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Role Playing (Games)

Jeff Grubb On the Life of a Game Designer 23

Posted by samzenpus
from the thanks-for-all-the-pretend-time dept.
First time accepted submitter Synchis writes "Fantasy Author Thomas A. Knight continues his 29-day blogfest today by posting a special interview with Author and Game Designer Jeff Grubb. Jeff has been involved in projects ranging from the original D&D Unearthed Arcana and Monster Manual II, to more recent games such as Guild Wars Nightfall, and is also the author of various novels set in DragonLance, Forgotten Realms, Magic: The Gathering, Warcraft, StarCraft and the Guild Wars shared universes."
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Jeff Grubb On the Life of a Game Designer

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  • by LateArthurDent (1403947) on Wednesday February 15, 2012 @07:36PM (#39053757)

    I read the interview and every answer seemed peppered with excitement about the industry he's in. Jeff doesn't just design the games, he plays D&D and enjoys it. When he writes his novels in an already established world, he looks at the existing lore and tries to see how it all fits together to re-imagine it, instead of the re-imagining version of so many other authors, which is essentially to do their own thing and slap the name of the characters and locations in there.

    It's refreshing and it makes me want to check out his stuff. It feels like one of us, albeit with a lot more talent than most, is out there writing these stories and designing the games. It looks like he has a blast doing it, and cares about the end result, not just the paycheck.

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