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Role Playing (Games) Games

Sequel To Planescape: Torment Planned 90

Posted by Soulskill
from the what-can-change-the-nature-of-a-sequel dept.
Aglassis writes "Eurogamer has reported that famed D&D and computer game designer Colin McComb is working on a spiritual sequel to Planescape: Torment. The game will be set outside of the Planescape campaign setting due to an inability to come to an agreement with Wizards of the Coast. The lead designer on the original game, Chris Avellone, has apparently given his blessing." McComb posted recently about the nature of Planescape and what would define a new game. He wrote, "Any setting that rewards the player for internal exploration (certainly deeper than, 'Can I hit it? How much loot does it have?') could host a similar story. As long as there’s a fantastical element to the world–whether straight fantasy or science-fantasy–these questions become possible and desirable. The farther away we stray from comfortable routine, the more likely we are to challenge ourselves, trying to define our place in the world. A boring setting frequently leads to boring questions; we know the drill and don’t have to examine it closely. But a fantastic setting forces us to re-examine the world, to take it in a fresh light, and to see that our fundamental truths may be flawed. That is at the heart of a Torment story."
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Sequel To Planescape: Torment Planned

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  • FUCK YES (Score:5, Insightful)

    by Anonymous Coward on Saturday December 08, 2012 @04:58PM (#42227737)

    Dear god I just hope they don't fuck it up with a bunch of goddamn cutscenes with mediocre voice acting. This game is why us old school computer gamers act so elitist around consolers. It's not the ability to snipe with a mouse that we're missing.

    If you enjoy reading and enjoy gaming and haven't played the original Planescape Torment, go do so right now. It has 800,000 words of written dialog (and in some cases brief description of action.) For comparison, the entire Harry Potter series is around 1,000,000. And it's great dialog, really brilliant and weird and philosophical and transcendent. Play a mage, that's my advice. And make sure your wisdom is high too, so you can talk Dak'kon through his crisis of faith (this is not only one of my favorite parts of the game, but it will help you quite a bit in combat as well. If you even want to fight... I think there are only 4 mandatory battles in the entire game.)

    I've played it through twice and still have loads of quests and factions and NPCs I wasn't able to find/join/experience. And I'm still searching for another answer for the question, both in the game and in real life, that you encounter again and again: "What can change the nature of a man?" Near the end of the game another incarnation of the main character will give you an answer. It's a good one, but it feels incomplete...

  • by Cinder6 (894572) on Saturday December 08, 2012 @05:29PM (#42227987)

    Planescape is one of my favorite games, and may objectively be one of the best RPGs out there, especially if you're old-school and actually want to "play" a role in the game. If you think that games like Dragon Age and The Witcher present a lot of player choices, well, they're nothing compared to Planescape.

    It does involve a lot of reading, and therefore time--especially if you really want to delve into the story (GOG claims 5000 pages of dialogue, and I believe it). I think it's worth it, but I know that isn't everyone's cup of tea. If you do wind up getting it, then be sure to apply the community patches. In particular, the high-res patch is essential. There's a discussion on the GOG forums all about it.

    A spiritual successor to the game would be welcome news. It'll be a hard name to live up to, but fantastic if they pull it off.

Nothing is impossible for the man who doesn't have to do it himself. -- A.H. Weiler

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