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"Badass" Bug Infects and Kills Borderlands 2 Characters 189

Posted by Unknown Lamer
from the it's-a-feature dept.
An anonymous reader writes "BBC News claims that a feature in Borderlands 2 that can only be activated in modded XBox 360s has a bug that can cause characters to be permanently deleted when they die- even if they weren't the ones who activated the feature. 'The hidden option within the game, known as "badass" or "hardcore", is turned off by default but can be enabled by those that have modified or hacked their console. [..] When a player with an unmodded console joins a Borderlands 2 multiplayer game in which there is a character running in badass mode it too gets kicked into that mode. [..] Gamers who play alongside people who have modded their console "contract" the bug which deletes their character if they die during play.'"
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"Badass" Bug Infects and Kills Borderlands 2 Characters

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  • by Frosty Piss (770223) * on Wednesday October 31, 2012 @12:03AM (#41827025)

    Or as most people call them, bugs.

    A âoefeatureâ that is not really a feature turns out to be âoebuggyâ! WOW!
    News at 11, 10 Easternâ¦

    • by goombah99 (560566) on Wednesday October 31, 2012 @01:45AM (#41827401)

      I'm assuming that this happens because the server is trusting client stored data. That's approximately the same as not validating ones inputs in a fill-out-form. Why in this millennium would anyone ever trust data stored on a client without validating it first? Isn't this 2012? Or is there some other way this could happen?

      • by Nemyst (1383049)

        Funny you should use that comparison... Borderlands 2 also has (or at least had, I'm unaware whether this was fixed) a form validation bug. When you trade with somebody, you can input a negative number for the money you "give" them as part of the trade. The other player, however, only sees 0 if the value is negative. If you trick the other player into accepting the trade, the money is actually taken from their character without warning. As if that wasn't enough, should the value you've drained be larger tha

      • I'm assuming that this happens because the server is trusting client stored data. That's approximately the same as not validating ones inputs in a fill-out-form. Why in this millennium would anyone ever trust data stored on a client without validating it first? Isn't this 2012? Or is there some other way this could happen?

        Wrong. This is happening because in Borderlands 2, there aren't dedicated servers like in Call of Duty. When you play multiplayer, you host a local server yourself. Then everybody else connects to your server as a client. The server is not trusting client stored data, but the server ITSELF can be modded and compromised.

      • by Darinbob (1142669)

        This is also just a game. If there were a loss of customer privacy data then I would be concerned about the minimum necessary levels of security. But there's no reason to worry about hiring security experts or implementing best practices when it's just a fictitious character at risk. Things will be patched and nothing of value will have been lost.

    • by Cabriel (803429)

      And this is exactly why modded boxes should be banned from XBox Live.

      • Which is what they do. They ban every modded xbox they are sure is modded. If they just banned everybody then nobody could play. They ban you if they detect you are running modded.
    • by fisted (2295862)
      permadeath used to be a feature, back when 'gamer' wasn't synonymous with 'pussy'

      Oh snap, i gotta return to the combat zone ASAP, the screen went all black and shit! See ya later /.
  • hehe (Score:4, Informative)

    by Anonymous Coward on Wednesday October 31, 2012 @12:15AM (#41827067)

    quick! deploy a small update to fix that!

    Oh wait. there is no quick.. or small. when it comes to xbox updates.
    But on the pc even the pirate version of borderlands is upto update #6 now. lol

    tell us again how consoles are better... i always liked that joke. :D

  • Sounds like being forced to play Russian roulette...
  • Or Borderlands Transmitted Disease, i've been wary not to go screwing around with the public, shit's rough nowadays.
  • This is so similar to The Ring, it's not even funny (the movie, not the Xbox hardware failure)
    • Not quite! The Ring works in the way that showing it to someone else, ie/ passing it on, means that you won't be killed, unless you re-infect yourself. In this bug, even if you pass it on, you remain infected and vulnerable to permadeath unless you mod it out of your own account. Perhaps it's a bit like an extremely contagious STD, and that by engaging in an orgy with someone with this STD all participants catch it and and are able to pass it on and can only lose it if they medicate themselves (mod their sa
  • Wait... (Score:5, Insightful)

    by Velorium (1068080) on Wednesday October 31, 2012 @01:01AM (#41827245)
    Wasn't South Park's WoW episode like this?
    • Re:Wait... (Score:4, Insightful)

      by tisepti (1488837) on Wednesday October 31, 2012 @01:56AM (#41827451)

      No. Though wow did have another similar bug.

      http://en.wikipedia.org/wiki/Corrupted_Blood_incident [wikipedia.org]

      • Re:Wait... (Score:5, Insightful)

        by Geirzinho (1068316) on Wednesday October 31, 2012 @03:52AM (#41827755)

        The corrupted blood incident is actually better described as emergent behavior in a complex system.

        The Blizzard developers didn't make a mistake, they just didn't think about all the consequences that debuff would cause in a world-like environment. And researchers had a field day studying the CB spread of the epidemic:)

        • by idontgno (624372)

          The Blizzard developers didn't make a mistake, they just didn't think about all the consequences that debuff would cause in a world-like environment.

          I don't know if I can agree with that. The mistake Blizz made was not considering the particular corner case that enabled this in-raid debuff to escape to the larger world: a player character's combat pet (hunter or warlock, back then) goes into "time suspension" when dismissed, and carries all debuffs applied to it up to that moment into suspension. That's a

  • How to avoid the bug (Score:5, Informative)

    by artor3 (1344997) on Wednesday October 31, 2012 @01:23AM (#41827333)

    How to avoid the bug, from the Gearbox forums [gearboxsoftware.com]:

    We also advise that before ceasing play, users always select "Save and Quit" from within the pause menu while their character is alive. If after the death of their character players find themselves at the main menu of Borderlands 2 instead of respawning in-game, be sure to immediately select "Continue" to resume playing as that character.

    The bug only affects the Xbox version, not PS3 or PC.

  • by aquabat (724032) on Wednesday October 31, 2012 @01:34AM (#41827359) Journal
    Truly badass players don't die anyway.
    • by Mateorabi (108522)
      You obviously haven't played BL. I don't even think there is an achievement for beating it without dying because I don't think they considered the possibility. Probably only slightly easier than beating nethack.
      • by arth1 (260657)

        Finishing BL without dying isn't hard - I did that on playthrough 2.

        Completing BL, on the other hand, is hard. Killing Crawmerax is not easy without exploiting glitches. The description for that optional mission is, IIRC, "You. Will. Die."

      • NetHack.alt.org - one player was consistently able to ascend 13/13 games.
        _major_ caution.

      • by Zordak (123132)

        Probably only slightly easier than beating nethack.

        I can consistently beat Nethack without dying, and have done so many times. My infallible strategy involves a minor tweak to one line of the source code, in the grand tradition of Captain James T. Kirk.

    • by c0lo (1497653)

      Truly badass players don't die anyway.

      Yes, they do [google.com]... the antibiotics abuse is to blame.

      (grin)

  • by EGSonikku (519478) <petersen,mobile&gmail,com> on Wednesday October 31, 2012 @01:51AM (#41827429)

    Nethack mode?

    • by gronofer (838299)
      Roguelike. Seems perfectly reasonable to me for a "badass" mode to feature permadeath.
  • by fm6 (162816) on Wednesday October 31, 2012 @01:51AM (#41827431) Homepage Journal

    When you die, you don't get uploaded, 'cause the stupid humans have taken out the ressurection ship.

  • Don't play with those damn Smurfs
  • People on here talk big about being able to do what they want with the system's they by, how it's no one else's business what they do once they own it and companies shouldn't try to lock things down.

    Congratulations, now you're seeing why this attitude of, "I'll do what I want because it doesn't hurt anyone else" is false. Your modding your equipment has now caused others to be affected. Regardless of the fact that this is only a game, your actions are now rippling down to others (the only time trickle dow

  • The bug doesn't infect you just because you played with somebody who had the bug. They have to be hosting the game, I'm almost positive. Then for you to share it with somebody else, you'd have to host the game, etc. If you don't know you have the bug, then I could see this happening.

    Still, they don't even mention if the bug is "saved". I don't think it is, there's lots of local server variables you can modify on the PC by editing RAM address values (like with Cheat Engine) and you can modify all kinds of

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