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Slashdot's Rob Rozeboom Interviews D&D Designer Mike Mearls - Part 2 (video) 43

Posted by Roblimo
from the all-my-imaginary-friends-are-giant-lizards-that-breath-fire dept.
On July 18 we ran Part One of a video conversation (really audio with slides) between Slashdot editor Rob "samzenpus" Rozeboom and Mike Mearls, Senior Manager for the Dungeons and Dragons Design Team. This is the rest of that interview.

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Slashdot's Rob Rozeboom Interviews D&D Designer Mike Mearls - Part 2 (video)

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  • transcription? (Score:5, Insightful)

    by bananaquackmoo (1204116) on Friday July 27, 2012 @05:16PM (#40796065)
    Transcribe the video or nobody cares.
  • Create a transcription before posting the stories because a large percentage of your audience will not sit though a video when they can read the entire story in around 45 seconds.

    Your "editors" are worse at being "reporters" than they are at editing.

  • by Sir_Eptishous (873977) on Friday July 27, 2012 @05:33PM (#40796239) Homepage
    "Hi, I'm Mike Mearls. I work for a company that created an incredibly lame and atrocious game called "Magic: The Gathering". A game, brilliantly designed so that you're chances of winning increase by purchasing more product from our company. But I digress...

    Back in the 90's my company went out and "saved" TSR, the venerable and rickety enterprise which brought the world Dungeons and Dragons, the popular role playing game. TSR had floundered under idiotic management for years, and WoTC swooped in to take the name, revive the brand and make the game better for all.

    What happened however was that the game that WoTC created had very, very little in common with the original TSR version, and along with subsequent iterations, it was all designed to generate perpetual revenue by using the same methods employed in that other, atrocious, WoTC POS card game, "Magic".

    WoTC version of D&D was a godsend to the type of player who can't lose, which fit in perfectly in an America where everyone is a winner and all go home with a trophy...

    WoTC new iteration of D&D attempts to patch over issues with our last release, however it is all really just another money grab, a way to get more pasty high school nerds to spend what little money they have on overpriced books, supplements, etc; This is the strategy WoTC has maintained and will continue with. So don't be fooled by imitations, only WoTC offers a true consumer experience at the expense of playability and enjoyment.

    Enjoy!"
    • by Sunnan (466558) <sunnan@handgranat.org> on Saturday July 28, 2012 @03:32AM (#40799697) Homepage Journal

      Except WotC did save D&D... by coming up with the OGL license, which enabled the entire OSR/retroclone movement.

  • Mehrk Mearls

  • by apcullen (2504324) on Friday July 27, 2012 @05:41PM (#40796305)
    Senior Manager for the Dungeons and Dragons Design Team

    Why not sit down with a bunch of actual designers instead of interviewing the manager?
  • People like to read articles on Slashdot, not watch non-pornographic videos.

    At least post a fucking transcript.

  • Why fuck up a good thing? :)

    RIP, EGG.

  • I like text much better... too inconvenient to watch video 99% of the time.

Money will say more in one moment than the most eloquent lover can in years.

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