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Upscaling Retro 8-Bit Pixel Art To Vector Graphics 325

An anonymous reader writes "Two researchers — Johannes Kopf from Microsoft, and Dani Lischinski from The Hebrew University — have successfully created an algorithm that depixelizes and upscales low-resolution 8-bit 'pixel art' into lush vector graphics. The algorithm identifies pixel-level details (original paper — PDF) to accurately shade the new image — but more importantly, the algorithm can create smooth, curved contour lines from only-connected-on-the-diagonal single pixels. At long last, we might be able to play Super Mario Bros. on a big screen without stretching our beloved plumber's pixels to breaking point. You really must look at the sample images." Scroll down in the paper to see how their technique stacks up against some others, including Adobe's Live Trace.
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Upscaling Retro 8-Bit Pixel Art To Vector Graphics

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  • Re:PDF slashdotted (Score:2, Insightful)

    by Anonymous Coward on Tuesday May 24, 2011 @11:31PM (#36235792)

    Since I can't read the PDF either, I'm forced to infer from the dolphin picture that it's raining cheese and the dalai lama is coming over for lunch.

    WTF original sketches? whose ass did you pull that from?

  • by syousef ( 465911 ) on Tuesday May 24, 2011 @11:51PM (#36235928) Journal

    EvilHom3r over on Reddit seems to have mirrored the paper (as images) here [imgur.com].

    My verdict: Yeah, it looks all nice and smooth, but with all upscaling, it's basically interpolating data. The original just didn't have that much detail, so you can only get so much out of it. Sometimes it works, sometimes it doesn't.

    (Oh, and it makes all text look pretty bad. Kinda Comic Sans-y, if I can say that without invoking instant hate.)

    I know what you mean but it's pretty impressive nonetheless. The flaw I found interesting was in the keyboard image. I'm sure the intention here is square keys, but their algorithm made all the keys round. Some things in a pixelated image should not be smoothed but without human context that's a very hard call to make.

  • Re:Yawn (Score:3, Insightful)

    by creat3d ( 1489345 ) on Wednesday May 25, 2011 @12:39AM (#36236136) Homepage
    I play in Znes with the Hq3x filter. It might be good, but it's nowhere near the quality of what these people have accomplished. Znes having this technique implemented would be amazing,
  • by Keyboarder ( 965386 ) on Wednesday May 25, 2011 @04:42AM (#36236916)
    Zoom in on Mario a bit... Enhance...
  • Re:Great. (Score:3, Insightful)

    by RadioElectric ( 1060098 ) on Wednesday May 25, 2011 @07:42AM (#36237522)
    I know "TFA" is rarely "R"ed around here but they use template-matching to preserve intentional hard angles. They use a guy with a sword as one of the EXAMPLE images!

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