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First Person Shooters (Games) Games

Rage and the Tech Behind id Tech 5 172

Posted by Soulskill
from the next-gen-rocket-launchers dept.
MojoKid writes "id Software's long-awaited FPS, Rage, is set to ship in October. When it launches, Rage will be the first game to feature id's newest graphics engine, dubbed id Tech 5. id Tech 5 has evolved considerably since the company started talking about it four years ago, however. While it contains a number of additional features, MegaTexturing remains one of the game's most visible advances. MegaTexturing uses a single large texture to map the terrain of an entire area. Data from that texture is streamed in depending on where the player is standing and what's visible. Effects that would normally be blended in traditional tiled texturing can be baked into the megatexture and streamed off disc when needed. The advantage of megatexturing is that it allows artists to create unique environments rather than resorting to a variety of tricks to hide repetitive texture tiles." id's Tim Willits spoke with Eurogamer about Rage's development, explaining how their goal of fast-paced action dictated certain design decisions. Rage will make use of Steamworks, but won't require a persistent connection for offline play. However, small parts of optional single-player content will only be available to players who buy the game new. Willits said, "Most people never find them. But as soon as you do, you're like, oh. And then you start to look for it. That's our first-time buyer incentive."
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Rage and the Tech Behind id Tech 5

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  • Re:iPad (Score:1, Funny)

    by Anonymous Coward on Wednesday August 17, 2011 @03:16PM (#37122096)

    No. This requires a real computer not some "OOH SHINY!!!" piece of shit shat out by sweatshop workers and sold at 500% markup by our fine friends in Cupertino.

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