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PC Games To Watch For In 2013 280

Posted by Soulskill
from the also-known-as-the-post-duke-nukem-era dept.
An anonymous reader writes "PC Gamer has put together a huge list of PC games that are due to come out in 2013. They've broken out the lists by genre, and each list is pretty long. It looks like a good starting point for finding the games you want to keep an eye on. Here are some highlights: Star Wars 1313: 'Early glimpses suggest the game will ignore lightsabers and force powers in favor of gadgetry and guns, and the claims are for a more grounded and gritty fiction, instead of the fruity pan-galactic melodrama to which we are accustomed.' The Elder Scrolls Online: 'The real reason to watch The Elder Scrolls Online is the talent behind it – the ex-Mythic developers responsible for the innovative Warhammer: Age of Reckoning and, before that, Dark Age of Camelot. Don't write off the old-school MMO just yet.' Mars: War Logs: 'Say it with me: a cyberpunk RPG set on Mars. That's all you need to know.' Ring Runner: 'Missions challenge you to escape exploding trenches, battle bosses bigger than your screen, race against NPC pilots and engage in spectacular space skirmishes in an engine modeled on the laws of Newtonian physics.' There will also be new installments of Dragon Age, SimCity, Grand Theft Auto, StarCraft, Command & Conquer, and Everquest."
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PC Games To Watch For In 2013

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  • Elite: Dangerous. (Score:5, Interesting)

    by kfsone (63008) on Wednesday January 02, 2013 @12:54AM (#42447819) Homepage

    Braben's back, Look who's back.
    http://www.kickstarter.com/projects/1461411552/elite-dangerous [kickstarter.com]

  • by Paska (801395) on Wednesday January 02, 2013 @01:20AM (#42447935) Homepage

    I don't play games, like ever. Last game I played was Age of Empires (original) and the Sim City's on my Apple.

    I was excited for the new Sim City, and was going to buy a few copies for myself and my girlfriend. But after following the Reddit AMAA from the Maxis developers [reddit.com] and their complete dodge of answering any questions regarding the totally stupid online only DRM that's being built into the game.

    I'm no longer excited for the game and will not be buying it.

    How many of these games on this list are purely online DRM playable only?

  • by MetricT (128876) on Wednesday January 02, 2013 @01:25AM (#42447959) Homepage

    I suspect Valve will surprise us this year. We know they have their Steam console coming out this year. But the XBox 720 and Playstation 4 are also coming out.

    So Valve has to be running right out of the gate. My hunch is that they have Half-Life 3, Left 4 Dead 3, Team Fortress 3, perhaps even Portal 3 either sitting on the shelf, or close enough that they could ship within a few months. Those title are to Valve what Mario is to Nintendo, or Halo is to XBox. Drop them all at once, and I suspect you'l sell a fark-ton of Valve boxes overnight.

  • by Anonymous Coward on Wednesday January 02, 2013 @01:31AM (#42447979)

    I'm going to save you all a lot of time and frustration here.

    If you want to play either of these games, go fire up DOSBox and play the originals. Yes, the originals. In DOS. At 320x480 or 640x480 resolution.

    If you're not open minded enough to take a nice retro trip into the past and enjoy yourself, fine- go play the next CoD game, I'm sure they're looking for fresh meat. If you're sick and tired of all this modern shit like I am, then DOSBox (or Boxer if you're on Mac OS X) is a wonderful vacation from the horrific nature of modern day grindfests.

    SimCity 2000 may be simple, but it's clean and efficient and rewarding to play. There's no random bullshit like "atmospheric quality" driving down the cost of your land or stupid in-game region restrictions preventing the construction of skyscrapers.

    And C&C... Man, the original is a work of art. The music, sound effects, graphics, and full-motion videos- amazing. Even the game installer is awesome (it's all animated and stuff if you've never seen it before- the first sound I ever heard a computer make was EVA saying "Sound hardware initialized" during the installation after I bought my first PC and a copy of what would later be renamed C&C Tiberium Dawn).

    This modern day shit that EA has their hands over is all poo. SimCity 5 is an online-based game, and you can't escape the online features (some of which influence your game). Command and Conquer has never been the same since Red Alert 3 and C&C 3 (don't even talk to me about C&C 4- that game was such a bastardization of the franchise it deserves to be filed on the same shelf as Renegade).

    So, seriously, if you're looking at the list of games we're getting in 2013 and thinking "What is this mindless clusterfuck of dead franchises and crippled games for people who don't appreciate a proper challenge", then take a trip back in time and play the originals. You'll enjoy them more then this cookie cutter bullshit EA is busy grunting out.

  • by mjwx (966435) on Wednesday January 02, 2013 @01:57AM (#42448071)

    And both the PS3 and Xbox 360 are real old next to to days pc's.

    What do you mean "todays PC"?

    They were real old compared to PC's on their release day.

  • Re:MMOs are done (Score:5, Interesting)

    by VortexCortex (1117377) <`VortexCortex' ` ... -retrograde.com'> on Wednesday January 02, 2013 @03:16AM (#42448307) Homepage

    Perhaps 'tis not the MMO but the "grindfest" ye hath outgrown? What of "massively", "multiplayer" or "online" requires said grind?

    I can remember my first MMOs: Offspring of the venerable MUD, the first MMOs were text based; The growth from "multiplayer" to "massively multiplayer" was simply due to the Internet's existence. Though the term MMO (MMORPG) hadn't yet been coined, they did exist and were played via Internet and its BBS portals even before the web came with it's standardized rich text and graphics capabilities. Many such games were evolved versions of (custom) MUDs. Many early MMOs had far less grind than many of todays' MMOs -- There was far less visual stimulus to distract you from boredom while you killed the statistically same foes over and over. Even the combat systems back then had to be more advanced and playful, incorporating full language parsing capabilities: "Blast the bastard!" and "Equip ranged weapon, then attack the Cyberknight." were both equivalent commands. Imagine what I could do today now that we have voice recognition... Having evolved over the years from my BBSs custom MUD, and text descriptions being cheaper and faster to make than graphics and audio, my own online RPG had "3D" worlds that eclipsed World of Warcraft in terms of size, narrative, and lore. My player power balance system relied more on combining effects of various weapons, items and modular upgrades (for cyborgs) or spells (mages) than the length of time you spent earning them. This along with planetary phases and attributes of the very locations added enough variety that even novices had a chance against seasoned players. You had to be smarter about using your stuff to win. There was no level cap needed, you can only carry so much stuff, and it's the combinations of stuff, not the price that gave power. The overarching gameplay was more about exploring an evolving world, and discovering the new untold stories, and also the roots of legends. I tried to make it like a good book, but where a book ends leaving you wanting more story, an MMO can continue: A digital text-based world can be so quickly and simply crafted and re-shaped and distributed.

    The point is: "Grind" wasn't in my vocabulary... "Hack" and "Slash" were. Think about it: MMORGPs came from MORPGs (graphical MUDs) the latter of which came from RPGs -- Having ran many a dice & paper RPG campaign I knew that it was the new and compelling story which unpredictably changed due to interactivity that made such games magical -- Not hacking or slashing.

    Nowhere is it writ that Grind be integral to MMOs. Indeed, much like in D&D, in my text based worlds charisma, zeal, and niceness of the players would often yield the fastest path to power vs grinding through quests. Eventually I will resurrect those gone but not forgotten worlds, but not today. It's the many comments like yours that reinforce my hunch that the world isn't quite ready yet -- Folks are already focusing less on the gimmick of graphical fidelity, even enjoying "pixel art" again. The subscription extending act of grinding is becoming tiresome to many. Now I'm waiting for folks to remember how to have fun, and expect it from games -- to remember how to play instead of grind, and not shun entire genres due to prevailing, yet fleeting, gameplay designs.

  • by bertok (226922) on Wednesday January 02, 2013 @03:16AM (#42448309)

    Often. Recently.

    I travel for work, just like millions of other business people.

    I would like to play games on airplanes. I'd like to while away the spare hours in a hotel room with games.

    Unfortunately, few planes have WiFi, and even if they do it's usually too unreliable for online DRM. Worse are hotels, which charge exorbitant fees for internet access, often on the order of $10 per hour, particularly in some countries like New Zealand where there are ZERO free access points, and hotels seem to make their profit entirely from overcharging for access.

    Game publishers basically tell people like me: don't buy our games -- even our single player games -- because you can't check in with us every 5 seconds, so you must be some sort of dirty pirate.

    Fine. I won't buy their games then.

  • by anne on E. mouse cow (867445) on Wednesday January 02, 2013 @04:15AM (#42448485) Journal

    The games are not particularly improving in any way and the 2011 games are going cheap and have been bug-fixed and the DLCs are often all thrown in for free, So, what are the best 20 games of 2011, that is honestly what I'd prefer to know.

  • by Anonymous Coward on Wednesday January 02, 2013 @04:37AM (#42448573)

    When's the last time you were off line for any significant amount of time?

    That's not really the issue, and just FYI the parent is being a little bit of a troll by calling it "DRM". The issue is that even when you play in single player mode, your city is still influenced (to a certain degree) by the Global Economy comprised of all cities, everywhere. The Global System is actually run by Maxis on their servers, so even when playing by yourself you need to be able to reach their servers. Think about that statement carefully- if you are offline, you're screwed. If Maxis goes offline, you're screwed. If they take the servers down, you're screwed. Not only is it no offline play, but even "solo" play is not truly 100% solo.

    Now it is true that it's perfectly possible for Maxis to allow an offline mode where the Global Economy is simulated locally, but they seem to have decided that's not a viable option. It also looks like there will be no God Mode Terrain editing prior to starting a city or region, and also no ability to make custom maps and scenarios won't exist either. My suspicion is that they are doing things this way in order to prevent people from being able to manipulate the global marketplace unfairly, for example by editing a new city full of nothing but power plants, which would depress the prices for power across the Global Economy due to the sudden increase in production. But again, they could have given us options to make and play cities completely solo- but they did not.

    Since Maxis keeps ignoring the concerns of the fanbase (their forums are a major mess) I think I'm going to have to take a pass on this one, at least until someone puts out software to simulate the Maxis servers, etc.

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