Become a fan of Slashdot on Facebook

 



Forgot your password?
typodupeerror
×
PlayStation (Games) Games

Inside the PlayStation Suite SDK 87

New submitter Serapth writes "Sony recently released the PlayStation Suite SDK to open beta. Using PSS, people are able to write games for various PlayStation certified devices in a C#/Mono based environment. This post takes a look at what's included in the SDK, which, surprisingly, is quite a bit."
This discussion has been archived. No new comments can be posted.

Inside the PlayStation Suite SDK

Comments Filter:
  • Incoherent strategy? (Score:2, Interesting)

    by Qwavel ( 733416 ) on Wednesday April 25, 2012 @01:39AM (#39791665)

    I heard Sony was determined to forge a coherent, integrated strategy, but now I see that their phones (some of which are PS certified) are all Android based, but the PSS is mono/dotNet based. What's going on there?

  • by Tough Love ( 215404 ) on Wednesday April 25, 2012 @02:55AM (#39792015)

    I had to scratch my head over this one until I realize that it's a kick at Microsoft... blessing the non-Microsoft incarnation of C# and making it, by definition, compatible. Truthfully though, I think Sony would be better served by sticking to the mainstream of what first string game devs are actually using. Not that I really care about the welfare of these two abusers. They make a great pair for a death spiral.

Pound for pound, the amoeba is the most vicious animal on earth.

Working...