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Hardware Hacking Japan Portables (Games) Sony Games

Hello World On PS Vita, Thanks to Buffer Overflow 123

Posted by timothy
from the in-the-palm-of-your-hand dept.
YokimaSun writes "Mamosuke, a PSP Homebrewer from Japan, has posted the first Hello World on the PS Vita which comes from the PSP Emulator in the console. Using a buffer overflow, he has found a way into the PSVita, and with many PSP Game exploits still around and not published for the whole homebrew and hacking community this means that in the short term homebrew is here on the PSvita. Lets hope this is the start of a true PSVita homebrew scene."
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Hello World On PS Vita, Thanks to Buffer Overflow

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  • That was fast (Score:5, Interesting)

    by JavaBear (9872) on Sunday December 18, 2011 @07:02PM (#38419706)

    That console haven't been out more than a day or so...

    • Re:That was fast (Score:5, Informative)

      by QuasiSteve (2042606) on Sunday December 18, 2011 @07:05PM (#38419726)

      Well, considering it was a known (to the author) exploit for the PSP, it would make sense to try that same exploit in the PSP emulator on the PSVita.

  • by tepples (727027) <{tepples} {at} {gmail.com}> on Sunday December 18, 2011 @07:03PM (#38419716) Homepage Journal
    What's the advantage of running homebrew on a PSVita over running homebrew on an Android device such as an Xperia Play or a Galaxy Player (called Galaxy S Wi-Fi in some markets)?
    • by supersloshy (1273442) on Sunday December 18, 2011 @07:09PM (#38419754)

      Two analog sticks, front and rear touch screen, a lot of power, great PSP/PSX emulator compatibility (much better than ePSXe or PCSX), and a cheaper price for people who can't afford a data plan for their phone.

      • by CmdTako (2503216)
        SONY PSP Vita $254.99 with est. tax & free shipping YINLIPS YDPG18 $125.95 with free shipping. Android handheld cost only half as much as PSP Vita
        • The Yinlips also has a rather iffy build quality and a lot *LESS* power then the PS Vita. (And yes, I *own* a Yinlips, nifty little gadget despite it's flaws).
      • by CastrTroy (595695)
        I"ve been saying for years that if Android really wants to take the gaming world, what they really need is some kind of standard controller with a simple d-pad and 4-6 buttons. Analog thumbstick might be nice, but probably isn't even necessary. Have some kind of mechanism so that it can physically hold the phone, and make it connect with bluetooth, and you are set. Touch screen controls work fine for angry birds, but having your fingers on the screen really cuts away from high action games, both in usable
        • by Zuriel (1760072)

          I've been saying for years that if Android really wants to take the gaming world, what they really need is some kind of standard controller with a simple d-pad and 4-6 buttons. Analog thumbstick might be nice, but probably isn't even necessary. Have some kind of mechanism so that it can physically hold the phone, and make it connect with bluetooth, and you are set.

          Something like this: http://gametelcontroller.com/ [gametelcontroller.com] ?

          Or this: http://www.icontrolpad.com/ [icontrolpad.com] ?

          The icontrolpad has iPhones in all it's images but Android phones are listed on the compatibility page.

          You should have spent less time saying that and more time googling for bluetooth control pads. :)

          • Video game developers can't rely on end users owning one of those, especially when "Signup to receive an email when Gametel is ready for sale outside Europe." Nor is a $69.99 iControlPad cheap enough to sell in a bundle with a game the way a controller is bundled with Guitar Hero.
          • by CastrTroy (595695)
            Didn't know they existed. Google should be pushing to get these marketed. They should sell them along with cell phones, for a minimal price, to get people to use them, and so developers can depend on them being there.
        • by drinkypoo (153816)

          NO NO NO a thousand times NO. What we need is to be able to remap controls, ALWAYS. Then it doesn't matter if your controller is "standard", you just need a controller with at least N buttons. So many console games have just been totally ruined by bad control maps...

        • you could end up with the unholy abomination that is the appblaster [wired.com] (WARNING: worse than goatse)
    • by mirix (1649853)

      One to rule them all?

      What's wrong with being able to run whatever you want on whatever you want? The more the better, I think.

      Or are you asking what makes this hardware better than android hardware?

      • by tepples (727027)

        Or are you asking what makes this hardware better than android hardware?

        This is correct. What makes a locked-down video game player that has to be jailbroken better than an Android PMP that respects the user's choice to obtain software from unknown, possibly hobbyist, sources?

        • by EdZ (755139)

          What makes a locked-down video game player that has to be jailbroken better than an Android PMP that respects the user's choice to obtain software from unknown, possibly hobbyist, sources?

          1) It has buttons. You want to play any game with an interaction method more complicated than "poke the thing"? A touchscreen is no good.
          2) Built-in high-compatibility emulators for PSP and PSX
          3) Unusually nice screen (I've seen plenty of cheap PMPs using TN panels)

          • It has buttons.

            How in the market did we get to a point where all devices that come with buttons as a standard feature also have mandatory lockdown against homemade software?

    • by Verunks (1000826) on Sunday December 18, 2011 @07:28PM (#38419846)
      of course the biggest advantage of homebrew is that you will be able to play pirated games
      • by Anonymous Coward

        of course the biggest advantage of homebrew is that you will be able to play pirated games

        This is slashdot. Everyone's a dirty pirate who steals games and music and movies, but no one will admit because they're pussies.
        And when they're called out on it it's a mix of:

        Information wants to be free!
        I made a COPY, it's not STEALING, and I wasn't going to buy it anyway, so I didn't steal the proceeds from a sale.
        I don't even own a TV because I'm so cool.

        But in reality everyone is fucking pirating everything they can get their hands on.
        At least own up to it, faggots.

        • by Gravatron (716477)
          Pretty much. Homebrew has become the cover the pirates use to justify their actions, and slashdot is a huge supporter of software piracy.
    • Off hand, I may own a PS Vita but not an Xperia Play or a Galaxy Player. It's the same reason I use/develop homebrew on a GBA. Perhaps a good question would be, why buy a PS Vita over an Xperia Play. Personally, I wouldn't know except to say I'm leery of any device I'm afraid of putting in my pocket for fear it'll become scratched up or break. To that end, I don't really know if any of the above are something I'd want.

    • What's the advantage of running homebrew on a PSVita over running homebrew on an Android device such as an Xperia Play or a Galaxy Player (called Galaxy S Wi-Fi in some markets)?

      Does there have to be some particular advantage? Why not just because they want to?

      • I was under the impression that there had to be some advantage in doing so in order to make up for 1. the possibility of a lawsuit over revealing the method used to do so (compare Sony v. Hotz), and 2. the fact that flourishing homebrew encourages people to buy nominally "closed" devices over "open" devices running Android, an operating system that at least minimally respects users' and home developers' freedom.
        • by gman003 (1693318)

          Perhaps the advantage is that it amounts to a giant "FUCK YOU!" to Sony. I for one would totally hack a console just to spite them. If I ever do get a PS3 (used, so they don't get any money), I'll be sure to slap Linux on it just because.

          • by Gravatron (716477)
            I'm sure they are quaking in their boots over your impotent rage their, bro. Always thought it was funny people are so hateful of their consoles, given their consoles were the most open from any of the main console brands.
            • by tepples (727027)

              [Sony's] consoles were the most open from any of the main console brands.

              Emphasis on the "were". If the PS3 lacks anything comparable to Xbox Live Indie Games, Sony ceded the openness crown to Microsoft as of PS3 firmware 3.21. What exactly are the qualifications to develop downloadable PSP or PS3 games?

    • What's the advantage of running homebrew on an Android device over running homebrew on a full-blown desktop PC?

      There are a few answers and they're all rather simple: it's different hardware, allowing for different things, and if you're buying such a device anyways why not take advantage of it in multiple ways? And unlike a PC and most Android devices, a PSVita is a PSVita: its specs do not change and since you can count on there always being the same set of input devices you can optimize whatever it is you'

      • by tepples (727027)
        The advantage of Android apps over PC apps is the device's form factor, which may be more appropriate for some apps. But an Xperia Play's form factor is close to that of a PSP Go and not too far from that of a PSP-1000/2000/3000 or PSVita.

        and if you're buying such a device anyways why not take advantage of it in multiple ways?

        Because the manufacturer wants to take "multiple ways" away from the people who buy the product.

        since you can count on there always being the same set of input devices you can optimize whatever it is you're creating for that.

        All Android phones and PMPs have a touch screen. And apart from Archos 43, which appears to have been obsoleted by the Galaxy Player, they're pretty much all capacitive, so most

    • Because you can run these funny little things called "Commercial games?" You can find them in stores! It's amazing!

      • by tepples (727027)
        Since when can't a Galaxy Player run commercial games from Android Market and Amazon Appstore?
        • Because games like Metal Gear Solid, Street Fighter and so forth aren't available for Android?

          The real deal maker for me is games

          • by tepples (727027)
            Say you want to play Angry Birds, Animal Crossing, and Metal Gear Solid. Do you carry three handhelds everywhere, one for each app?
            • Depending on the context, yes. If I'm at a anime/comic con, who knows what people will be playing. If I'm on the bus or train? I've definitely got what I want to play in mind before I leave my apartment.

              The idea that I can't play a game because I don't own a console sucks. Although the 360 makes it suck more because I really hate the console.

    • by Ihmhi (1206036)

      Well, one advantage might be "I own a PSVita but not an Xperia Play or Galaxy Player".

      • You probably don't already "own a PSVita" because it won't be sold in the English-speaking market for another two months. I was asking why buy a PSVita over an Android PMP once the PSVita is out if you're going to be using it for homebrew. IMHO, one should vote with one's wallet for homebrew-friendly manufacturers, such as pretty much all manufacturers of Android PDAs and Android phones.
    • The "advantage" is that you reward bad behaviour, ensuring that Sony keeps on producing closed devices.

      Think about it - you want to use homebrew, so you give your money to someone who spends all their time attempting to stop you from doing it? Are you crazy?

      Don't jailbreak - it's dumb. Buy gear that doesn't need it.

      Vote with your wallet.

  • by Anonymous Coward on Sunday December 18, 2011 @07:08PM (#38419746)

    Start of a new homebrew scene? More like the start of Sony just removing the PSP emulator entirely. There's plenty of precedent for that on PS3.

    • maybe not for a few months.

      People are interested in this console but knowing it can easily be used to play psp rips will be a major factor in deciding to buy one or not.

      If Sony leave this open for a few months it could sell a lot of units. Fix it and there's a bunch of people now having to buy games...

      sure slashdot will have regular updates ...

       

    • by neokushan (932374)

      Good, let them.

      Frankly, I'm tired of Sony's bullshit and the more they fuck over their paying consumers, the faster people will realise what a worthless company they really are.

    • errr

      Or they could patch the bug.

      Sony didn't remove the PSOne emulation layer when the Independence exploit got found out. They fixed the damn bug.

      You can still view TIFF files on the PSP, despite the loads of TIFF exploits.

    • by Gravatron (716477)
      I'm not sure why this is even needed for homebrew, given the PS suite SDK. If you want to make games, you just download that and make games. Only reason to do this is to steal content.
  • Could there really be a possibility to something nice and finished come out from the hypothetical Vita homebrew scene (apart pirated games)? This is already quite a complex machine and it will take a while to get around it unless you have the commercial development power.
    • Could there really be a possibility to something nice and finished come out from the hypothetical Vita homebrew scene (apart pirated games)?

      No, that possibility does not exist as long as things like buffer overflows are required to do this. If support for homebrew projects was specifically supported by Sony then that would be a possibility. No company is going to invest anything in a system that depends on Sony not fixing a bug. If they invest development cash, and then Sony fixes the bug that makes this possible, where is the developer then? How could they justify that initial investment if it requires bugs to work instead of being officia

    • by Gravatron (716477)
      Or you could just sign up for PS suite and download the SDK. Suite games will run native on a Vita.
  • Lets hope this is the start of a true PSVita homebrew scene.

    That's your wish?? As long as we're waxing hopeful how about,

    "Let's hope this is a start of manufacturers finally opening their platforms." You don't WANT buffer overflows in your software.

  • by Arker (91948) on Monday December 19, 2011 @02:08AM (#38421760) Homepage Journal

    Lets hope this is the start of a true PSVita homebrew scene.

    No, actually, let's not. Let's not build our homebrew scenes to rely on the likes of Sony, thanks.

    /thinks the OP has gone full retard.

  • by Jiro (131519) on Monday December 19, 2011 @04:14AM (#38422226)

    When a newer system is able to function as an older one (the article, which looks poorly Babelfished, claims it's emulation, but it's probably some kind of virtualization), being able to hack into the older-system mode is usually useless in being able to hack into the system itself. Typically once the system goes into older-system mode it's too late to do anything because all the new functionality is disabled until the next boot, and even if not, the virtual machine can't touch it.

    I have no doubt it's a real hack, but it's a PSP hack and isn't ever going to get us any more functionality than just hacking a PSP in the first place.

  • BS.. (Score:4, Interesting)

    by SuperDre (982372) on Monday December 19, 2011 @04:30AM (#38422274) Homepage
    It's not true that the PS-vita has been hacked.. All that was established is that the PSP-emulator does exactly what a real PSP does, because all the hacks that work on the original PSP also work on the PSP-emulator that runs on the PS-vita..

    If the hacks didn't work there would be a big problem running PSP-games on the PS-vita anyway.. But then again, this is good news for original PSP-owners who now can get 'illegal' images of the UMD-games they already own and run them on the PS-vita (where you otherwise had to rebuy them, which ofcourse is ridiculous if you already own the original PSP-game).

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