Doom Ported To the Web 248
kripkenstein writes "Ever since Id Software released the Doom source code under the GPL, it's been ported to platform after platform. Now, you can play Doom compiled to JavaScript on the web, using standard web technologies like Canvas and without any plugins. If your browser has trouble running it, here's a screencast."
The translation was accomplished using Emscripten, a Javascript backend for LLVM. As per the GPL, full source code is available. Pretty neat.
Progress (Score:5, Insightful)
So instead of a 40MHz 486 and 8MiB of EDO RAM, we now require at least a 2,5GHz dual core with 1GiB of DDR3 SDRAM to accomplish the same thing on a web page.
Re:Is it just me... (Score:2, Insightful)
It seems pretty damn impressive that web browsers are as powerful as an entire computer with the specs required to play Doom back in the day. And it's reporting about 35 FPS, too (FF 4.0.1 with a 1.8 GHz dual-core processor and 1 GB of RAM, for what that's worth).
Considering that DOOM ran at, what, 60 FPS on a 486 SX 33Mhz with the DOOM graphics quality set to high and at the largest screen size it supported, it's not really that impressive.
This proves the old adage (Score:3, Insightful)
"Just because you can, doesn't mean you should"