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PlayStation (Games) Games

Bethesda: We Can't Make Dawnguard Work On the PS3 371

An anonymous reader sends this quote from Geek.com: "PS3 gamers may now never get access to the content in Skyrim's Dawnguard DLC. That's the news coming out of Bethesda via their forums. Administrator and global community lead Gstaff posted an update on the state of PS3 DLC for the game, and it's not looking great. Gstaff explains that releasing sizeable DLC is a complex issue, and it seems like for the PS3 it might be just a bit too complex. No detail is given as to what the specific problem is, but Bethesda is preparing PS3 gamers for the reality that Dawnguard, and for that matter any other Skyrim DLC, may never reach the platform. I'd like to know what the exact problem is they can't overcome, but I'd also like to know if this is a failing on Bethesda's part or a shortcoming of the PS3 architecture. Maybe Sony should pay Bethesda a visit and see what's going on." In other Skyrim news, a mod for the game that attempted to recreate J.R.R. Tolkien's Middle Earth, has received a Cease & Desist letter from Warner Bros, causing development to stop.
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Bethesda: We Can't Make Dawnguard Work On the PS3

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  • by AdmV0rl0n ( 98366 ) on Friday August 31, 2012 @10:25AM (#41189809) Homepage Journal

    With gfx, storage, cpu, mem all piling on the pressure, consoles are drowning. Eventually, devs will move back to the PC because of its more open, less limited setup - even with the headaches that brings with it.
    Frankly, with steam its a good platform for devs and users. And the hardware is pretty amazing today, even in the medium PC markets, with bang for buck being quite high.

  • by Colonel Korn ( 1258968 ) on Friday August 31, 2012 @10:34AM (#41189927)

    Eventually, devs will move back to the PC

    No, eventually MS/Sony/Nintendo will release a new generation of consoles. But do keep dreaming.

    In terms of sales the PC is the largest and fastest growing game platform every single quarter.

  • by RogueyWon ( 735973 ) * on Friday August 31, 2012 @10:38AM (#41189987) Journal

    The move back to PC is already happening. The proportion of games which aren't single platform console exclusives which don't get a PC port is shrinking fast. And if anything, the number of single platform exclusives on the consoles is shrinking even faster; one lesson of this generation has been that development costs are so high that you can't afford to limit your market unless you're getting a very, very high degree of financial support from the console manufacturer.

    We're also at the point now where even the shoddiest and most rushed of PC ports are significantly better than the console equivalents. I recently played Spec Ops: The Line (great game, don't be put off by the title and box art, it's not a generic modern military shooter) on the PC and felt pretty hard done by. The port's an absolute mess, with all of the rubbish around lack of graphical and control customisation options that drive PC gamers up the wall. Then I saw the 360 version running on a friend's console. And all of a sudden, I felt rather better about the PC version, simply because it was so much easier to actually see what was going on with a decent resolution.

    The true next-gen is probably still 18 months or so away (the Wii-U doesn't really count, in hardware terms). Developers know they can get a head start on it at the moment by working on PC development - particularly with all the indications that the PS4 will go for a more PC-like architecture.

    We've been here before, actually. Just as "PC gaming is dying" is a cyclical thing, so is "console games have been left in the dust". The PC actually moved into a very commanding position at the end of the SNES/Genesis cycle, when there was a long gap before really credible console successors emerged in the form of the Playstation and (to a lesser extent) the N64. That was a great time to be a PC gamer and a terrible time to be a console gamer.

    We kind of missed out on this at the end of the last cycle because, to be honest, the PS2, Xbox and Gamecube probably had a year or so of life in them when they were replaced by a new generation (indeed, the PS2 carried on doing quite nicely for ages after the PS3 launch, getting some of its best games during this window). But that was in a different economic environment, when there was felt to be a lot of customer demand to spend money on new consoles and when it felt like a genuine race to market. This time around, the PC's had much more of a chance to come into its own.

    Of course, 6 months after the next Xbox and the PS4 launch, the gaming headlines will be full of "PC gaming is dying".

  • by tepples ( 727027 ) <tepplesNO@SPAMgmail.com> on Friday August 31, 2012 @10:40AM (#41190021) Homepage Journal

    game devs like the stability of consoles and the low barrier to player entry

    PCs, on the other hand, have far lower barriers to developer entry. You don't have to start by making a mobile phone game in a genre you dislike in order to get a job working hundreds miles away for five years in order to build "relevant video game industry experience" in order to qualify for a console devkit.

  • Unplayable (Score:5, Interesting)

    by symes ( 835608 ) on Friday August 31, 2012 @10:52AM (#41190181) Journal

    Skyrim is pretty much unplayable on the PS3, particular in the latter stages. I enjoyed the game but have since swapped to my PC and will no longer buy new games for the PS3... now it just sits there as a bulky blueray player. I think this is Sony's loss rather than Bethesda's downfall, imho.

  • by Cinder6 ( 894572 ) on Friday August 31, 2012 @10:53AM (#41190199)

    Well, Bethesda themselves released Shivering Isles on the PS3, and that was a rather large piece of DLC.

    As someone who owns the PS3 version of Skyrim (wasn't paying attention and ordered it instead of the PC version, said "screw it, I'm impatient" and played it instead of returning it, and now I'm regretting it more and more each day), I can't tell you if Dawnguard is more complex than Shivering Isles.

    I spoke with Gamestop a couple weeks ago, and they offered $23 for Skyrim. Right now, they have a +50% trade-in bonus going on, making the trade-in value $34.50. I'm tempted to take advantage of it, and then watch Cheapshark for deals on the PC version of Skyrim. I've seen it for $30-$35 in the past.

  • by Moheeheeko ( 1682914 ) on Friday August 31, 2012 @11:01AM (#41190313)
    The real problem here is both of those games are on console, and if they fixed the pc version they would be forced to also patch the console versions, and console patches are HUGELY expensive.
  • by fuzzyfuzzyfungus ( 1223518 ) on Friday August 31, 2012 @11:28AM (#41190673) Journal

    Yep, I'm sure it's a problem with bad programming, because good programmers never produce serious bugs, right? It's not like quality control is actually really hard, especially with large and complex software under a single unyielding deadline. Forgive me, but it seems like you've never done professional software development in your life.

    In fairness to h4rr4r, Bethesda is notorious for releasing sprawling RPGs with absurd numbers of bugs(and not just technically challenging 3d-engine-developer-wonk stuff, bugged quests, faulty item stats, broken dialog trees, etc. are also quite common and can persist through multiple patches even after being conveniently cataloged on the assorted fan-wikis or even systematically cleaned up by 3rd-party mods...)

    Software quality is definitely a hole with no bottom, into which even the smartest can fall; but Bethesda is undeniably a standout for "AAA big-budget titles from people who should know better that are crawling with bugs you can discover just by playing through once, never mind actually doing any QA".

  • by crossmr ( 957846 ) on Friday August 31, 2012 @11:41AM (#41190831) Journal

    http://www.cracked.com/article_15748_a-gamers-manifesto.html [cracked.com]

    I've been posting this link since it came out. This was originally written on a website called "pointless waste of time". I guess cracked bought them. Anyway, point 1, 5 years ago called this:

    Two, as developers have lamented, the guts of the new consoles are geared to make the gaming equivalent of dumb blondes. It has to do with the fact that both the XBox 360 and the PS3's Cell CPU use "in-order" processing, which, to greatly simplify, means they've intentionally crippled the ability to make clever A.I. and dynamic, unpredictable, wide-open games in favor of beautiful water reflections and explosion debris that flies through the air prettily.

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