The Hidden Evil of the Microtransaction 147
An anonymous reader tips an opinion piece at #AltDevBlogADay written by Claire Blackshaw, lead designer at Jagex Games Studio, about where companies go wrong with microtransactions. While microtransactions aren't inherently evil, she says, they're often misused by marketing folks to the detriment of everyone. She encourages game developers to fight back. Quoting:
"The problem with all this is this it is an ambiguous, grey area. The real kicker is that grey areas are always green-lit by greed. In the interest of a 'little more,' so much wrong has been done. So many ideas ruined, communities broken, and teams overstretched by wanting that little bit more. The old sustainable farming arguments come into play here. The massive problem is that you as the Games Designer or other development members do not always have the final say, but you can still fight your corner. You can build your arguments and try to provide some strong research and data to help your money people see the long term view."
Re:You mean the entirety of the concept? (Score:5, Informative)
I think $10 is a little much for a single champion skin, but that's me. I did buy one skin so far for ~$5. So far, I've probably enjoyed 200-300 hours worth of gameplay. That's a WAAAAY better ratio of dollars spent to hours of fun than almost any other game I've ever played. If they were to stop their system of microtransactions tomorrow, then
So yes, I believe there is a "non-evil" way to do microtransactions, and I'm grateful that at least one company has found it.
Incidentally, if anyone wants to try it out, you can sign up for your own free account and help me out in the process by going to http://signup.leagueoflegends.com/?ref=4ceace9718e1b841855707 [leagueoflegends.com]