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AI Games

Machine Learning Allows Actors To Create Games That Understand Body Language 30

ptresset writes "Goldsmiths college is developing technology with natural responses to human interaction. The technology enables video games characters to move in a more natural way, responding to the player's own body language rather than mathematical rules. The hypothesis is that the actors' artistic understanding of human behavior will bring an individuality, subtlety and nuance to the character that it would be difficult to create in hand-authored models."
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Machine Learning Allows Actors To Create Games That Understand Body Language

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  • Re:Question (Score:2, Insightful)

    by Anonymous Coward on Monday August 13, 2012 @10:23PM (#40980499)

    What exactly makes this require machine learning as opposed to some other method?

    Hey that's so weird, the submitter had the exact same thought you did! I know, right? Crazy world, man.

    It's as though he anticipated this and included the last link in the summary for the sole purpose of answering this question. It's so amazing what you can learn when you take a few seconds to read what's in front of you instead of rushing to get an early post. Cosmic!

  • Re:Question (Score:2, Insightful)

    by Anonymous Coward on Tuesday August 14, 2012 @01:35AM (#40981413)

    "Machine Learning" is a buzzword that sells clicks, or whatever metric TFA is after...

    Machine learning is a branch of AI. It's as much a buzzword as geometry is (which, as you know, is a branch of Mathematics, not a buzzword, although it's true it's easier to sell a machine learning paper than a geometry one). Very basically, machine learning means feeding a lot of data to an algorithm, it learns from the data and can give good enough solutions for new problems.

Thus spake the master programmer: "After three days without programming, life becomes meaningless." -- Geoffrey James, "The Tao of Programming"

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