The Problem With Metacritic 131
Metacritic has risen to a position of prominence in the gaming community — but is it given more credit than it's due? This article delves into some of the problems with using Metacritic as a measure of quality or success. Quoting:
"The scores used to calculate the Metascore have issues before they are even averaged. Metacritic operates on a 0-100 scale. While it's simple to convert some scores into this scale (if it's necessary at all), others are not so easy. 1UP, for example, uses letter grades. The manner in which these scores should be converted into Metacritic scores is a matter of some debate; Metacritic says a B- is equal to a 67 because the grades A+ through F- have to be mapped to the full range of its scale, when in reality most people would view a B- as being more positive than a 67. This also doesn't account for the different interpretation of scores that outlets have -- some treat 7 as an average score, which I see as a problem in an of itself, while others see 5 as average. Trying to compensate for these variations is a nigh-impossible task and, lest we forget, Metacritic will assign scores to reviews that do not provide them. ... The act of simplifying reviews into a single Metascore also feeds into a misconception some hold about reviews. If you browse into the comments of a review anywhere on the web (particularly those of especially big games), you're likely to come across those criticizing the reviewer for his or her take on a game. People seem to mistaken reviews as something which should be 'objective.' 'Stop giving your opinion and tell us about the game' is a notion you'll see expressed from time to time, as if it is the job of a reviewer to go down a list of items that need to be addressed — objectively! — and nothing else."
Just use a bell curve (Score:5, Insightful)
I don't get the point of it anyway (Score:4, Insightful)
Re:Just use a bell curve (Score:4, Insightful)
Bell curve doesn't work that well either... (Score:5, Insightful)
One reviewer might only rate highly hyped games which he expects to be good (nearly all fall to 60-100 range) and other reviewer tries out pretty much everything he encounters to find out those lone gems among less well-known indie games, etc. (let's say ranging from 20 to 95). We can't just take a bell curve of each and say "Game A is slightly above average on first reviewer's scale and Game B is slightly above average on the second reviewer's scale... so they're probably about equally good!". Sure, with large number of reviewers, you can still see which games do well and which won't but you have lost at least as much precision as you would have if you hadn't taken the bell curve in the first place.
That said, I don't know if reviews are that relevant anymore. I am active gamer but don't remember when was the last time I read a full review... There have been two times recently when I bought newer games from series I had played years ago (Cossacks and Anno 1602). I just wanted to take a quick peek on whether the games were considered about equally good, better or worse than the ones I had liked and whether they were very similar with just better graphics etc. or if some major concept had changed. That consisted mostly of looking the games up on Wikipedia and quickly glancing the first reviews I found using Google. I think I also checked the metascore, but it was more among the lines of "I'll buy it unless it turns out to have metascore under 60 or something". I didn't use that as exact metric.
Most games I buy are ones recommended to me by my friends, those recommended by blogs I follow (e.g., the Penny Arcade guys' news feed... you could consider those reviews, but they don't mention the games they hated, don't give scores, etc., just mention "Hey, that was pretty good. Try it out.") or those that just seem fun and don't cost much (When I noticed Orcs Must Die on Steam for under 5 euros, I didn't start doing extensive research on the critical acclaim of the game.)
It can be used as an executive summary (Score:5, Insightful)
I find it useful for that. If there's something you have little knowledge or information about it can give you a quick breakdown of what you might expect. For example if a game has a 90 metascore, you know it is something that you should probably look in to further, that is uncommonly high. If something has a 40 metascore, you can pretty much give it a miss, that is uncommonly low.
What it'll then get you for things you do want to look in to further is a list of reviews. So you can see what sites have reviewed it, and then go and read the specifics if you wish. Along those lines it is a quick way to find good and bad reviews. When I'm on the fence about something I like to see what people thought was good and bad. I can then weigh for myself how much those matter to me.
Average ratings really can be of some use to filter. I just don't give enough of a shit about every game to go and read multiple full reviews on it and research it. So if it isn't a game I was already interested in, I want a sort of executive summary to decide if I should give it any more time. Metacritic helps with that.
Two recent examples:
1) Endless Space. I had never heard of this game, an indy 4X space game apparently, though rather well developed. Ok well ambitious indy titles can be all over the map. Metascore is 78. That tells me it is worth looking at, it is on my list and I'll look at it more in depth when I feel like playing such a game.
2) Fray, a turn-based strategy sci-fi game. Again, something I hadn't heard of, however a kind of game I like so maybe I'd be interested. Metascore of 32. So no, not wasting time on that.
Other games I won't bother on the Metascore, just use it to find reviews. Like Orcs Must Die 2. Looking forward to that one, so I'll spend time researching it to see if I want to buy it. I liked the original enough it'll be worth looking at reviews, no matter what the score, so see if I think I'll like the next one.