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Games

A Plea For Game Devs To Aim Higher 179

A recent article written by Mike Acton of Insomniac Games challenges video game developers to broaden their ambitions and fight to get back to their rebellious roots. Quoting: "[W]hy is it that game developers are beginning to drown in a culture of fear, or more specifically, a fear of change? Is it because the gaming world has gone too corporate and is no longer exclusive to small teams of genius misfits and creative underdogs? Is it because the demographics of game players—once made up almost exclusively of teen boys—has widened to include nearly everyone from 5-50? There are people who would deny that it’s fear of change that keeps them where they are. There are those that are content with the status quo because they believe that they have a formula 'that works' and there’s no good reason to risk a major change when they already successful with what they’re doing. ... Game developers are, at their heart, futurists and this is what they need to do now—put themselves ahead of the times so that they can surpass the stale leadership and old models that are holding them back"
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A Plea For Game Devs To Aim Higher

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  • by Internetuser1248 ( 1787630 ) on Friday June 10, 2011 @09:02AM (#36399094)
    I am currently starting my own independent game company. If you tell all the big players what they are doing wrong and how to do it better, my chances for success will drop drastically. Sure I could then just go and work for them and get my ideas published anyway, but I don't see any downside to letting major labels die in puddle of their own mediocrity and letting small new startups pick up the slack.

UNIX was not designed to stop you from doing stupid things, because that would also stop you from doing clever things. -- Doug Gwyn

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