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Quake Software Games

QuakeForge 0.6.0 Released In Time For Christmas 30

Bill Currie writes "After many years, QuakeForge 0.6.0 has finally been released, just in time for the 12th anniversary of the release of the Quake source code. Happy birthday, GPL Quake. Merry Christmas, Quake fans." The release page shows a few 0.5.99 beta releases made starting earlier this month, the first since 2004. Sometime in that void of time development moved to git, and there has quite a bit of work going on in the main tree.
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QuakeForge 0.6.0 Released In Time For Christmas

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  • Re:About time (Score:4, Insightful)

    by somersault ( 912633 ) on Wednesday December 21, 2011 @04:10PM (#38452374) Homepage Journal

    Yes. And my point was that the guys working on QuakeForge are probably only putting a couple of hours in a week on average, so that comparison is completely stupid.

    Then you have the fact that QuakeForge doesn't look any better than GLquake, which I was playing 10 years ago. The changes they've been making recently look more like small performance improvements and adding support for ALSA, etc. He shouldn't be comparing the tweaks these guys are making to developing a full game.

    For mobile or indy games you may only have one or two people creating the whole game as a hobby, and they can get a whole lot done in a few months, never mind 13 years.

It is easier to write an incorrect program than understand a correct one.

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