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Games

LEGO Universe To Shut Down 121

Posted by Soulskill
from the it-never-worked-with-my-knockoff-building-blocks-anyway dept.
CmdrStone writes "The Universe is ending in the eyes of LEGO. (Cheap pun, I know.) From the announcement: 'We are very sad to announce that LEGO Universe will be closing on January 31, 2012. This was a very difficult decision to make, but unfortunately LEGO Universe has not been able to attract the number of members needed to keep the game open.' It's too bad; I enjoyed playing this game with my kids. Open sourcing the game would be nice."
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LEGO Universe To Shut Down

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  • Man they screwed up! (Score:5, Interesting)

    by LostMyBeaver (1226054) on Friday November 11, 2011 @03:21AM (#38020820)
    Lego made huge mistakes with this game. The game itself was fine enough... I liked it, but here's what went wrong :

    - They released it with too little content in the beginning. This meant that all the early adopters (I was a beta tester) rushed out, bought it, installed it, started playing and in less than 2 days game play had, in the limited sized world capped out and decided ... I'll maybe come back when they release some more levels and content.
    - No thottbot or anything else worth using. This meant people who were too lazy to find it themselves had no place to get help with the quests. Oh well.
    - Chatting was impossible... if my son an I were in different rooms, we practically couldn't talk with each other. I had to yell across the house. Yes, I know there was chat, but it worked like hell.
    - Maps were AWFUL!!!
    - UI was extremely hard to figure out. It's pretty bad when people were comparing it to Everquest and Everquest was easier to figure out.
    - No family accounts. At the prices they were charging, no parents would spend that kind of money per month on a game... certainly not on two copies of the game so that their two kids could play together. If we could have bought one copy of the game and had two or maybe even three players from the same IP address playing at a time, we would have paid.
    - Game website including billing site was slower than hell.
    - No groups (at least at first), guilds would have been nice too.
    - No Scandinavian language support. This is a biggy... Scandinavians would buy a lump of cow poop if it said Lego on the side of it. But, Scandinavian children don't speak English. They would have sold 10 times as many copies and accounts if they had at least supported their native language (Danish) since even though Danish isn't the same as Norwegian and it's even harder for Swedish kids, it's still easier than English for them.
    - Account costs were a huge issue. Yes, World of Warcraft costs like $12.99 a month.. but that's a game being paid for primarily by people that make substantially more than $12.99 a month. My son and daughter each get a total of $30 a month in allowance and they work hard for that. $12.99 a month is just too high an amount for them to pay on their own if they ever want anything else. My son has occasionally purchased a game time card with his allowance, but certainly couldn't justify an account. $4.99 a month would have gotten them much less per account, but would have gotten them far more accounts. And the free to play version was just a joke.
    - They didn't sell the damn thing. I mean, really advertising for this game was dismal at best and the few advertisements they did make didn't have a focus. It was like they didn't know who to sell to so didn't sell to anyone.

    I can go on for a long time, but to be honest they screwed up on a scale which was unimaginable. It's a real shame too since this will most likely be Lego's last attempt at this and we'll all suffer because they screwed up.
  • by Jaqenn (996058) on Friday November 11, 2011 @09:01AM (#38022986)
    There's always Blockland:

    http://blockland.us/Video.html [blockland.us]

    I've only played the demo, but I've loved them ever since reading their IGF entry (http://www.igf.com/php-bin/entry2009.php?id=420):

    Blockland is a non-competitive multiplayer online sandbox game where players can build with interconnecting plastic bricks which are similar to, but legally distinct from, legos.

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