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Will the Star Citizen Project Fund Linux and Mac Ports For CryENGINE 3? 119

Posted by Soulskill
from the voting-with-your-wallet dept.
Mr. Jaggers writes "Chris Roberts, game designer of Wing Commander fame, has had great success with his new crowd-funded Star Citizen project — so much that the $2m base goal has been smashed with weeks to go on the Kickstarter portion of the campaign. Now Chris is floating a list of stretch goals for fans to vote on, with Linux and Mac support both listed as stretch goal candidates. Since Star Citizen is based on the popular CryENGINE 3 game engine, these stretch goals are equivalent to funding Linux and Mac ports of CryENGINE. Chris couldn't make any absolute promises yet, since he doesn't own the engine, but CryENGINE 3 already supports Android, so at least there is existing OpenGL ES support to be leveraged towards adding Linux and Mac OpenGL support. If there is enough outpouring of cross-platform support from fans in this poll, Star Citizen could turn out to be the high-profile game that brings a AAA game engine to the growing Mac and Linux gaming communities — analogous to the role played by Wasteland 2 in bringing official Linux support to the Unity 4 engine popular among so many Indie developers."
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Will the Star Citizen Project Fund Linux and Mac Ports For CryENGINE 3?

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  • by Zobeid (314469) on Sunday November 04, 2012 @02:35PM (#41873695)

    If there was ever any thought of wanting the game to run on Linux or Mac, why did he base it on CryENGINE to begin with? Isn't that sort of stupid? Really, isn't that all kinds of stupid? I should think that developers would have learned better by now.

  • by Zocalo (252965) on Sunday November 04, 2012 @02:55PM (#41873847) Homepage
    Because Chris felt that consoles couldn't deliver his vision for the game and originally wanted the game to be PC only. There was a lot of call from fans on the game forums asking about Linux/Mac ports, so now he's looking into the possibility of providing support for those platforms. It's called listening to your target audience, and it's nice to see a company that is actually prepared to do that these days.

    What I find far more interesting is the current poll standings for the additional platform support; 23% of the voters want a Linux port vs. only 8% for MacOS. Seriously? Almost a quarter of space/flight sim fans run Linux? I know FlightGear is good, but who knew?
  • by hairyfeet (841228) <bassbeast1968&gmail,com> on Sunday November 04, 2012 @07:36PM (#41875599) Journal

    It all depends on how stripped down the Android version is compared to Cryengine proper.

    The elephant in the room though is how you are gonna get the driver stability and performance out of Linux, thanks to the totally fucked up relationship Torvalds and the devs have with GPU manufacturers (Yeah I'm sure flipping off Nvidia because they won't jump through your little hoops is the mature way to handle dealings with a billion dollar corporation that millions of your users depend on, smooth move there) because there is a reason guys like Yahtzee at ZP make jokes about how Cryengine is "the altar that gaming nerds make sacrifices to the gaming gods upon" because that thing will slam the living shit out of even modern systems, so every drop of performance is gonna count. Between Nvidia just ripping out the guts of the system and replacing them with their own fork and AMD stuck between a rock and a hard place (since they can give the docs to the graphics part of the chip, but NOT the UVD parts since that controls HDCP) its really not a great time for Linux on the gaming front.

    Maybe Valve will solve the problems by simply forking Linux for their Steambox project, that would probably be the only way to get true unity and focus on gaming since you have so many devs working on different subsystems its gotta be like herding cats to get them focused, but until then trying to turn Linux into a truly solid gaming platform is gonna royally suck. We have seen companies in the past try, Loki and Cedega just off the top of my head, but Linux changes so damned quick when it comes to internals...well you just can't keep up. By the time the product is ready for shelves they've come out with 3 new kernels, a couple of major subsystem changes, the pace is just nuts.

    So I just don't see it working long term unless someone does like Google and just forks the whole thing away from the devs, you've got to have a stable foundation to build on and Linux is frankly at such a breakneck pace of change right now that is practically impossible.

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