US Navy Creates MMO To Fight Somali Pirates 318
dotarray writes "Ever wanted to fight Somali pirates without leaving the safety of your computer? Well, believe it or not, the United States Navy could use your help. MMOWGLI is a new video game project (that's Massive Multiplayer Online WarGame Leveraging the Internet, by the way) that is being used to crowdsource ideas on how to fight off maritime terrorists and hopefully secure the Horn of Africa."
Too complex (Score:3, Insightful)
This game is too complex. To stop piracy: just sink these damned pirates. When they will all be in the depths of the sea the problem will be solved.
One pirate in the depths of the sea is pollution, all the pirates in the depths of the sea is the solution.
Arr? (Score:2, Insightful)
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JackSparrow323 says: "But why is the rum gone?"
Jacksparrow1337 says:" HARRRRR"!
Just a summary of how it'll go.
"terrorists" (Score:3, Insightful)
Now "piss poor fishing men who had their fishing grounds ravaged by international fishing-fleets and turned pirates because of that" have become "terrorists".
Learn some naval history (Score:5, Insightful)
The problem of the US Navy is that it is not set up to combat piracy economically. Its ships and munitions are too expensive to operate, and its systems are intended to detect tactical level threats, not identify which of a hundred similar fishing boats is in fact a pirate boat. It would probably be cheaper and more effective just to give the pirates reasonably well paid jobs, lack of which explains why they are involved in piracy in the first place.
In this country, General Wade was once despatched with an army to deal with the rebellious, raiding Highlanders. When he got there he decided that the problem was poverty. He set them to building roads in the Highlands, bringing trade to the area. It worked. Later, the Caledonian Canal was built for much the same reason: it wasn't economic as a canal but it brought employment and opportunity. These are the examples that the US should be looking at.
Re:Too complex (Score:5, Insightful)
This game is too complex. To stop piracy: just sink these damned pirates. When they will all be in the depths of the sea the problem will be solved.
Reality IS complex; people in general don't turn to crime or become terrorists simply because they are evil - if you start smply killing "the evildoers" without addressing the reason why they got to be that. And the solution is not likely to involve dumping an American style reality-show democracy on them. We really need to solve issues of social/political need and instability in the whole of Africa.
Re:Too complex (Score:2, Insightful)
...and Iraq/Afghanistan. Going in and shooting people isn't really really helping there.
Re:Take the Israelian aproach (Score:4, Insightful)
4.1. Entire crew on captured ship killed, ship scuttled in revenge. Cameras get beautiful shots of small pieces of children scattered across burning remains of bombed village. Massive calls go for war crime tribunal for people who ordered strike on civilians. US loses essentially all political clout it had with "human rights issues" worldwide. Company that owned the ship/its insurers and teary wives and children of killed seamen go to court against US and likely win huge damages, as potential ransom costs but a small fraction of ship and its cargo's value.
Re:Too complex (Score:5, Insightful)
I was thinking the exact opposite. The game is too simple. There are just variations on combat missions to perform. There's no option to protect Somalian fisheries from the foreign trawlers that have taken advantage of the lack of government. There's no option to investigate foreign vessels dumping toxic materials in Somali waters.
Basically the game has no way to long term plan. Instead it's all about finding ways to "kill em faster than they can be made". An approach that's never worked.
That would not work (Score:4, Insightful)
How much would that cost? (Score:4, Insightful)
Re:do nothing (Score:3, Insightful)
US does nothing, people complain that we can't do anything with our super-powerful navy. US does something, people complain that we're sticking our noses into blah blah. It's getting hard to give a shit about generally uninformed opinion in the face of piracy.
Somali MO: Attack unarmed vessel, capture crew, demand ransom, kill crew if no money transferred, steal ship, sell cargo.
US MO: Approach armed hijackers, negotiate first, offer to pay ransom, honor ransom negotiation if accepted, escort rescued ship's crew, even if not American.
Oh yes, I see the hypocrisy in using different terms for what amount to basically behaving the same way.
As for your last point, maybe you should do some research into the operating cost of a single destroyer vs. what percent of shipping is affected by piracy. While you're at it, check out the legal ramification of attacking pirates. My guess is since you haven't yet, you won't do it now.
Re:Take a 3-pronged approach (Score:3, Insightful)
Does Somlia have a government? I thought that this was the problem.
Re:Too complex (Score:4, Insightful)
"We really need to solve issues of social/political need and instability in the whole of Africa."
Do WE really? Personally, as a citizen the USA, I'm kind of sick of us intervening everywhere. Take the current situation in Libya for example - why isn't the Arab League handling it?
Re:Too complex (Score:5, Insightful)
So, history suggests that the solution that the poster you responded to recommended works. History, also, suggests that trying to "solve issues of social/political need and instability" does not work. Historically, when outside groups try to solve a problem by addressing the "social/political root causes" of the problem, the problem gets worse. On the other hand, when those same outside groups drive up the costs and drive down the rewards of the problem behavior, the problem behavior diminishes. Often times, when the problem behavior is no longer a viable response to the "social/political root causes" the people who before went into the problem behavior act to correct the "root cause" of the behavior.