Catch up on stories from the past week (and beyond) at the Slashdot story archive

 



Forgot your password?
typodupeerror
×
PlayStation (Games) XBox (Games) Games

Next-Gen Game Consoles Still Years Off 386

jfruhlinger writes "Gamers who have grown bored with the current generation of game hardware will have to sit tight a bit longer. Word on the street has it that the next PlayStation won't be ready until 2014, and the next Xbox won't appear until Christmas 2013 at the earliest."
This discussion has been archived. No new comments can be posted.

Next-Gen Game Consoles Still Years Off

Comments Filter:
  • Re:Do not want (Score:5, Informative)

    by Anonymous Coward on Monday October 24, 2011 @04:05PM (#37822950)

    Yea, what you're looking for is not a game console, I believe it's called a com pew tur or something like that.

  • Re:Think Avatar (Score:5, Informative)

    by Dutch Gun ( 899105 ) on Monday October 24, 2011 @05:47PM (#37824566)

    How many times do we fall for that line?

    "The (next generation of console) will offer graphics comparable to (the latest Hollywood CGI-laden blockbuster)". No. No it won't. It never has, and won't until our computers are so powerful that real-time photo-realism with nearly unlimited levels of detail becomes trivial. As good as current hardware is, it's still nowhere near that point, unless you're content with rendering a very limited scene, which is what all those impressive tech demos do.

    Movie graphics are pre-rendered, of course. They take anywhere from minutes to hours per frame to render, and they can use high-end server farms to do this. Consoles are real-time systems. They must render their scene using commodity hardware in 1/30 to 1/60th of a second, in addition to computing everything else a game requires (physics, animation, audio, AI, etc).

    I'm guessing some people would be pretty surprised at how much smoke and mirrors are still used, even on modern systems, in order to keep the frame rate reasonable with decent graphical fidelity. If we (speaking as a game developer here) want to be able to run on a reasonable range of systems, we have to do crazy amounts of optimization work. Our artists still have to reuse textures, conserve memory, reduce polygons, use LODs, and simplify shaders. If that's still not enough, then we're forced to cut content out (simplifying models or geometry) until we CAN run in real-time.

Our OS who art in CPU, UNIX be thy name. Thy programs run, thy syscalls done, In kernel as it is in user!

Working...