How Indie Devs Made an 1,800-Player Action Game Mod In Their Spare Time 87
An anonymous reader writes "Just Cause 2 Multiplayer has been getting a lot of press lately, but this making-of feature points out how the mod raises serious questions about the games industry: if 1,800-player massively multiplayer action games are possible on one server, why did it take a group of modders to prove it? From the article: 'There’s more chaos to come. That 1,800 player limit isn’t maxing out the server or the software by any means. Foote says that the team, who first met online seven years ago playing the similar Multi Theft Auto GTA mod, are "yet to reach any real barrier or limitation preventing us from reaching an even higher player count than the previous public tests." When it’s ready, the team will release the software for everyone to download and run their own servers, wherever they are in the world.'"
slashdotted (Score:5, Funny)
Test Cancelled
Published september 15, 2012, 01:29:19 pm
An hour or so after we started the test, we were hit by a DDoS attack that ended shortly after; roughly 2 hours later we were hit by an even stronger attack, leaving us with no choice but to call off the test.
It is a shame for the beta to end just 3 hours after it started, though we did verify that the server performance fixes most definitely worked.
what time did this article get posted?
Re:I did the math, with P2P you can get 50,000 (Score:5, Funny)
cheaters and trolls sometimes run in packs.
Sometimes?
Have you ever seen just one Orc?
Re:I did the math, with P2P you can get 50,000 (Score:5, Funny)
Yeah, but 64k players should be enough for anyone. :-( )
(well, someone had to post this