New Humble Indie Bundle Goes Live 159
Physicser writes "The latest Humble Indie Bundle has gone live, consisting of Super Meat Boy, Shank, Jamestown, Bit.Trip Runner, and NightSky. Also, if you beat the average price, you receive Cave Story+ and Gratuitous Space Battles. As always, the games are DRM-free, and this is the initial Linux release for all seven. I'm also curious to see what will be added later on, as has been the tradition of the Humble Bundles."
Re:One million! (Score:5, Interesting)
Having bought the previous 2 bundles, I must say:
Sorry mate, won't be buying this bundle unless every game has a .deb package available.
Tired of buying 6 to 8 games, only to find out that only 1 or 2 of them work as advertised without hours of work configging and updating libraries.
Re:Whoosh (Score:4, Interesting)
Atleast they will save on the overheads
Though I dont know about their costs, so cant say what that amount would be
Any idea how much it actually costs them for the processing+Bandwidth+costs of keeping the accounts per bundle to breakeven?
Re:hmm.... (Score:5, Interesting)
Actually, these are great games. Or, Super Meat Boy, Shank, CaveStory+ and Bit-Trip-Runner are. I already own those, which makes the bundle not that interesting for me. But these are not "low quality" games. I have more playtime in Super Meat Boy then in 2 big AAA combined. (new Deus Ex + Portal 2)
These game studios don't have big bucks for big graphics, they make it up in gameplay value.
Re:hmm.... (Score:5, Interesting)
"We should reward mediocrity and just hope that it gets better because...?"
If you buy any modern games you are already rewarding rehashes and mediocrity, so gamers clearly don't have a problem with it (see call of duty, etc). So please spare me your BS. Most games today are cinematics /w little gameplay. Most PC games have been sloppy ports over the past 10 years.
Next many of the games come with source code (so if you're a tinkerer you can modify/learn from it/update it/ make it your own, etc). Try getting that in the game industry at all these days. The whole idea that you start out producing amazing stuff with the budgets of these smalld developers is nonsensical. The game industry had decades to get to where it is at today. Your expectations have been colored by decades of advancements.
You really need to load up some old NES games on emulators and look at all the shit games then, many indie games today out-shine most 8-bit NES and some 16-bit games from the SNES/GEN era. You don't start at the top when you're a small business, you start small and work your way up. The games are a reflection of the finances of the developers themselves, they'd rather not go out of business.
How many AAA dev houses are in debt? What's the stock of THQ lately? Oh yeah look at that stock price!
http://bit.ly/s9ZUIX [bit.ly]
Making high quality games don't mean much when you don't have a viable business model to survive to make more games.
Re:One million! (Score:5, Interesting)
Didn't we use to criticize windows for requiring admin rights to install anything?
No, we used to criticize windows for requiring admin rights to run anything after it has been installed.
And know i don't want to just type "aptget crap whatever" and end up updating a whole bunch of stuff i don't want to update, or download. Your just hiding the symptoms of dependency hell
The only way to completely hide dependency hell is to make each game depend only on BIOS, such that each game is bootable and runs in a VM. That's the user experience you get when, say, you run homebrew NES games in FCEUX. Is 3D graphics virtualization capable of handling this yet?