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E3 Star Wars Prequels Games

Star Wars: 1313, a 'Darker, Grittier' Star Wars Game 133

MojoKid writes "When it comes to Star Wars, the gaming industry has a long history of cranking out titles of uncertain quality. For every brilliant title like Knights of the Old Republic, we've seen several clunkers and a few outright failures like Republic Heroes. LucasArts demonstrated a new Star Wars game at E3 this week, Star Wars: 1313 and despite the brand's uneven history, folks are cautiously optimistic. The 1313 moniker refers to a specific level of Coruscant which is a haven for criminals, bounty hunters, and crime lords. You take on the role of a bounty hunter looking for information on an unspecified criminal conspiracy who descends to 1313 in search of data. This will likely be the first Star Wars game to be rated 'M' for mature, and it focuses on the seedy underbelly of the universe."
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Star Wars: 1313, a 'Darker, Grittier' Star Wars Game

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  • by Billy the Mountain ( 225541 ) on Wednesday June 06, 2012 @12:34AM (#40229039) Journal
    The 1313 moniker refers to a specific level of Coruscant which is a haven for criminals, bounty hunters, and crime lords.

    Well there's that but there was also 1313 Mockingbird lane, lest we forget! (Munster's street address)
  • Re:Meh ... (Score:5, Interesting)

    by GoodNewsJimDotCom ( 2244874 ) on Wednesday June 06, 2012 @02:36AM (#40229567)
    Imagine if SWTOR's space combat was similar to Xwing vs TieFighter? You'd run missions and suit up your fleet by spending credits. They could make the curve long for you to get a full squadron of capital ships, interceptors, and supply ships, like 6 months. PVP could involve your fleet + your friends flying the interceptors. This idea is very simple, but it'd make the game very desirable. And if you threw on a map of the galaxy to tactically control and take over places, making it harder and harder to conquer the whole thing, you'd have people addicted. The reason it should get more difficult as you control more of the galaxy is that the best players need a handicap to even things out. Also it is Starwars Lore,"The tigher you grip the systems, the more will fall through your fingers."

    The funniest part of all this is that aside from the art/sfx, design and coding a space shooter is one of the easiest things to do in game development. I could solo the a whole project like this myself, and I'm weak in matrix algebra.

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