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Games

A Cognitive Teardown of Angry Birds 220

Hugh Pickens writes "The 50 million individuals who have downloaded 'Angry Birds' play roughly 200 million minutes of the game a day, which translates into 1.2 billion hours a year, more than ten times the 100 million hours spent creating Wikipedia over the entire life span of the online encyclopedia. Why is this seemly simple game so massively compelling? Charles L. Mauro performs a cognitive teardown of the user experience of Angry Birds and concludes that the game is engaging, in fact addictive, due to the carefully scripted expansion of the user's mental model of the strategy component and incremental increases in problem/solution methodology. The birds are packed with clever behaviors that expand the user's mental model at just the point when game-level complexity is increased ... For example, why are tiny bananas suddenly strewn about in some play sequences and not in others? Why do the houses containing pigs shake ever so slightly at the beginning of each game play sequence? Why is the game's play space showing a cross section of underground rocks and dirt? One can spend a lot of time processing these little clues, consciously or subconsciously. 'Creating truly engaging software experiences is far more complex than one might assume, even in the simplest of computer games,' writes Mauro. 'You go Birds! Your success certainly makes others Angry and envious.'"
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A Cognitive Teardown of Angry Birds

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  • because? (Score:5, Informative)

    by sammyF70 ( 1154563 ) on Wednesday November 09, 2011 @02:20PM (#38002082) Homepage Journal
    "Why do the houses containing pigs shake ever so slightly at the beginning of each game play sequence? " because box2D or whatever engine Angry Birds uses needs to stabilize the simulation? Meh .. maybe I'm just too prosaic.
  • by Kozar_The_Malignant ( 738483 ) on Wednesday November 09, 2011 @03:08PM (#38002688)
    If you stir pots of rice, you're cooking it wrong.
  • Re:because? (Score:4, Informative)

    by shadowrat ( 1069614 ) on Wednesday November 09, 2011 @03:42PM (#38003114)
    It's still a valid observation and worth noting. The author may or may not know that the shaking is due to the physics engine equalizing. His point is that it's interesting to users. Most people who play the game are not game developers. they have no experience with physics engines. They see random behavior and their brain churns it over and over again and again trying to correlate it with something. Consequently they are engaged in the game. Its technically a bug or a glitch, but it's a serendipitous one.

All the simple programs have been written.

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