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Games

Battlestar Galactica Community Game Diaspora Has Arrived 121

New submitter funtapaz writes "Diaspora: Shattered Armistice, the Battlestar Galactica game based on the FreeSpace 2 Open engine, has launched! This cross-platform (Windows, Linux, Mac) release includes the ability to fly the MK VII Viper, the Raptor (or the new MK VIIe strike variant), multiplayer, a mission editor, an original soundtrack, and full voice acting."
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Battlestar Galactica Community Game Diaspora Has Arrived

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  • Re:flight model (Score:4, Interesting)

    by Anonymous Coward on Wednesday September 05, 2012 @04:00AM (#41232397)

    Trick question! You can't have an air battle in space.

    Of course you can, just watch how TIE fighters and X-Wings fly in space.
    Now if you want full newtonian flight dynamics Babylon 5 all the way.

  • Homeworld anyone? (Score:5, Interesting)

    by aneroid ( 856995 ) <gmail> on Wednesday September 05, 2012 @04:25AM (#41232497) Homepage Journal

    Homeworld [wikipedia.org] was, for me, the first truly 'epic space battle' type game. Full 360 deg space-mapping, camera views, fighter-POVs.
    It would have been a perfect fit to mod Homeworld into a BSG game for RTS.

    I have played TIE Figther which would have also been great for the FPS perspective.

    Looking forward to playing this.

  • Re:flight model (Score:5, Interesting)

    by 1u3hr ( 530656 ) on Wednesday September 05, 2012 @10:22AM (#41234357)
    BSG (the show, no idea about this game) seemed to have fairly realistic space flight. The ships could spin and reverse; they didn't bank and dive. The Vipers were aerodynamic, but they also were used in atmosphere.

    The landings on Galactica were a bit weird though. They came in fast and had to decelerate quickly, like fighters on an aircraft carrier deck, instead of just slowing down and drifting in slowly and safely. But arguably you don't want to waste time in combat.

    They did the usual movie./TV sci-fi thing of having all the ships, including the big capital ships, engage at ranges of a few hundred metres, instead of a few million miles. And no real explanation of why they didn't just nuke each other with guided missiles instead of shooting more or less conventional guns at each other. It was basically WWII naval battles IN SPACE.

    It'll be interesting to see how they do Ender's Game since that is supposedly to be filmed soon.

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