Torque 3D To Be Released On Github Under the MIT License 54
New submitter iamnothing writes "Eric Preisz, CEO of GarageGames, announces, 'Eleven years ago, The GarageGames founders did an incredibly innovative thing when they sold a full source game engine for $100. We are excited to continue in their footsteps by announcing that we will be releasing Torque 3D as the best open source game technology in the world. Once again, GarageGames will be changing game development.'"
That would change gaming... (Score:4, Informative)
Re:Eh? (Score:3, Informative)
The engine also powered Tribes and Tribes 2 but in earlier stages (technically the engine that was used for Tribes 1 was called Darkstar I think...but from what I understand that basically evolved into the v12 engine which powered Tribes2...which was then renamed Torque when it was released for $100. I think at the time GarageGames actually wanted to open source it, but due to some issues with Sierra/VUG, they had to charge $100 for it)
Torqued Off (Score:2, Informative)
As someone who paid full price for Torque 3D, and also ShiVa, I can say without a doubt that I am very pleased to have gone on and purchased Unity3D for over five times the price of Torque. It was a lesson in where the minimum bar is for a competent product platform. Even more so since with Unity 4 my app should be portable to support Linux with only a bit of work. So if you're doing any serious development, understand that free is too expensive.
A better open source engine (Score:4, Informative)
I would just like to point out the OGRE - Open Source 3D Graphics Engine [ogre3d.org] which is MIT licensed and has been around since 2001. OGRE is a better built system and the games in the gallery show this off.