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Carmack: Mobile Gaming To Surpass Current Consoles 119

Posted by Soulskill
from the speaking-of-inevitable-doom dept.
donniebaseball23 writes "The rate at which hardware iterates in the smartphone and tablet space has allowed the technology to nearly catch up with consoles. It won't be long before we're all carrying small devices more powerful than the PS3, says Doom creator and id Software programming genius John Carmack. Speaking in an interview, he commented, 'It's unquestionable that within a very short time, we're going to have portable cell phones that are more powerful than the current-gen consoles.'" Even if that's the case, Nintendo still wants no part of it.
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Carmack: Mobile Gaming To Surpass Current Consoles

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  • by epyT-R (613989) on Friday July 08, 2011 @01:18AM (#36691134)

    the problem is that server hardware pricing has it's prices lowered by the commodity consumer x86 market. if that evaporates, that new core i12 will cost $10000. I dread this day when cpu time/ram/storage are all 'services' one has to rent like utilities, with a complete lack of privacy and control.

  • by antifoidulus (807088) on Friday July 08, 2011 @02:05AM (#36691356) Homepage Journal
    For certain genres of games the iPad and it's ilk are great. For others, namely those that require precise movement in real time, they suck, they suck hard. Why? No tactile feedback. I tried playing Pac-Man on an iPhone and gave up in about 3 minutes because even if your thumb slips off the button a little bit you won't notice until Pac-Man refuses to move and is then gang-raped by a pack of ghosts.

    Now of course, if a company can actually find a way to give haptic feedback on a touch screen, they will literally be able to mint money. But I wouldn't hold my breath on that one.
  • The problem is everyone and their dog and their dog's fleas have bought into the Jobsean school of mobile design which means slim = sexy and iSliver batteries for everyone.

    No matter how much you shrink things there are certain fundamental rules one simply can't avoid, and one of those is "you push a bunch of textures and physics and advanced 3D models around in real time you ARE gonna suck power"

    Now while I'll give old Steve credit, in that he has trained his users pretty damned well to expect to carry a charger with them I really can't see the iExtension cord becoming the big item on everyone's Xmas list, can you? Sure you might eventually squeeze the vector processing and FP math engines down to that size, hell you can probably stick a chip on my pinkie nail that is faster than my 1998 gamer rig. But in the end it don't change the fact that at the end of the day these are supposed to be MOBILE devices, and not in the Alienware "Where's the outlet again?" definition of the word. I can't see folks putting up with 15 minute battery life just so they can have Halo III on their cell phone.

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