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Classic Games (Games) Games Linux

Carmageddon: Reincarnation Linux Version Confirmed 72

Posted by Soulskill
from the putting-on-the-tux dept.
An anonymous reader writes "Stainless Games has been fundraising for Carmageddon: Reincarnation, a modern day remake of the classic Carmageddon racing games, on Kickstarter for weeks. Stainless said that if they hit $600,000 in pledges before time runs out, they would commit themselves to creating a Linux port of the game, as well as a MacOS port. Today they made it official: the fundraising has come so close to netting $600K overall, with a few more hours left to go, that they are officially committing themselves to creating a Linux port of the new game. PC gamers will get to play Carmageddon 4 first, with a February 2013 release date. The MacOS & Linux versions will follow the PC version later in 2013."
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Carmageddon: Reincarnation Linux Version Confirmed

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  • With video games costing tens of millions to develop nowdays, $600,000 for a multiplatform 3D game seems like a very low figure. Will they really be able to pull this off?

    • by oKtosiTe (793555)

      With video games costing tens of millions to develop nowdays, $600,000 for a multiplatform 3D game seems like a very low figure. Will they really be able to pull this off?

      This is about porting the game, not creating it from scratch.

      • by MrEricSir (398214)

        Nope, read TFA. That $600k includes developing AND porting the game.

        • Remember they've already spent around $300,000 of their own money so far and have been working on this in the background in their spare time as a 'skunkworks project' to this point over the past couple of years....

          The funds from kickstarter is for providing full time devs now that they have got their engine in a decent state so they can give a big push to get it out by the end of this year all polished up and QA's etc as opposed to late next year dependent on how much time they could have spared....

          PayPal i

      • Re:Lowball estimate? (Score:5, Informative)

        by Jamu (852752) on Wednesday June 06, 2012 @06:18PM (#40238001)
        They released a video of a recent work-in-progress version of Carmageddon [youtube.com] cut with some video from the original Carmageddon. This gives some idea of where they are at the moment, and how much there is to do.
        • by hawkeyeMI (412577)
          I used to love those games when I was a teenager. I don't know if it's that I'm older and wiser, or the conversion to more realistic 3D instead of sprite people, but the video makes me feel a little ill now.
          I'm not passing judgement on the game or people who might enjoy it. I might even actually enjoy it. I was expecting to be excited watching the video but I did not have the reaction I expected.
          • by mug funky (910186)

            the problem is the average when you were a teenager was a 15" monitor, at a distance of about 3 foot.

            now the average is a goddamn ginormous monitor at the same distance.

            maybe stainless will use a wider field-of-view for the final version to compensate?

        • Re:Lowball estimate? (Score:4, Interesting)

          by TubeSteak (669689) on Wednesday June 06, 2012 @06:48PM (#40238325) Journal

          I really hope they can bring Fear Factory back to do the soundtrack.
          They just put out a new album and it wouldn't be a stretch for them to massage some of the tracks for the game.

    • by TWX (665546)
      Seed money.

      Science fiction conventions and other Fandom events cost a lot to put on as well. In Fandom, seed money is used to pay for deposits on convention space, and to pay for marketing to get prepaid preregistrations. Even at a lower rate than day-of memberships, preregs can make or break a convention. It's possible to completely pay for everything with preregistrations and just use the day-of money as the seed money for the next convention, if they're nonprofit. For a commercial product, with se
    • It's easy. $100,000,000 isn't going to some company like EA, settling deals after you fire the game's development team, lawyers, hookers, blow and investors.
    • They had already been working on it for a year or so, having bought the right back from whatever losers were holding onto it - a number of the original team are together working on it.

      They are just using this money to finish up work, add enhancements they would not have had, and also to pay for other platforms that would have been paid for out of initial profits.

    • by johny42 (1087173)

      With video games costing tens of millions to develop nowdays, $600,000 for a multiplatform 3D game seems like a very low figure. Will they really be able to pull this off?

      Money raised on Kickstarter is not supposed to fully fund the development, just, as the name suggests, to "kick start" it. The game should pay for itself from sales made after the development is finished -- as most other games do.

  • by Anonymous Coward on Wednesday June 06, 2012 @05:49PM (#40237679)

    Don't you mean Windows gamers will get it first?

    • Re: (Score:2, Interesting)

      by Anonymous Coward

      Those are the Mac retards of today. Brainwashed by Apple fapvertisements, they *actually* think a Mac is not a PC, so they can keep their pretentious e-penis hard.
      And of course, as a side-effect, they now think Windows would equal PC.
      But what do you expect from people who would use an iDevice and love living in a golden rubber cell / cage?

  • Nice... (Score:1, Troll)

    by houstonbofh (602064)
    I kinda thought it was funny to ask me to pledge money before they pledged support.
    • Re: (Score:2, Insightful)

      by Korin43 (881732)

      Yeah, that's the reason I frequently ignore these Kickstarter projects. Hint: If you want Linux users to give you money, don't wait until the last second to tell them that they'll be able to play your game.

      • If you liked the Space Quest games, and you haven't done so already, you might want to take a look at the Two Guys SpaceVenture [kickstarter.com] - it's not yet funded, but has pledged Linux support from day one. I completely agree with it being a pain when projects make Linux support a stretch goal, not wanting to fund something you won't be able to play.

      • by LingNoi (1066278)

        He means pledge linux support. They were originally stating something like if they got x million they'd give linux support. It's funny to ask the op to support the game when they obviously had no intention of porting to linux (supporting him) unless they got a huge amount of donations. That's his point.

      • So, they meet the goal, but not the "extra" goal to pay for Linux support. I now get charged for a game I can not play... Nope.

  • Three words (Score:5, Funny)

    by Coolhand2120 (1001761) on Wednesday June 06, 2012 @05:54PM (#40237727)
    SOLID GRANITE CAR
  • Less Important (Score:4, Informative)

    by CanHasDIY (1672858) on Wednesday June 06, 2012 @06:17PM (#40237993) Homepage Journal
    Don't get me wrong, the more games that are Linux-native the better, but I think the summary writer missed the real point here -


    THEY'RE MAKING ANOTHER CARMAGEDDON!!!!!

    Best. Gaming Franchise. Ever.
    • by Hatta (162192)

      Can I use this opportunity to push SpaceVenture [kickstarter.com], from the creators of Space Quest?

      They only have 5 days to make $150,000. If you didn't contribute to Double Fine, or to Al Lowe's Leisure Suit Larry remakes, consider maybe helping out here. Space Quest was a great series, and it would be amazing to see a modern take on the concept.

      • Can I use this opportunity to push SpaceVenture [kickstarter.com], from the creators of Space Quest?

        They only have 5 days to make $150,000. If you didn't contribute to Double Fine, or to Al Lowe's Leisure Suit Larry remakes, consider maybe helping out here. Space Quest was a great series, and it would be amazing to see a modern take on the concept.

        Would love to help out, but unfortunately my excess funds are currently tied up in ventures best not mentioned to the internet at large (trade secrets, or whatever).

        Best of luck. Foamy out.

    • After Carmageddon, I found it hard to like any racing game that came out after.

      Real offline LAN play too. Oh yeah.

      • After Carmageddon, I found it hard to like any racing game that came out after.

        Same here... WTF, Gran Turismo, why are all the pedestrians hiding behind that barrier? Pussies...

        Real offline LAN play too. Oh yeah.

        Hoping that feature makes its way into the new game, which considering this isn't Origin, there may be a good chance of.

    • I used to love it, but now seeing these guys and just how fucked up and childish and alcoholic they are, made me think naaah, I'll pass. Maybe I'm getting old that way, but motivation matters to me. You know what was good about Carmageddon? The physics engine. The rest of the game wasn't even that good or creative, and now people are getting old on top of that. Fucking ewww.

      • fucked up and childish

        you did play carmegeddon didn't you?

      • You know what was good about Carmageddon? The physics engine.

        Yea, but you know what was great about Carmageddon? Watching the gibs fly when you picked up the Electro-Bastard Ray (or that spring weapon, that one was fantastic) and drove through a crowded mall.

      • Wait, how could you play Carmageddon and not consider the makers anything other than childish and alcoholic? You got in a car with spikes, and drove people over? You got BONUS POINTS for killing people in style!

  • by Anonymous Coward

    "PC gamers will get to play Carmageddon 4 first [...] MacOS & Linux versions will follow the PC version later in 2013."

    ... right... because Linux and OS X run on Xbox. Or is it the Playstation 3? Darn it, why is this so hard to understand?

    • "PC gamers will get to play Carmageddon 4 first [...] MacOS & Linux versions will follow the PC version later in 2013."

      ... right... because Linux and OS X run on Xbox. Or is it the Playstation 3?

      Xbox [crn.com]

  • by Anonymous Coward

    I assume by PC, they mean Windows? Because last time I checked, both Linux and Mac computers were PCs too.

  • Personal Computer? (Score:1, Insightful)

    by JrbuPTur (1997730)
    Since when did PC become synonymous with "Microsoft Windows"? It seems to me that everyone is doing it, even old timers who should know better.

    Writers pay attention, I've come up with some alternatives;
    ICx86HW: Intel compatible x86 Hardware (which would still imply Linux support, among other operating systems, just like "PC" does)
    MWXP+: Microsoft Windows XP or later (you'd probably need some trademark symbols and (R) characters in there)
    IDCTIPCM: I don't care that I am in the pocket of a corporate monopoly

    P
    • by DSS11Q13 (1853164)

      take your pretentious serifs and get out of here

    • by westlake (615356)

      Since when did PC become synonymous with "Microsoft Windows"?

      No later than 1995.

      But Apple's "1984" commercial introducing the Mac cast a very long shadow.

      "1984" became a signature representation of Apple computers. It was scripted as a thematic element in the 1999 docudrama, Pirates of Silicon Valley, which explores the rise of Apple and Microsoft (the film opens and closes with references to the commercial including a re-enactment of the heroine running towards the screen of Big Brother and clips of the original commercial) The "1984" ad was also prominent in the 20th anniversary celebration of the Macintosh in 2004, as Apple reposted a new version of the ad on its website. In this updated version, an iPod, complete with signature white earbuds, was digitally added to the heroine.

      1984 (advertisement) [wikipedia.org]

      The OSX and Linux desktop in 2012 runs on a subset of the hardware designed for the Windows platform.

      Apple cultivates sales through trendy upscale botiques. OEM Linux tends to conjure up images of an overstock sale at Wal-Mart. Microsoft remains distinctly and profitably focused on a global middle-class.

      There are only a bare handful of easily recognizable client applications for OSX and Linux t

      • by drinkypoo (153816)

        The OSX and Linux desktop in 2012 runs on a subset of the hardware designed for the Windows platform.

        Which Windows platform? If you mean the current ones, Linux runs on a lot MORE hardware. If you mean all of them ever, yes, it is a subset.

  • It was one of the best games for the original Playstation.
  • If you're like me, you were ecstatic when you heard about a new Carmageddon and then bitterly disappointed when you found out that it would only be available with activation required (Steam) and only on Windows and Mac. You were all ready to fork over your money and then were let down. Well good news - in addition to being available on Linux, they said that they'd release a DRM free version. Like the Linux version it will be released late, but it's better than nothing.

    The sad thing is that I almost didn't
    • by BigSes (1623417)
      Wow, thanks for the link! I heard about this before, but didn't have the opportunity to check into it at that time, and have since forgotten. Many of their reward packages are really sweet!
    • Seems to be one of the better ways to go about it these days, like the Witcher 2. Release the game with DRM, but promise that shortly after release a patch and non-DRM version will be out. Makes it less likely to be cracked on day 1. Just a thought.

      • by guises (2423402)
        The Witcher 2 was DRM free from day one if you got it from Good Old Games. I'm not a fan of DRM removal patches for boxed games - the game that you have in the box, on disc, still requires activation. When you go to install it years later you are still going to run into that problem.
  • by sqldr (838964) on Thursday June 07, 2012 @04:24AM (#40241769)

    About 12 years ago I had a job interview with these guys. They're based on the Isle of Wight, and the first thing I noticed was that the guy who picked me up from the ferry port drives a Delorian.

    First question they asked me in the job interview was "how much do you drink?". I think my reply was "you know when we're under the table? That's round 2". The interview was held in their communal area and there was about 4 people in the background watching Jerry Springer while we were trying to conduct an interview.

    With the aid of a marker pen, anything on any wall, surface or ceiling that could be made to look like a penis or a pair of tits had been done. Their office is some old cottage with really low roofs everywhere, so they probably have head injuries from banging their head on the ceiling.

  • AAAAAAAAAAAAAAHHHHHHHHHHHHHHHHH YEEEEEEAAAAAAHHHHH!

    Favorite game ever.

    I loved how it was a race. But then you could be like, fuck this race, Zombie Powerup!

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