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Like a Redstone Cowboy 166

Posted by timothy
from the tinyurl-getrollin dept.
neonsignal writes "Machine creations in Minecraft are becoming increasingly complex as people build on each other's ideas. Some notable examples include a Rubik's cube simulator, a 5-channel music sequencer, a 3D color printer, a 16-bit processing unit, and Conway's Game of Life. My own recent contribution is the world's slowest Universal Turing Machine. I'm now waiting for someone to implement Tetris in Redstone logic."
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Like a Redstone Cowboy

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  • by RogerWilco (99615) on Monday August 29, 2011 @03:24AM (#37239364) Homepage Journal

    It's not about playing the game. it's about creating the contraption to do it. The focus is on the creative process.

    So an analogy in WoW would not be the ability to play an ingame game, but to make it. Remember the chess game from Karazhan? Suppose WoW plugins could make things like that. Suppose plugins could make battleground like concepts, with new types of combat and siege. Or plugins could add dances to the game. Or new model mounts, engineering tools, etc.

    Imagine that kind of freedom. There would be an amazing new WoW addon each month, that would end up as a Slashdot topic. Suppose someone made an addon that would allow parties and raids to meld into a combined form, like Voltron or Megazord. Suppose you had total freedom in how to defeat a raid boss: You could build a wall around it and drown it in lava, or build a cannon and shoot your plate wearing players at it (especially dwarves), fight it as a big human pyramid, so only a few people can move everyone around. Wow can't do that, because it would be totally unbalanced. It would be a lot of fun and give addon developer a whole new meaning.

    That is what Minecraft does: It gives you basic building blocks (literally), and a lot of creative freedom to mould the world.

    It means that the creativity is no longer limited to what the designer of the game could come up with, but the players can add their own creativity. The sky is the limit (literally, as it's only 128 blocks high).

  • by mentil (1748130) on Monday August 29, 2011 @04:28AM (#37239550)

    The animations I've seen make translation look neat, I bet it'd look neater with 3d blocks in a video game. Somehow.

  • by Internetuser1248 (1787630) on Monday August 29, 2011 @05:23AM (#37239738)
    Once again minecraft shows itself to be dwarf fortress' [mkv25.net] inferior cousin. This is not the only example.

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