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What Happens To Your Used Games? 276

Posted by samzenpus
from the gently-used dept.
silentbrad writes "GameStop's bosses are obviously tired of hearing about how used games are killing gaming, about how unfair they are on the producers of the games who get nothing from their resale. One astonishing stat is repeated by three different managers during presentations. 70 percent of income consumers make from trading games goes straight back into buying brand new games. GameStop argues that used games are an essential currency in supporting the games business. The normal behavior is for guys to come into stores with their plastic bags full of old games, and trade them so that they can buy the new Call of Duty, Madden, Gears of War. GameStop says 17 percent of its sales are paid in trade credits. The implication is clear — if the games industry lost 17 percent of its sales tomorrow, that would be a bad day for the publishers and developers.'"
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What Happens To Your Used Games?

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  • by Anonymous Coward on Monday August 06, 2012 @08:15AM (#40893431)

    Just as used car sales are bad for auto manufacturers, and home resales are bad for builders, and garage sales are bad for retailers, ... and ..., ... and ...

  • 17%? (Score:2, Interesting)

    by Anonymous Coward on Monday August 06, 2012 @08:16AM (#40893445)

    Gamestop does not make 100% of game sales, so losing that would in no way be NEAR 17% of all sales in the gaming industry.

  • But...but...but (Score:5, Interesting)

    by Anonymous Coward on Monday August 06, 2012 @08:19AM (#40893463)

    Don't all these Games players have infinity deep pockets and can all afford to buy new and just throw away?

  • Poor Analogy (Score:5, Interesting)

    by eldavojohn (898314) * <.moc.liamg. .ta. .nhojovadle.> on Monday August 06, 2012 @08:26AM (#40893515) Journal

    Just as used car sales are bad for auto manufacturers, and home resales are bad for builders, and garage sales are bad for retailers, ... and ..., ... and ...

    This is a fairly poor analogy in the same way that calling file sharing "theft" is a poor label. The value of the game isn't the physical cartridge or disc on which the game comes -- sure, the manual and external artwork to the packaging may have some value to you and especially to collectors. But the real value of a game is that copyrighted information and artwork and writing stored in a digital manner on whatever medium.

    I still think you should be able to sell secondhand copyrighted information, I really do. But I also think it's a poor comparison when the value of the car isn't so much the intellectual property but more so it's got X lbs of steel and other materials specially arranged to get you from point A to point B. Games are artwork, not vehicles.

    Better comparisons are books and DVDs. Of course, I'm sure those industries want secondhand sales abolished as well to keep their sales up and I totally disagree with that considering how much I shell out for said objects.

    Me, personally, I've learned my lesson. I sold my Ocarina of Time collectors games a while ago and now truly regret it (I had thought that one day N64 cartridges would be as unplayable as NES cartridges but they appear to work for much longer). So I maintain a library next to my books and movies. Sure you might think it looks "tacky" but I think that attitude will change in the near future. I played my dad's pong game, my kids will probably play my Zelda games.

  • Re:But...but...but (Score:5, Interesting)

    by ZeroSumHappiness (1710320) on Monday August 06, 2012 @08:28AM (#40893529)

    This needs some modding up. I would never have gotten into video games if I could only afford one once a quarter. Used games meant I could buy a game every month when I was a teenager. This broadened my experience and helped cement gaming into my life experience. I probably wouldn't be buying a couple games a month nowadays if I couldn't buy a game a month back then. Luckily, games commonly sell on sale for $5 or less nowadays so new gamers will still be able to experience a wide array of games if they so desire.

    The industry can't just assume that they'll be able to sell all of the AAA titles to all of the gamers every time one goes on sale.

  • by dkleinsc (563838) on Monday August 06, 2012 @08:57AM (#40893699) Homepage

    More to the point, anyone trying to claim a portion of the proceeds from every resale is just engaging in rent-seeking. You sold it, it's not yours anymore, and you should have no say in what they do with it after.

  • Re:Ban libraries.... (Score:2, Interesting)

    by Anonymous Coward on Monday August 06, 2012 @09:02AM (#40893723)

    Ban libraries...we cannot have people reading copyrighted material for free!

    Libraries are not free. They are, at best, pre-paid by local taxes.

    Seriously where is this sort of BS going to stop?

    You could start by not saying that public libraries are free.

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