Notch Announces Minecraft 'Adventure Update' 142
jjp9999 writes "Notch announced that Minecraft 1.7 will include the long-awaited 'Adventure Update.' In an E3 roundup on his blog, Notch wrote, 'The idea with this update is to flesh out the game a bit, making it reward exploration and combat more.' Although he added, 'We're keeping the details secret so people can get surprises,' Notch wrote back on July 7, 2010 that Adventure Mode would be one of the three game modes in Minecraft (the other two being Survival and Creative), and would include a health bar and an inventory, but would remove the player's ability to place or destroy blocks. He said the value of this is that 'people can design "challenge maps" in creative or survival mode, then share them with people so that they can try to beat them in Adventure mode.' Interestingly, Notch also announced the release of the Minecraft source code to a small group of mod developers, in his latest blog post."
Terraria (Score:3, Interesting)
Re: (Score:1)
Not to mention Dwarf Fortress.
Re: (Score:1, Flamebait)
Personally I've lost interested to Minecraft long time ago. It was fun back then, but meh now.
I knew when I decided not to buy it that it would get boring fast. I've watched a few people play it and all I ever see them do is start fresh, start a "home base", get to the point that they can hide in base during the night and explore during the day, and then close it to play a different game.
And Notch really has no incentive to finish the game anymore. Anyone who was going to buy the game has already bought into the "free updates forever" alpha... Give it a few months and nobody will remember who he is;
Re: (Score:2)
Give it a few months and nobody will remember who he is; a "1-hit wonder" of video games.
I hope so. :( Minecraft's sucked down so much of my time already... if he keeps making games like that I'll be in real trouble.
Re: (Score:2)
Re: (Score:2)
Re: (Score:1)
Re: (Score:1)
maybe he`ll working on it for the update
Re: (Score:2)
I think the fighting itself is fine but enemy numbers and strengths make fighting merely a matter of spotting enemies before they reach you and then it's easy going, just whack them with a sword to conveniently keep them out of range (no, creepers don't require a different approach). Terraria ups the ante there by having many enemy tiers where your basic sword will barely scratch something like a fire imp, enemies may be easy to spot but they'll often overwhelm you, especially if you go into an area you are
Re:Terraria (Score:5, Interesting)
I knew when I decided not to buy it that it would get boring fast. I've watched a few people play it and all I ever see them do is start fresh, start a "home base", get to the point that they can hide in base during the night and explore during the day, and then close it to play a different game.
I can only think of two possibilities, either the people you watched are completely uncreative, or they've already got some other area of their life in which they are creative so they don't feel the need for another one.
Personally i started the game and built a "home base" and did a bit of exploring, but i didn't like the snowy terrain i'd started in. So i started a new world. Then i built a "home base" in that one. Then i built a fountain. Then i built a farm around the fountain. Then i dug down to the bottom of the world so i could mine cool stuff. Then i saw a giant plateau and wanted to get to the top and spent awhile digging my way up there. Then i built a castle on top of the plateau. Then i dug an underground tunnel to connect the castle with my first home base. Then i dug an underground farm. Then i started crafting decorative items. Then i built a large lava pool.
And then i got distracted watching the Yogscast Minecraft videos on YouTube, and then i decided to try out the Survival Island challenge myself. Then that inspired me to start a new world and build a new type of home base. Then i built a portal to the Netherworld and started collecting stuff there.
Then i got distracted by Gemcraft Labyrinth for awhile, and then got distracted from that by Terraria. However i fully plan to go back to Minecraft and build more cool stuff, especially when the next updates happen. (I haven't even played around with minecarts or redstone at all yet!)
And i am by far not the most creative person out there. You can go on YouTube and find thousands of videos from people a million times more creative than me.
So Minecraft only gets boring fast if you have no interest in building stuff. Perhaps you meant to say "I have no interest in being creative in a building game so i knew it would get boring for me fast"? Because as originally stated your blanket statement is manifestly untrue.
Redstone and minecarts are the best... (Score:2)
You haven't played with redstone or minecarts? That's the thing that has kept me playing.
I have a minecart track with 5 stations that are all linked via serial communication via redstone. The current implementation can support up to 8 stations (3 bit station ids). I can go to one station, set in another station id using levers and press the send button. After about 2 seconds, a little piano note sounds and it's time to jump into the minecart and be automatically transported to the station I dialled in.
I'm w
Re: (Score:2)
Oooh, havent done serial communication yet... Any chance you have schematics? ^.^
Re: (Score:2)
Re: (Score:2)
Re: (Score:2)
Yeah, it's not entirely reliable on multiplayer, it fails about 10% of the time at a guess. If no receiver recognises a station id, the minecart goes into an infinite loop. I have tried making a video of it to put on youtube but the extra drain on this system makes the receiver fail fairly consistently.
I'm working on a completely bullet proof system, but it's turning out to be a lot more expensive in redstone and also a lot slower than the current one because I'm using data flip flops to store messages.
Re: (Score:2)
Re: (Score:2)
Re: (Score:2)
It's currently not running any servers, I took them offline, but the community is nice.
Re: (Score:2)
Re: (Score:3)
I think you just proved the point.
Minecraft isn't interesting. The people who play minecraft are interesting.
Re: (Score:1)
Re: (Score:2)
Many people aren't looking for user generated content, we want the game to present us a challenge, not roll over and tell us to make our own fun.
Re: (Score:2)
Did you miss the part where he's adding another game mode, called "Adventure Mode"?
Re: (Score:2)
Did you miss the part where "Adventure Mode" is just survival mode with the ability-to-destroy-blocks disabled? You can't destroy blocks, so you can't pick blocks up, so you can't place blocks. Maybe there will be a better interface for sharing your world, but that's already (easily) possible according to a few of my friends that do play minecraft.
I don't see how that's as big of an update as people are making it out to be... The whole "fun" part of the game that I've seen is the ability to create your own
Re: (Score:1)
Re: (Score:1)
Re: (Score:2)
Re: (Score:2)
Re: (Score:2)
Mojang isn't Arcen Games, Minecraft patches have been fairly moderate in their changes so far. Don't expect Dwarf Fortress's adventure mode out of this, at least not within the first few months.
Re: (Score:2)
Actually, based on his latest blog entry, it sounds like the "Adventure Update" isn't going to be about a separate game mode, but rather adding things to Survival Mode that encourage and reward exploration and otherwise flesh it out. Which I personally much prefer. "Challenge maps" are already quite possible and popular -- and if you're into trying one, obeying the creator's rules like "don't destroy blocks" is simple enough to do yourself. No need to create a separate game mode that removes fundamental
Re: (Score:2)
Personally I've lost interested to Minecraft long time ago. It was fun back then, but meh now.
"Back then"? Dude it's only been in beta for 6 months, and before that it wasn't what anybody would call a "game". You must have the lifespan of a gnat to refer to that as "back then".
I knew when I decided not to buy it that it would get boring fast. I've watched a few people play it and all I ever see them do is start fresh, start a "home base", get to the point that they can hide in base during the night and explore during the day, and then close it to play a different game.
This is how I play it, too. But it's how I play most games. Minecraft, more than most games, feels like getting your Legos out when you were still in grade school. You either tear everything apart and start over, or you go back to the one or two things you built that were really awesome. You play with it for a bit, then
Re: (Score:2)
And Notch really has no incentive to finish the game anymore.
I wonder about this. According to the Minecraft stats [minecraft.net], there have been 2,507,617 purchases made for the game. Even assuming a 10 euro average price (I'm not sure how the price has increased over time), that's over 25 million euros he's already made -- and it's probably a bit more than that. The guy is rolling in money, and unless developing Minecraft is something he really enjoys, I don't see any real motivation for him to continue much longer.
Re: (Score:2)
Why on earth would you kill the golden goose? Every point update generates huge amounts of free advertising and probably sells a hundred thousand copies. Notch doesn't seem to do much development on Minecraft anymore, but hiring a full time developer to work on it would easily pay for itself for another year or two.
Re: (Score:1)
Re: (Score:2)
I really don't think so, especially with it coming to the 360. I think it'll be popular on the 360, really. Maybe not the same cult-like reception it gets on the PC, but yeah.
Also fuck survival, that's boring- if you're not playing on a "creative" server then you're-doing-it-wrong, and that's why it's getting boring.
I couldn't disagree more. Creative is extremely boring. Building a great structure with materials you obtained yourself, and while under fire from denizens of the night, is what makes Minecraft fun for me.
Re: (Score:2)
I deleted my minecraftforum account for conversations like these, so all I'm going to add is that my enjoyment of my vanilla SMP server is strong after about half a year. It's okay with me if other folks don't agree fun-factor-wise, but Minecraft will have a very loyal core customer base for many years to come.
Re: (Score:2)
Indies like that need their reputation, if Notch screwed players by stopping development on Minecraft that would kill the sales of all future games he makes.
Re: (Score:1)
Can I get an Amen? I just can't wait to see what a god forsaken clusterfuck the codebase is when it is finally released for "modding".
Seriously, you're going to try and pass off a source code dump as a modding API? WTF? Mods are still going to stomp on each others toes, there will continue to be questions about the legality of distributed mods (how much confidential code is needs to be released for a given mod??) and of course, every new feature will break SMP even more than it already is. Here's an idea
Re: (Score:1)
Interesting rant, someone else was complaining about this that I know. But, the play concept proves to be rather awesome, though very limited. Break down the success of Minecraft, it's a FPS/builder, resource management and development, sandbox-ish, with unforgiving but exploitable physics.
My advice, keep that, scrap the rest. Put a team on recoding this out of whatever fucked up code the author started out with. Pay the guy off, give him some royalties and let the big boys have it and run with it. Its obvi
Re: (Score:1)
he has lots of money, the only reason i think he isnt just releasing the source code is so many people already bought it.
its clear hes bored w/ the game, he said himself he`s working on something else and im guessing he didnt put a link on his blog to terraria to increase sells, but to decrease minecrafts fanfair
Re: (Score:2)
Speaking of FPS, wouldn't Minecraft-style terrain be a much more interesting base for an FPS with destructible terrain than the sculpted stuff with pre-defined destroyable areas we're seeing in AAA FPSes?
Re: (Score:1)
I think its great for such an application. I have tried Minecraft PvP and it reminded me of the times on Darktide in Asheron's Call, the brutality and complete loss that can come with it. I liked it, it was great. You can't get attached to your stuff, which is hard. Too often players whine about brutal game mechanics, enough they get it nerfed. I would rather the mechanics remain the same and players just get better.
Re: (Score:2)
Something that comes to mind from my drug dealing days is, "never pay in advance"
Re: (Score:2)
Don't people already decompile the game to mod it? also the code release is a testing stage for developing the modding API AFAIK.
Re: (Score:3)
It depends what kind of game you prefer:
Minecraft concentrates on the creationism/building. There's no end-game goals, there's not much in the way of RPG/adventure elements (yet) - it's basically virtual Lego. I like that and I'm still playing it obsessively (big projects take months or years to build unless you hack, so I can see myself playing it for a while yet).
Terraria focuses more on the exploration/gear/adventure elements and less on building. It has a far greater array of droppable/craftable/mineabl
Re: (Score:2)
Re: (Score:2)
We have an understanding that you don't f*$% with other peoples buildings.
Everyone is free to borrow or trade things. I logged on last night and o
Re: (Score:2)
Re: (Score:2)
Re: (Score:2)
Re: (Score:2)
Minecraft vs. Terraria (Score:2)
At first I was oblivious to what Minecraft was. Then I bought it. Then I played it for a while. Then I figured out there was nothing to really DO in the game. Okay, I know it's a giant sandbox and you can build stuff, but after a while, you kind of get bored of building stuff...
About a month ago, I found Terraria. The game has been in development for less than half a year, and it has more depth and more things to do, especially in multiplayer, which is just pure fun.
Any updates to Minecraft are much welcome
Re: (Score:2)
At first I was oblivious to what Minecraft was. Then I bought it. Then I played it for a while. Then I figured out there was nothing to really DO in the game. Okay, I know it's a giant sandbox and you can build stuff, but after a while, you kind of get bored of building stuff...
About a month ago, I found Terraria. The game has been in development for less than half a year, and it has more depth and more things to do, especially in multiplayer, which is just pure fun.
Any updates to Minecraft are much welcome, both in SP and MP. Hopefully there will be more crafting stuff and more things to do. Maybe it's just me, but when I play Terraria, I get this weird thought in my head - "this is what Minecraft should have been". Somehow I feel that Notch got a boatload of money and then semi-abandoned the game...
If he is smart he will build in some sort of in "app" purchases. "Upgrade your sand blocks to golden blocks for .99 cents" or "Purchase the new sword of awesomeness for 250 Minecraft dollars".
Re: (Score:1)
Except that minecraft is 3D, which introduces a whole host of complications. Everything becomes much harder, when programming in a 3D vs. a 2D environment. This is why Dwarf Fortress is so incredible: Toady does almost _no_ work in terms of graphics/animation, and pathfinding, AI, world generation, etc. become much simpler. He is then free to focus on the behavior.
Also: Terraria's server. Was awful. Minecraft's server took a LOT of work to get right, and that's something that occupied a large chunk of his t
Re: (Score:2)
I don't know... He's announcing Minecraft for other platforms, which worries me a bit. If he continues working on the game, but really WORKING on the game, in a year it could be awesome. I'm just not convinced that's going to happen :(
Re: (Score:2)
He (and his main Minecraft programming assistant, Jeb) aren't the ones working on the ports. They're focused on the PC game.
Re: (Score:1)
It's sad, isn't it? And the real shitter is that those mods, built from obfusticated source code introduce far less bugs than the anemic official updates. Notch may have some skills, he may have made a game which has gathered a huge, dedicated community. But that very same community is full of people 100x smarter than Notch and will inevitably outshine anything he can do. Minecraft should be declared finished, the source code released and Mojang can move on to something else. It's going to happen event
Re: (Score:2)
That may be what the "official release" is all about. This is "scheduled" for some time in November (go look it up if you really care to find out).
Once Minecraft hits the "version 1.0" status he may just simply throw the doors open to the community... or sell out to some other game company. I really don't know what is going on with the whole thing at this point, although the modder community is playing around with the presumption that everything has something akin to a Creative Commons license of some sor
Re: (Score:2)
Re:Minecraft vs. Terraria (Score:4, Insightful)
One word. Lego.
Building new stuff never gets old for someone who has a passion to create.
Re: (Score:3)
I think it gets boring in single player but when you play online and can share your 'inventions' or collections with others, it becomes much better. You can also make it reflect real world if you want to and build mock-ups of your real-world ideas. I'm building my basement to scale (1m per block) for fun right now but I'm planning on converting it into a man-cave so I could use it to mock-up my placement ideas.
Re: (Score:2)
Which makes sense for the game's sandbox mode. But survival? survival has no meat: it's sandbox with minor annoyances every so often.
Re: (Score:2)
This is my problem with it--survival is the "main" mode and it has no real gameplay.
I read in an interview where Notch said that that creative mode was just a test mode while he got the basic engine working--it was never intended to be the pure stress-free building sandbox that everyone makes it out to be. So many people fixated on that mode that people think that's what the game is supposed to be--just virtual Legos.
The game needs challenge. It needs things to threaten you even once you've built your for
Re: (Score:2)
always looking for good builders on our server for bunch of nerds gaming: mc.bongaming.com
Re: (Score:2)
Lego is more versatile (especially once you add the Technic parts for mechanisms) and you can do more than just put it on shelves, if you build a boat you can move it around and pretend it's a boat. In Minecraft your structures are static and can't be moved around.
Re: (Score:2)
True, but lava in MC is useful to annoying. With LEGO it's absolutely devastating.
Re: (Score:2)
One word. Lego.
Building new stuff never gets old for someone who has a passion to create.
I weighed my Lego collection some time ago - I've got a solid 14.3 kg of Lego bricks. I'm in my thirties and I *still* buy new Legos and play with them; have done so for over two decades now. It's not such a great comparison :)
Re: (Score:2)
It's a player type. i can't get into god/sandbox games at all. Second Life, Sims, Sim City... *yawn*.
Minecraft would appeal to me if there was something competitive going on, or a story to advance. Let me build some cannons and blast the crap out of someone's castle. Give me some quests to complete or a hottie to try to seduce.
i loved Legos. i'd be up all night building during the summer. i'd cover the floor with bases and spaceships. i could tell you what the colors of their uniforms meant and quit
Re: (Score:2)
The former is false. The latter is subjective, and suggests that you may have forgotten what it means to play.
Re: (Score:2)
Yes, but some of us create real things.
Well that's great for you and your cohorts then. However a lot of the rest of us lack either the talent or the resources for creating real things. Lego and Minecraft are for us.
Re: (Score:2)
Fuck yeah!
Gimme Lego Technic and Minecraft!
Re: (Score:2)
Cool! We'll all become structural engineers and architects, then, and either deflate your salary and put you on the breadline, or kill lots of people with our mistakes!
Except, I think a lot of us would prefer to play with Lego and/or Minecraft to safely satisfy our building fantasies, while (only incidentally, mind you) preserving your paid role in life.
Re: (Score:2)
I agree that Terraria has more game elements but it's far less compelling as a sandbox to build things. Constructed environments can't be as complex or interesting in two dimensions, and of course this is nothing like redstone circuits in Terraria.
Also as far as the content in Terraria, it doesn't really have THAT much. There are only 3 bosses, all of which can be soloed without the top gear (better gear makes it easier but you don't need the best in the game to kill them). I got kind of bored with just loo
Re: (Score:2)
I take the approach of temporary defenses when I'm building at night in survival. Extra walls or pits, excess lighting, dirt scaffolding to keep off the ground and get a good view of what I'm working on.
What I like about survival is exactly this - with proper defenses you can focus on your work. But every now and then, you still get half a heart attack when something comes at you out of the night. The heightened focus required for my projects enhances the JUMP I get when I hear an ominous rustle nearby, and
Re: (Score:2)
Yeah, somewhere on the Minecraft website Notch even admits he'd like to add more Terraria-like elements to Minecraft. I haven't played with Terraria yet, but the demo movie makes it look kinda boring, but I also admit I was never into Castlevania.
I have enough fun with Minecraft, and it's the first thing I've managed to get my wife addicted to since the Sims.
Anyway, I shall now troll you with obligatory giant golden wang: http://www.escapistmagazine.com/videos/view/zero-punctuation/2680-Minecraft [escapistmagazine.com]
LBP update? (Score:2)
Rewrite in C/C++ (Score:1)
I love playing Minecraft it's fun and mindless. But after an hour or so (even if I just leave it open and complete other stuff) it'll start eating into my ram (8GB) and start using 50% CPU at idle. I know OS X's Java implementation is a bit to blame, but something this 'simple' could be done in GTK and use almost no CPU.
Re: (Score:2)
You can leak memory in every programming language.
Re: (Score:1)
And very efficient Java servers. Minecraft's server is plain idiotic (uses threads! figure that). Bravo uses a fraction of the resources and it's written in Python.
That said, Minecraft is indeed awesome.
Re: (Score:2)
(uses threads! figure that). .
As opposed to?
Re: (Score:1)
I am sure Notch had his reasons for programming the whole thing in Java, I just hope those reasons weren't speed and cross-platform compatibility.
Re: (Score:1)
The source of the problem here is that Notch is obviously not a GL/3D programmer. The game consists of a bunch of blocks, why in the hell does it perform worse than flashy titles like Fable 3, Prince of Persia or any other AAA title with all the bells and whistles? I understand it's doing a lot of processing, since there are a huge number of blocks to be processed. But for gods sake, a game whose graphics consist of 16x16 textures and cubes (12 triangles each!!) should not chug along like it is prone to
Re: (Score:2)
It doesn't chug for me but then again I built my PC for gaming.
Re: (Score:2)
Re: (Score:2)
It is. I don't know how java's particular implementation works, but generally managed languages with garbage collection will look at how much free memory there is on the system at any given time, and only bother collecting resources that are long lived (as opposed to local scoped variables, which will get collected very quickly) if there's any kind of memory pressure.
So basically if you have 40 GB of RAM, it could wait a very, very long time until the memory is collected.
Fire up Starcraft 2 or Elderscroll w
Re: (Score:2)
The problem is that garbage collection takes time. Making it collect smaller chunks every second would create a smoother experience than having it do one massive collection every half hour. Arcen Games struggled with that in AI War where they create and destroy lots of things all the time leading to lengthy garbage collections if they don't happen frequently.
Re: (Score:2)
There is a project called Minetest-c55 [55.lt]. It is not as featureful as Minecraft, but written in C++ (using Irrlicht) and licensed under the GPL2 (or – as I remember – at your option, any later version). You can check it out on Bitbucket [bitbucket.org].
Disclaimer: I maintain a fork called Minetest (Minetest Delta) with some added features (new block types etc.), which can be found on GitHub [github.com]. Look at the screenshots [dieweltistgarnichtso.net].
Re: (Score:2)
It certainly could be something in OS X's Java implementation. The Java-based PS3 Media Server has the same problem on OS X; it releases very little of its memory. Streaming long bits of HD content becomes a RAM problem quickly. In both cases this could be a case of not releasing asset memory due to programmer error. But I'm not really sure this a Java issue -- look at Firefox 4+ on OS X. It has massive memory leaks: it seems to never let go of HTML images, as well as Flash videos. I have to restart Firefox
Re: (Score:2)
Read the updates.
Minecraft sucks up a LOT of cpu and RAM, it's true, but I'm eeking by on OS X with only 2 GB of ram, (256 mb of which is dedicated to the graphics card...)
The secret graphics setting the "performance: blah" switch (formerly the fps limit switch). Setting it to "max fps" will cause it to go way overboard with the chunk updates. It'll deliberately use all the cpu you've got for something. Your day-night transitions will, of course, be super fast as a result, but my suspicion, bolstered by
I like it! (Score:1)
Re: (Score:2)
Re: (Score:2)
Multiplayer Minecraft and Bukkit (Score:1)
Minecraft is sort-of-fun on its own, but the game really blossoms when you do something like run a Bukkit-based server and get a world or two going, get some of the important plugins going, and invite friends into your world. If it weren't for the Bukkit project I would have been done with Minecraft by the time Beta came out.
My greatest hope is that one day someone will bridge the gap between second-life and Minecraft and will create a game that has the flexibility and user-generated content from second-lif
Re: (Score:2)
I'd like to see a terrain smoothing algorithm that would allow the block placement but it'd find some way to make certain parts of terrain flow, like dirt sand and gravel, while having separate building materials that would come out square.
I have played with scripted NPCs in minecraft with npcx a bit on my server at mc.bongaming.com but the plugin was rather sketchy so I currently have it disabled.
Re: (Score:2)
I'm talking on a sub-voxel level in the 3d rendering not in the terrain generation itself. to make something more like the first couple of images here http://www.google.com/search?q=smooth+minecraft [google.com]
Fix the bugs (Score:2)
Bug Fixes:
Fixed new item duplication bug
New Bugs:
The item duplication bug was not actually fixed; items placed in a furnace can still be taken out of a furnace and duplicated infinitely by right-clicking (although it
appears the newly duplicated item will not function). Also, bug with cloned items being picked up after death wasn't fixed too.
When using a furnace and placing items into it, as soon as it's activated all items minus 1 are ejected and must be placed back in the furnace in order to use it.
Lighting is not always updated when digging new holes/tunnels, placing torches or setting blocks on fire (in both nether & normal world).
Tall grass can grow on dirt with no grass on it.
Shift-clicking something into a full chest from inventory or from chest into full inventory crashes the client.
It is now impossible to row a boat in 1 block deep water.
Sometimes (tested while in a boat on water, and when floating in water) while viewing a map the game will switch to a "saving chunks screen" then end on a black
screen.
When quitting game the "Saving Chunks" progress bar does not appear sometimes.
When loading a world and standing in a cave less than 4 blocks high, the player gets some initial damage (at least the damage sound appears).
"Out of memory" error. Often appears after the "blocks don't disappear" bug.
The following bugs only occur in new chunks generated in 1.6.2:
Some chunks don't get dark at night (and vice versa; some chunks stay dark during the day).
The textures don't load on some chunks (The blocks are present but with transparent textures).
Some blocks don't disappear after being broken; it appears as if the block is still there, but can be passed through.
Every time we get any sort of content update, we quit playing for a week as Notch puts out a few several new minor version updates to get the game to only have slightly more bugs than it had before the update, and then he
Re: (Score:2)
Re: (Score:2)
I'm happy just building shit. Just make building shit easier. (maybe build in some of the mod capabilities...)
Me too. Sometimes, after a long day of work trudging the brain through a bunch of technical or stressful stuff, it's somehow relaxing just to break blocks and stack them somewhere else. I can even do it with a beer in the other hand.
If you want to build something, you can build it. If you just want to saunter along with no tangible goal for awhile, that's ok too. The stuff you collect will fuel the building later.
My biggest complaint is that I wish there was an easier way to dump large quantities of stu
Re: (Score:2)
There are two main types of players, those who just want to build and those who want to adventure. I'm in the latter camp, I build a basic home and then go spelunking. Currently Terraria fills my needs much better than Minecraft does.
Re: (Score:2)
Require several days sleep/rest after sustaining too much battle damage
That's just a waste of time, not much happens in Minecraft when you aren't around and staying indoors just means nothing happens outside.