for what you’ll be creating, that’s a little trickier; id's technology has moved on since you could fit hundreds of Doom levels on a CD. 'Building levels from scratch is more difficult,' says Tim, 'because we have a layer system in some of the levels. I can foresee somebody modding up Wellspring (a town in-game) and adding different characters, giving them different voice-over.' But if you've got the development skills to use it, the level editor will be there. 'It's built into the engine,' says Tim."
A new trailer has been released for the game as well. A recent interview with producer Jason Kim explained why they decided not to have a traditional FPS deathmatch mode and how id Tech 5 affected level design.
Re:as brown as Quake 1 (Score:4, Informative)
Q1 wasn't that brown. There were levels that were very blue, and others that were quite green. It's only the first episode that was absolutely brown, which had a lot to do with reusing textures for an episode to be distributed for free, back in a time where modems were the norm, rather than the exception.
Then we saw Unreal, which was anything but brown.
The muddle of browns everywhere started a little bit later.