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Businesses The Almighty Buck The Internet Games News Technology

Double Fine Raises $700,000 In 24 Hours With Crowdfunding 112

redletterdave writes "San Francisco-based game developer Double Fine took to Kickstarter to fund its next game project, and so far, the studio has enjoyed unprecedented success through crowdsourcing. The project, which was announced by the studio's founder Tim Schafer on Wednesday night, has already raised more than $700,000 in less than 24 hours. The funding frenzy has set new Kickstarter records for most funds raised in the first 24 hours, and highest number of backers of all-time, though both of those numbers are still growing. Schafer says he will build a 'classic point-and-click adventure game' in a six-to-eight month time frame, and will document the entire production process for fans to observe and give input on the game's development, which 'will actually affect the direction the game takes.'"
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Double Fine Raises $700,000 In 24 Hours With Crowdfunding

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  • Re:You're late (Score:4, Interesting)

    by h4rr4r ( 612664 ) on Thursday February 09, 2012 @03:09PM (#38985745)

    They are still taking money.
    I would have donated, but Windows only is a no go. I would have even accepted ps3 as an option.

  • by grumbel ( 592662 ) <grumbel+slashdot@gmail.com> on Thursday February 09, 2012 @03:23PM (#38985995) Homepage

    I have to wonder if this isn't the future for mid-sized developers, maybe even film/show producers.

    The problem is that almost all success stories with new business models so far have been something like this:

    1) Do normal commercial work
    2) Get advertised a ton doing your commercial work
    3) Repeat 1) and 2) for years or decades and accumulate a fan-base
    4) Do a kickstarter/pay-what-you-want/novel-new-business model and get a shitload of free press
    5) Profit

    The problem is that without accumulating the fan-base first, it wouldn't work. Getting the free press also only works as long as your business model is fresh and new. When everybody is doing their projects via Kickstarter, it will be a hell of a lot harder to get noticed.

    That's not to say that this can't work for some cases. If Kickstarter allows a few popular people to do what they want, awesome. But the old industry is still where most of the money is. One million for an adventure game is awesome, but compared to 400 million that Modern Warfare 3 made on launch day, that's still a rather small amount.

  • Re:What is my ROI? (Score:5, Interesting)

    by Half-pint HAL ( 718102 ) on Thursday February 09, 2012 @04:58PM (#38987675)

    It's not an investment, it's patronage of the arts. It's a very old way of raising funds, but in the old days, funding arts was an ostentation. "Oh look at me, I funded an opera!" Also, there were such things as "subscriber lists" for books in days gone by. For things that were a bit "niche", a group would have a whipround to fund someone to put it together -- they were the "subscribers" and they'd all get listed inside the book. People did this because the books supported a cause that was close to their heart. Many books of Scottish Gaelic poetry were funded this way. Local history societies would do similar things to fund the publishing of books from their area.

"More software projects have gone awry for lack of calendar time than for all other causes combined." -- Fred Brooks, Jr., _The Mythical Man Month_

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