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Microsoft Windows Games

Hit Game Makes £52 In First Week On Windows RT 308

Posted by Soulskill
from the congratulations-on-all-your-success dept.
Barence writes "Great Big War Game, a popular iOS and Android app, made only £52 in its first week on Windows RT. In an angry blog post titled 'Windows RT — Born to fail,' UK-based developer Rubicon blamed Microsoft for the paltry sum and said it won't be bringing any more of its titles to the fledgling platform. It seems Microsoft refused to promote the app as it would only run on Windows RT devices. However, Microsoft quickly got in touch with Rubicon, and the post was deleted and replaced with an apologetic response saying, 'Microsoft have graciously decided work with us to iron out the problems and get us past this incident.' Rubicon will be hoping that £52 figure improves quickly, as it spent £10,000 porting the game to Windows RT."
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Hit Game Makes £52 In First Week On Windows RT

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  • by Anonymous Coward on Friday December 07, 2012 @01:34PM (#42217147)

    He should be happy with his 95% market penetration...

  • by kelemvor4 (1980226) on Friday December 07, 2012 @01:55PM (#42217431)

    He took a business risk trying to port the game to Windows RT and lost? Now he's crying about it? Great, yeah, it costs money to port things to new platforms. But that's why you do your research first! Hell, I'm not going around yelling how my non-existing game on Steam is selling bad! But I know a thing or two about business and this is exactly why you research and don't cry about failed business decisions.

    I agree, I mean based on the headline it sounds as though nearly every single user of RT purchased his game. What more could he want?

  • by KingMotley (944240) on Friday December 07, 2012 @05:28PM (#42220069) Journal

    You mean the button that both the same icon and the same location as all the major browsers out there, that also coincidentally don't the word back on it?

    Oh, and the same for Pandora One on iOS. iOS mail, button top left takes you back. Also video library.

    Man, what a terrible design, they should come up with something completely new that no one else uses, like removing the button, and having you twirl your finger clockwise once then counterclock wise twice and then a double tap. That would be so much better.

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