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L.A. Noire 'Blurs the Line' Between Story and Game 83

Posted by Soulskill
from the a-little-blurrier-every-time dept.
donniebaseball23 writes "Rockstar, never a studio to shy away from risks, first tackled Westerns with Red Dead Redemption, and is now about to launch a film noir-based title called LA Noire. IndustryGamers posted a feature on the game's unique storytelling method. 'One of the things we wanted to do was move away from exposition cinematics,' said Rob Nelson, art director at Rockstar Games. 'We incorporated the exposition into the gameplay, which blurs the lines between story and game. There's a lot of dialogue and exposition while you're playing the game. This was a pivotal focus for us and I think we've done it reasonably successfully.'" L.A. Noire has been seven years in the making, and is due to launch in the US next Tuesday. The Guardian recently spoke with two of the developers about the process behind their story-driven approach, and a launch trailer has been released.
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L.A. Noire 'Blurs the Line' Between Story and Game

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  • Re:Welcome to 1998 (Score:5, Insightful)

    by AdamHaun (43173) on Friday May 13, 2011 @11:49PM (#36124578) Journal

    The Rockstar guy doesn't say it's new, he just says that this is what they're trying to do. IndustryGamers layers a bunch of superlatives on top, then the summary adds some more. Bad article.

    I'm glad that more studios are listening to Valve, though. I was starting to think that cutscene-heavy, gameplay-light was the mandatory style of this generation.

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