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Government The Military United Kingdom Games Your Rights Online

UK Ministry of Defense Improves War Games For Console Generation 102

hypnosec writes "The UK Ministry of Defense (MoD) has begun updating its Battlespace2 and other simulations to bring them in line with commercial wargames like Modern Warfare 3 and Battlefield 3. Andrew Poulter heads up the technical team behind the war-game and said that while back in the '80s and '90s, military simulations were state of the art, today they have fallen far behind commercial alternatives in terms of graphics and plot. With that in mind, the MoD has been investing heavily in what's known as 'Project Kite' (knowledge information test environment), designed to bring the training software to the forefront of military shooters. Some of this is down to the current generation of new recruits having been raised on shooter titles from both the Call of Duty and Battlefield series. This means they've gotten used to high-quality first-person shooter games. Taking a step down in graphics and immersion is hardly a way to train a soldier how to react in certain situations."
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UK Ministry of Defense Improves War Games For Console Generation

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  • Plot!? (Score:1, Funny)

    by jeesis ( 2494876 ) on Friday December 30, 2011 @12:10AM (#38535308)
    Who the fuck plays an FPS for its plot?
    • Re:Plot!? (Score:4, Interesting)

      by Fluffeh ( 1273756 ) on Friday December 30, 2011 @12:27AM (#38535386)

      There are many FPS games with amazing plots.

      The Unreal (not tournament) series had a great unfolding story about life on alien worlds.
      Doom had a simple, yet interesting plot that you got into. This was nicely followed with each title in the series.
      Gear of War? While I haven't played that, the story telling is supposed to be great?
      And even going back to days when FPS was still in infancy, what about titles like Heretic [wikipedia.org]?
      Dead Space? Deus Ex? You can't play a few games online without touching the single player mode of a game and say it has no plot or that no-one plays for the plots.

      • by lennier1 ( 264730 ) on Friday December 30, 2011 @12:56AM (#38535540)

        You forgot Duke Nukem Forever j/k

      • doom had a plot (Score:1, Insightful)

        by decora ( 1710862 ) on Friday December 30, 2011 @02:27AM (#38535994) Journal

        wow. modern society is truly spiritually dead. if that is what passes for a 'plot'.

        i guess you could also say ms pacman had a plot.

        back in the old days, they produced plotless, boring crap like 'war and peace'. snore.

        hey. at least we have Galaga. now there is a plot.

        • by drinkypoo ( 153816 ) <drink@hyperlogos.org> on Friday December 30, 2011 @06:58AM (#38536882) Homepage Journal

          War and peace *is* boring. I read super fucking fast so most books play out in my head like a movie. If they don't, you know the book is slow and tedious. I got about a chaper and a half into Shogun, for example, before I burned it for light to read something good.

        • by blahplusplus ( 757119 ) on Friday December 30, 2011 @07:35AM (#38536992)

          "wow. modern society is truly spiritually dead. if that is what passes for a 'plot'."

          Game plots are not just voice acting and text, they have to do with the art design of a world, the game is EXPERIENCED in real time unlike books where the images are made up by each individual and each individual has a different experience of a book.

          The doom universe is an interesting one to BE in. We've had story based games with excellent plots that bombed financially because they were not immediately immersive (planescape torment), only those with sufficient intelligence can really enjoy the amount of text torment has to offer (and I was one of them).

          Since Torment was basically a book wrapped in baldurs gate engine garb, I can understand why other people didn't like it. People want to be shown the story, not have to read lines of text (as in torment). This is the difference between planescape and Mass effect 1 and 2.

        • by Loosifur ( 954968 ) on Friday December 30, 2011 @09:21AM (#38537384)

          Well, modern education is certainly dead if that's what passes for capitalization these days. (Zing!)

          Seriously, though, of course Doom had a plot. A plot is a sequence of events in a narrative. A plot can be very simple, or very complex. And, yes, even Ms. Pacman had a plot, after a fashion, it's just that the player provided the plot during gameplay. Due to the nature of games, plot is generated during play to a greater or lesser extent by the player(s). Now, did Doom have a lot of backstory? That's different than plot, and I think most people would file that under "setting".

          Meanwhile, War and Peace?? You're not even trying. The Dune series buries the needle, plot-wise.

      • by Anonymous Coward on Friday December 30, 2011 @07:20AM (#38536952)

        Any game in the Halo universe as well. Plot in those was epic, and addictive.

      • by Anonymous Coward on Friday December 30, 2011 @11:01AM (#38538230)

        Yes, and how did you forget Halo 1? [nt]

      • by LoRdTAW ( 99712 ) on Friday December 30, 2011 @01:42PM (#38540108)

        Max Payne. It was the first time I felt like I was playing a novel. The story was great and the graphic novel panels between scenes really immersed you into the story.

    • by wisnoskij ( 1206448 ) on Friday December 30, 2011 @12:32AM (#38535406) Homepage

      The better question is, who considers MW3 as having a good plot?

    • Re:Plot!? (Score:5, Interesting)

      by Trepidity ( 597 ) <delirium-slashdot@@@hackish...org> on Friday December 30, 2011 @12:33AM (#38535410)

      A few hours ago, Mars received a garbled message from Phobos. "We require immediate military support. Something fraggin' evil is coming out of the Gateways! Computer systems have gone berserk!" The rest was incoherent. Soon afterwards, Deimos simply vanished from the sky. Since then, attempts to establish contact with either moon have been unsuccessful.

      You and your buddies, the only combat troop for fifty million miles were sent up pronto to Phobos. You were ordered to secure the perimeter of the base while the rest of the team went inside. For several hours, your radio picked up the sounds of combat: guns firing, men yelling orders, screams, bones cracking, then finally, silence. Seems your buddies are dead.

      • by Anonymous Coward on Friday December 30, 2011 @05:27AM (#38536604)

        "For several hours, your radio picked up the sounds of combat: guns firing, men yelling orders, screams, bones cracking, then finally, silence. Seems your buddies are dead."

        This is all very prosaic. Can we have a clear explanation of the PROBLEM please?

    • by Anonymous Coward on Friday December 30, 2011 @02:23AM (#38535974)

      I do. In fact every single player FPS I've owned I was interested in mostly because of the plot. Bioshock? The Marathon trilogy? Sure those games have fun mechanics but without the great plots I definitely wouldn't have played them.

      • by Anonymous Coward on Friday December 30, 2011 @09:11AM (#38537316)

        I do. In fact every single player FPS I've owned I was interested in mostly because of the plot. Bioshock?

        Bioshock 2 has the exact same plot as Super Mario Bros. No matter if you adopt all the little sisters, kill all the little sisters, or a mixture of the two, you are doing nothing more than going through a game and saving the girl at the end.

      • by SJHillman ( 1966756 ) on Friday December 30, 2011 @09:44AM (#38537530)

        That's the only thing that kept me playing Bioshock... I didn't care for the gameplay but I enjoyed the story. Actually, the story is what keeps me going through most FPS single player modes... if the story is really good I'll forgive the campaign for sucking otherwise, sort of like if a book is really good I'll forgive the author if they're not the world's greatest writer.

  • by kamapuaa ( 555446 ) on Friday December 30, 2011 @12:11AM (#38535316) Homepage

    So remember slashdot, national militaries use these games as both training and propaganda, but actually there's no relation between video games and violent acts.

    • by Mr EdgEy ( 983285 ) on Friday December 30, 2011 @12:24AM (#38535378)

      These games often take part using real rifles to aid in the training process as it's cheaper and easier than having guys out on a range.

      Small difference between that and CoD using a controller.

      • by Anonymous Coward on Friday December 30, 2011 @12:31AM (#38535404)

        unless you have a wii

      • by geekmux ( 1040042 ) on Friday December 30, 2011 @01:49AM (#38535856)

        These games often take part using real rifles to aid in the training process as it's cheaper and easier than having guys out on a range.

        Small difference between that and CoD using a controller.

        You're forgetting about the fact that the target audience here(basically a bunch of FPS addicts) have known nothing else but FPS games and the ridiculous rules within. The ability to take 20 rounds before "dying"(and then being revived again) is completely normal concept, yet hardly imitates real life.

        Putting a real rifle in their hand isn't going to easily remove years and years of disillusioned immortality. Good luck to them surviving on an actual battlefield where bullets hurt and frag grenades kill, not just turn your vision red and vibrate a piece of fucking plastic in your hand. And standing there breathing for 45 seconds doesn't suddenly heal you.

        Cheaper and easier does not always mean better.

        • by drinkypoo ( 153816 ) <drink@hyperlogos.org> on Friday December 30, 2011 @06:55AM (#38536876) Homepage Journal

          You're forgetting about the fact that the target audience here(basically a bunch of FPS addicts) have known nothing else but FPS games and the ridiculous rules within. The ability to take 20 rounds before "dying"(and then being revived again) is completely normal concept, yet hardly imitates real life.

          Your hands are working, but nothing is coming out.

          There's TONS of FPS games that have realistic damage models. We could go back to Tactical Ops for Unreal Tournament, which is like cheaterstrike without the goofy classes, with more realistic weapons, and with many one-hit-kills. A hit with anything in the head with no head armor will off you almost every time, sometimes you can take a glancing 9mm.

          Cheaper and easier does not always mean better.

          Ditto snarkier.

        • by rolfwind ( 528248 ) on Friday December 30, 2011 @08:07AM (#38537084)

          You're forgetting about the fact that the target audience here(basically a bunch of FPS addicts) have known nothing else but FPS games and the ridiculous rules within. The ability to take 20 rounds before "dying"(and then being revived again) is completely normal concept, yet hardly imitates real life.

          Putting a real rifle in their hand isn't going to easily remove years and years of disillusioned immortality. Good luck to them surviving on an actual battlefield where bullets hurt and frag grenades kill, not just turn your vision red and vibrate a piece of fucking plastic in your hand. And standing there breathing for 45 seconds doesn't suddenly heal you.

          Cheaper and easier does not always mean better.

          That's okay. In 40-100 years, we'll be killing 3rd world citizens with remotely piloted terminators, which will completely into line with current FPS shooters.

          But until we get there, most people kinda know their bodies != what's on screen. And the ones that do think that, well, a round of darwin awards on me.

          • by geekmux ( 1040042 ) on Friday December 30, 2011 @09:38AM (#38537480)

            That's okay. In 40-100 years, we'll be killing 3rd world citizens with remotely piloted terminators, which will completely into line with current FPS shooters.

            Oh yes, I see the writing on the wall, and totally agree with you. I'm certain that Predator Drone pilots likely cut their teeth on flight simulators, which would make sense due to the 1:1 realism there. The type of ground warfighting model you predict is coming, sooner or later.

            But until we get there, most people kinda know their bodies != what's on screen. And the ones that do think that, well, a round of darwin awards on me.

            Uh, no. Most people who have played FPS games and basically never done anything in real life don't, and that was kind of my entire point in targeting and tailoring training around FPS gamers. Run out into the middle of a street because you've already killed 20 enemies and there's "only two left", the "I can take those guys out easy" mentality that has become second nature after a decade of gameplay can be a very dangerous psychological condition to overcome for the real world.

            You want to know how a potential FPS gamer would react? Don't hand them a controller or e-gun. Punch them in the face one time. If they faint because it's the first time they've actually seen real blood or felt any kind of physical pain in their life, then clearly he's not the man for the (real) job, and tell him to come back again in 40 - 100 years.

            • by CapuchinSeven ( 2266542 ) on Friday December 30, 2011 @10:51AM (#38538154)

              But until we get there, most people kinda know their bodies != what's on screen. And the ones that do think that, well, a round of darwin awards on me.

              Uh, no. Most people who have played FPS games and basically never done anything in real life don't, and that was kind of my entire point in targeting and tailoring training around FPS gamers.

              Er... what? What utter rubbish. Citation required.

        • by Gibgezr ( 2025238 ) on Sunday January 01, 2012 @06:18AM (#38555040)
          The FPS-style training games the Canadian military use have been very successful. I know this because I've chatted with people involved (my school provides many of the development staff in the form of grad students; programmers and artists, the military provides the designers and subject matter experts). In particular, one sargeant in charge of the more normal, "old-school" training was very impressed by the difference in soldiers he recieved for training who had taken the game-training first before being sent to him, as opposed to sitting in a classroom listening to an instructor before going out to the killhouse. What the games teach is not the physical aspects of toting around heavy rifles and firing them accurately, they instead teach the soldiers about things like proper tactics for clearing a building room-by-room, floor-by-floor. These games have built-in features like comms procedures and hand signals. The games are not just a minor improvement over static lectures on tactics, they are a major improvement.
      • by sempir ( 1916194 ) on Friday December 30, 2011 @02:38AM (#38536026)

        These games often take part using real rifles to aid in the training process as it's cheaper and easier than having guys out on a range.

        Jeezuz...these people must go through a shit load of monitors!!!!

    • by IICV ( 652597 ) on Friday December 30, 2011 @12:41AM (#38535458)

      So remember slashdot, national militaries use these games as both training and propaganda, but actually there's no relation between video games and violent acts.

      Well, it's not like these are two mutually contradictory positions, is it?

      I mean, does playing Microsoft Flight Simulator or X-Plane make you more likely to fly airplanes? Does playing Angry Birds make you more likely to throw birds at pigs? Does playing Deus Ex make you more likely to get implants? Does playing World of Warcraft make you more likely to do the Safety Dance [youtube.com]?

      Even if a video game can train you in skills transferable to real life (and honestly, if you've played MW3 or BF3, you'd know that they're not at all realistic except maybe in the graphics department), that doesn't mean that it somehow forces you to use those skills.

      • by Anonymous Coward on Friday December 30, 2011 @03:42AM (#38536290)

        I would like to add that there is one thing where skill comes by playing FPS games: Strategy.

      • by SJHillman ( 1966756 ) on Friday December 30, 2011 @09:49AM (#38537572)

        Haven't tried to verify from a credible source, but I've heard that plane hijackers (including the 9/11 incident) often use MS Flight Simulator as a sort of basic training for flying the planes they hijack. Of course, sitting in a cockpit is a lot easier to simulate realistically in a game than charging tanks.

        And I do the safety dance plenty often without having ever played WoW.

    • by Charliemopps ( 1157495 ) on Friday December 30, 2011 @01:25AM (#38535726)
      I play fantasy rpgs all time, yet, for some reason I feel unprepared for a sword fight...
    • by Anonymous Coward on Friday December 30, 2011 @04:56AM (#38536502)
      It's Ministry of Defence, not Ministry of Defense, for Christ's sake! Damned Americans have to include a subtle insult into the normal news stream. Typical.
  • by Anonymous Coward on Friday December 30, 2011 @12:24AM (#38535376)

    Make your camouflage and vehicles look like they did in the 80's/90's simulators since the new kids won't know what they look like since they will only train in modern simulators.

  • by Anonymous Coward on Friday December 30, 2011 @12:28AM (#38535390)

    Hopefully they don't take Battlefield's system of how the game progresses as part of the "realism" that they are after. The game, while it does have great graphics, sound, etc., it shouldn't be used as anything similar to a training ground. While I'm sure the "realism" aspect is there somewhere, there are too many glaring aspects about Battlefield that makes it obvious that it is Just A Video Game.

    And what plot? Not only are the plots in FPS games lacking in almost all cases, but how do they compare to a plot in a war? Is there a plot in a real life war?

  • by Osgeld ( 1900440 ) on Friday December 30, 2011 @12:43AM (#38535474)

    you cant take a rocket propelled grenade in the face in real life for only 25% health damage like you can in many FPS's

    • by gstrickler ( 920733 ) on Friday December 30, 2011 @01:14AM (#38535682)

      Shhhh! Don't tell the grunts, they might just find a way to do it.

    • by Anonymous Coward on Friday December 30, 2011 @01:36AM (#38535798)

      I hope they aren't.
      The more professional mass-murderers (aka "soliders") kill each other, the better for natural selection and the average intelligence of the rest of us.

      Now we just have to get politicians to do the same to themselves.
      And marketers.
      And PR "people".
      And lobbyists.
      And lawyers.
      And everyone at Goldman Sachs, Monsanto, Eli Lily, Apple, Microsoft, the whole MAFIAA, ....
      And ... or boy... this is gonna take a while... ;)

      At least the crazy dictators are starting to die off. Good boys! Show them how it's done! Take an arrow to the knee, and be gone!

      • by MPAB ( 1074440 ) on Friday December 30, 2011 @03:59AM (#38536350)

        I think the current pussyness of Europe has to do with the fact most of its alpha males have been killed in WW1, WW2 and the random civil wars (and the remaining brave men went to America at a time it was not a 10 hour flight). I feel ashamed for all the people that stare in awe whenever I show my swiss army knife in public.

        • by Anne Thwacks ( 531696 ) on Friday December 30, 2011 @10:22AM (#38537888)
          Like most Americans, you have no grasp of European culture whatever. We see you lot, especially Chuck Norris, as some kind of primative wild beast. We expect grown-ups, and in most cases, children also, to resolve problems without resort to violence.

          WW1 may have been a bit like that in some places, but WWII was not. Not sure about "alpha males" but the "smart guys" were generally not posted to the front. but had managerial roles that made them too important to be put in risky places. The people who went to the front line were not those who could not get out of the draft like in Vietnam, but those who, once drafted, were of no special skill or training waranting them being used in a specialised role.

    • by SpaghettiPattern ( 609814 ) on Friday December 30, 2011 @04:08AM (#38536376)

      you cant take a rocket propelled grenade in the face in real life for only 25% health damage like you can in many FPS's

      That's the point I have with FPSs. They are realistic but not really. You don't get into a "due I could die here" mood which would lift the game to a different level. It 'd train the brain in making better split second decision. I should assume that military level gaming would concentrate on mission completion while still getting out alive and that that would be where they differ from commercial games. And I'm not sure there's a market for plots like "Wanna be a soldier? Good, let's start by playing chess."

      • by Fulkkari ( 603331 ) on Friday December 30, 2011 @08:05AM (#38537080)
        I used to play Tom Clancy's Ghost Recon (the original PC version) a lot, as well as the good old Rainbow Six series. I usually set up a game with 15 min rounds, no respawn, no threat indicators (a cursor that showed roughly in which direction the enemy is). The games were one shot, kill. Some people complained that it was boring, but I liked it. Your heart would beat like crazy at times. When your whole team was gone with only you left, you would definitely feel the pressure knowing the whole other team was hunting just for you. You should check some videos on YouTube.
    • by bre_dnd ( 686663 ) on Friday December 30, 2011 @06:10AM (#38536732)
      I learnt all I cared to learn about hand to hand combat in paintball. You'll last 5-10 minutes before being shot.

      The only way to win, is not to play.

      • by Anonymous Coward on Friday December 30, 2011 @06:47AM (#38536862)

        I learnt all I cared to learn about hand to hand combat in paintball. You'll last 5-10 minutes before being shot.

        The only way to win, is not to play.

        Hand-to-hand paintball? I think you're doing it wrong.

      • by AmiMoJo ( 196126 ) on Friday December 30, 2011 @12:04PM (#38538920) Homepage Journal

        Paintball is a lot more up close an personal that most casualties in war, especially in Iraq and Afghanistan where you are more likely to suddenly explode while driving along a road than get shot.

        That is the way to to play and win. Kill people from a long, long way away where there is no chance of them killing you instead. It is extremely effective which is why we are willing to sacrifice so many lives and legs to defusing bombs rather than just detonating them from a safe distance. The intel you can gather from the design and construction of the bomb is the only way to figure out who put it there and where they are based. Of course on our side we just send an unmanned drone or cruise missile to do our remote killing whenever possible.

    • by jjohnson ( 62583 ) on Friday December 30, 2011 @02:28PM (#38540668) Homepage

      You should see government films of early attempts to use rocket-jumping in the 60s.

      Horrifying, especially because there's over 200 attempts.

  • realistic training (Score:2, Informative)

    by Anonymous Coward on Friday December 30, 2011 @12:50AM (#38535512)

    If you want to see some of the training being conducted with Virtual Battlespace2, check out: http://www.youtube.com/tbocsims

  • by GrpA ( 691294 ) on Friday December 30, 2011 @12:53AM (#38535532)

    Then you may want to read the free book: "Military Diorama" - http://www.smashwords.com/books/view/35490 [smashwords.com]

    This book is presently in use with the Military Simulations industry ( or at least with specific companies within it ) as a context model to help people understand why simulation technology is important.

    If you want to examine the ethics behind testing of human subjects for reactions, you can also read "Turing Evolved" which is set 28 years after Military Diorama and is also a free book. http://www.smashwords.com/books/view/34627 [smashwords.com]

    Both of the books are free to download and distribute ( released as "Shareware" ), well reviewed on all major ebook sites and both examine the technology of military simulations and the ethics behind them. One of the larger military simulation companies reviewed both stories and now uses them as a context model to explain where the technology is going and what it's purposes are for. They described Military Diorama as "A lot closer to the truth than many of us like to admit"

    GrpA.

  • by MrKaos ( 858439 ) on Friday December 30, 2011 @01:14AM (#38535684) Journal
    "I will not kill...Today!"
  • by Anonymous Coward on Friday December 30, 2011 @01:33AM (#38535770)

    Arma has its flaws, but despite the bugs it's a very impressive simulation of real life warfare. It even has a version developed specifically for use in military training (VBS). It's a pity they want to waste money developing their own solution despite something existing that already fits their needs.

  • by ibsteve2u ( 1184603 ) on Friday December 30, 2011 @01:35AM (#38535792)
    ...while in the very next story China is looking at moving into space in a big way. I take it there are lower "labor" costs and higher profit margin in games?
  • by Cederic ( 9623 ) on Friday December 30, 2011 @01:37AM (#38535802) Journal

    the current generation of new recruits having been raised on shooter titles from both the Call of Duty and Battlefield series. This means they've gotten used to high-quality first-person shooter games. Taking a step down in graphics and immersion is hardly a way to train a soldier

    Unless, I don't know, you want a soldier to know how to react to a situation in a professional, reasonable, efficient, safe, appropriate and lawful manner.

    All the games will teach him is "Don't touch the door until your sergeant tells you to open it", "headshot the bad guy at the first opportunity" and "don't use your initiative because we didn't program in that path of action".

    Please, if you're not the UK, do use MW3 as your military training aid.

  • Arma 2 is VBS 2 (Score:2, Interesting)

    by Anonymous Coward on Friday December 30, 2011 @01:46AM (#38535846)

    Graphically Arma 2 is on par with Battlefield 3 and COD. VBS 2 is essentially Arma 2.

    Arma 3 and the next iteration of VBS will blow away the console ports. BF3 had tiny playable maps compared to Arma.

    http://en.m.wikipedia.org/wiki/VBS2

  • by Anonymous Coward on Friday December 30, 2011 @01:56AM (#38535882)

    But the UK has not finished playing Afghanistan2 - Helmand province

    What happens in BattleSpace2? do they bullseye spaced terrorists?

  • by Anonymous Coward on Friday December 30, 2011 @02:13AM (#38535934)

    AA:O completely took me by surprise many years ago. Who thought that the US Army of all things would produce a tactical shooter that was ACTUALLY good!?

    Of course, being the geniuses they are, they managed to fuck it up, though it did take a little while. The Special Forces patch is where, after that, it started to really go downhill. It stopped being a 'video game' and became just a 'promotional tool'. Which it always was, but that's still not an excuse to let quality bottom out...

    The problem: They hired an actual game dev studio, then fired them as soon as the game was done. They have done this many times. This is NOT how you make and support a video game.

    A shame all in all. I still look fondly back on those days. They really had something special. Getting to shoot(and shoot beside) real military personnel was also greatness. =D

    • by CodeBuster ( 516420 ) on Friday December 30, 2011 @04:18AM (#38536402)
      AA has always favored accurate simulation over pure entertainment because it was originally conceived as a recruitment tool first and foremost. It's often criticized for this by gamers but they forget that AA was not designed primarily for entertainment. It doesn't really compete with the entertainment-oriented and consumer-focused "tactical" shooter games like Battlefield and Call of Duty. Instead, it tries to present a semi-accurate representation of what it might be like to become a soldier. Of course, even AA leaves out all sorts of things that might serve to discourage potential recruits, but hey it's advertising and advertising never tells the whole truth.
  • by FoltynD ( 1013459 ) on Friday December 30, 2011 @02:20AM (#38535964)
    MOD UK is cutting budgets and everything so they will for sure throw away theirs VBS2 1.5 and 2.0 licenses and hardware (irony) just to buy 10 times more expensive less packed fancy visuals console 'sim' where hardware cost only 3 times more :) latest major installment of VBS2 is 1.5 http://www.youtube.com/watch?v=4R1gCGaunLA [youtube.com] the upcoming (already being evaluated by customers) is VBS2 2.0 http://armory.bisimulations.com/products/vbs2/overview?qt-vbs2_sidebar=8#qt-vbs2_sidebar [bisimulations.com] which has graphical level of ARMA 2: Operation Arrowhead /Take On Helicopters and BI Simulations already shown ARMA 3 renderer in action for the VBS2 usage ... journalism w/o facts ftw. :)
  • but Toys has been incredibly, tragically, prescient.

    they are essentially training the young people to kill through robots.

    what's next? obvious.

    they start doing this for mercenary forces and 'security contractors'.

    next after that?

    local police forces, etc.

  • by peawormsworth ( 1575267 ) on Friday December 30, 2011 @02:26AM (#38535988)
    I feel it is disturbing using video games to program the mind to be comfortable with death and killing. But reality is that in heavy situations, the amount of hesitation over killing in battle and subsequent shell shock results can be as high as 1:1. Meaning 1/2 of ur men could become effectively useless in heavy battle. Providing a framework for the mind to accept and rationalise the horrors that can occur is essential in getting the most efficiency out of ur men. I hate to admit it, but a soldier who doesn't think twice before killing is an ideal soldier. Its sad though that we have to do program minds like this. And its a little scary that they tools we use are the same ones our children play with. But I suppose it is in line with military recruitment commercials that imply joining the military is a good way to "see the world" and drive cool machinery. These "games" are evil, but if you believe peace requires war and peace is the goal... then our re-programming tools should be top of the line.
  • by Anonymous Coward on Friday December 30, 2011 @02:27AM (#38535992)

    The physics in some of our games suck. You get shot, and somebody comes over and waves a wand and you are healed. I would guess the military has had better physical simulation for a long time.

    I know that Atari Race Drivin' is still the most realistic driving game I have ever played. It's graphics are primitive, but effective. Newer games are ridiculous, and noneffective.

    If the military put effort into terrain climbing, including fatigue simulation, fighting boredom, responses to surprises...

    If you have to take a shit and are caught with your pants down, have to drag your injured... These could be worthwhile, but it could work with minecraft style graphics.

  • by Anonymous Coward on Friday December 30, 2011 @04:38AM (#38536460)

    Is that its an MoD project.

    I don't know what the initial budget is (didn't read the article!), but the MoD is a byword for a lack of budgetary constraints, planning failure and shifting requirements. In the end, the new software will cost billions and will probably be ineffective if it ever gets rolled out at all.

  • by Anonymous Coward on Friday December 30, 2011 @05:16AM (#38536570)

    If this keeps the costs down then I'm all for it!

  • by Anonymous Coward on Friday December 30, 2011 @05:56AM (#38536698)
    These games often take part using real rifles to aid in the training process as it's cheaper and easier than having guys out on a range. chinese tea http://chinesetea-wholesale.com/ [chinesetea-wholesale.com]
  • by Anonymous Coward on Friday December 30, 2011 @06:37AM (#38536828)

    related link [youtube.com]

  • by Anonymous Coward on Friday December 30, 2011 @08:28AM (#38537138)

    The big difference is instead of keyboard/mouse you get a real rifle. I can only refer to it as having a 6kg SEGA lightgun that simulates recoil.

    However, the biggest irritation is the quality of the graphics. I would barely call them "Doom" quality. They are just pixelated junk, making it completely impossible for anyone to take the simulations seriously. Quite simply it feels too much like a game due to the quality being so low.

  • by Hentes ( 2461350 ) on Friday December 30, 2011 @08:55AM (#38537230)

    The word you are looking for is FPS. Wargame is a strategy genre.

  • by mdarksbane ( 587589 ) on Friday December 30, 2011 @08:58AM (#38537248)

    I had a job for three years as a developer on a 3d engine (Image Generator) for the military.

    In theory, you could make some great graphics for this stuff. Because normally it's running on a dedicated box that you are building from scratch and delivering as part of a solution, that you can stuff the highest end graphics card imaginable into. Moreover, since the simulation needs to be high end, most of the physics, AI, and control are handled by an entirely separate computer, leaving yours free to just render network packets.

    However, then it starts to get difficult. One technical issue is that most of these simulations are running on network using different military simulation protocols. Protocols that are not designed to handle quick-twitch gamer reactions, or good animations, but to show symbols on a top down map. Moreover, depending on what your packet source it is, it may be difficult to get positional updates regularly enough to even make a plane "fly" smoothly - let alone handling infantry reactions quickly enough. Not to mention that the engine I worked on could support play boxes a couple hundred miles across... in CoD3 you can only see a few hundred yards at a time. Imagine walking across all of the generated terrain in the MS flight sims...except for it all has to be accurate to aerial footage.

    But that isn't the real problem with making the engines look nice. The real problem is that the brass don't care about good lighting or artwork. They mostly care about your support tool setup, how easily it integrates, how cheap it is, and how big of an playbox you can support well. This means that the number of artists on a project is 1/50th of that on a good title.

    Most modern games have a small core of engineers, and then hordes and hordes of artists tweaking every aspect of the characters and levels. The shop I worked at had about 3 programmers and a single 3d artist, who also had to do the animation and texturing. Our competitors had two programmers and an artist. I know one major IG shop, one of the big names in flight sims, who were down to one developer.

    Even selling your licenses at something like 10-20k per seat, you can't afford to hire many artists. There's steady work providing these solutions, but there isn't the "make it big" potential. The market is too niche, fairly fragmented, and not driven by graphics.

    And that was the commercial side of things. The military itself had a couple engines that it always was paying someone to work on, but they tended to look even worse. They'd usually try to get contractors to work on them as part of implementing a larger training setup, but the contractors had no incentive to do more than the bare minimum on that engine than to get that one sim up and running.

    I guess what I'm saying is, in the end, the backend engine part of most military sims is a harder and more annoying problem than it is in video games, every deployment requires weird custom code, and there's little to no monetary incentive to spend cash on the armies of artists it takes to make a game look good...

    Which is too bad, because everyone writing these engines *really* want to make them look good ;-)

  • I seem to be the first to point out the bad spelling byhypnosec (the author) and/or bad editing by samzenpus (the approver/submitter).

    The correct spelling for the UK Ministry of Defence is with a C in Defence.

    This quirk of English spelling is not used in some other parts of the English-speaking world, such as where American-English [slashdot.org] is used.

    So, in this context (a report on the UK i.e. Britain / England and associated identities) it is more appropriate to use the original country's spelling of the term.

  • by analysethis ( 868648 ) on Friday December 30, 2011 @10:09AM (#38537754)
    UK Afghanistan veteran (summer past) here. I have never heard of this game. In our unit we had something called a SAAT indoor electronic range. It offered a series of acted out simulations that soldiers/marines 'walked through' and at the end gave a report with accuracy of shot, etc and a replay of the scenario so you could see fall of shot and how well individuals coped with life/death decisions. It was obviously photo realistic and had real (deactivated) weaponry with a few added sensors. I could be wrong but I think this kind of range is on practically all infantry bases in the UK. The only possible thing this software could give you extra would be the ability to practice squad-based orders & movement. But I'm not sure how that's cheaper than just doing for real outside.
    • by Anonymous Coward on Friday December 30, 2011 @11:45AM (#38538704)

      VBS2 is mostly used to simulate combined arms exercises and international cooperation. It's playable as FPS too, but is more aimed at testing the command structure etc. It runs on the same engine as ArmA (1). But what I really don't get is this so called "lag" between VBS2 and modern FPS. I used to play ArmA 2 quite regulary, and it provides better graphics, superb realism and challenging "gameplay". Only thing it lacks is the stupid hollywood style animations but I can't see how that would be useful for MoD.

  • by g0bshiTe ( 596213 ) on Friday December 30, 2011 @01:11PM (#38539726)

    Some of this is down to the current generation of new recruits having been raised on shooter titles from both the Call of Duty and Battlefield series. This means they've gotten used to high-quality first-person shooter games. Taking a step down in graphics and immersion is hardly a way to train a soldier how to react in certain situations."

    You are saying it's a step down, yet there is a huge disparity between playing a shooter with a keyboard and mouse, or a controller vs holding a weighted weapon replica, and using physical movements in the environment.

  • by P-niiice ( 1703362 ) on Friday December 30, 2011 @02:28PM (#38540664)
    "What are you doing private?" "Teabagging you , sir."
  • by G3ckoG33k ( 647276 ) on Friday December 30, 2011 @07:14PM (#38543534)

    "We were fortunate to be among the first in the world to see the E3 demonstration of the next game from the maker of Max Payne: the psychological horror action title, Alan Wake."

    http://www.gamespot.com/alan-wake/previews/alan-wake-e3-2005-impressions-6125494 [gamespot.com]

    That is soon seven years in the making.

    Battlespace has a wide margin.

I'm always looking for a new idea that will be more productive than its cost. -- David Rockefeller

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