Double Fine Adventure Will Be Available DRM Free For IOS, Android 117
New submitter Garth Smith writes "Tim Schafer has a video update for his crowdsourced project, Double Fine Adventure. Because of the nearly $2 million in funding, the budget is now large enough for language translations, voice acting, music, and more platforms. The XBox and PS3 are absent. I wonder what would the chances of a DRM-free release have been if funding had come from a traditional publisher?"
Re:Traditional Publisher (Score:5, Insightful)
Be optimistic. One of the "promises of the web" is coming true. We actually have democratization of a process that used to be limited by the wealthy. Just don't be irrational, and don't expect this to end the existing model which works just fine for what it is (able to produce highly marketed, general audience games).
Re:Traditional Publisher (Score:5, Insightful)
The whole point of this sort of model is that nobody really needs to care about piracy. I blogged about it four years ago [livejournal.com] (and basically describe Kickstarter in that post) as a way for creative industry to adapt to a digital world. If everyone's paid (by backers) before production begins, then there's no complaining about lost income due to "piracy". I wonder if I can get a job as a futurist?