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The Tiny Console Killers Taking On the PS4 and Xbox 720 349

Posted by Soulskill
from the neverending-console-generation dept.
An anonymous reader writes "As the next generation of consoles looms, we've seen a growing trend towards low price, compact alternatives such as the Ouya and GameStick, many of which run on the Android mobile platform. But this article on the trend raises a very good point: through the use of cloud computing and game streaming technology, it's entirely possible these machines will be able to keep pace with the powerhouse technology inside the Sony PS4 and Microsoft Xbox 720, and perhaps even overtake them. After all, if these little boxes can simply stream from powerful servers, how can the stalwarts of gaming keep up?"
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The Tiny Console Killers Taking On the PS4 and Xbox 720

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  • by Bananatree3 (872975) on Tuesday January 08, 2013 @11:10PM (#42527581)
    Rural areas. Dialup and satellite internet suck in this application. 3G? Unless one has a large data cap or uses their console infrequently.
  • by Osgeld (1900440) on Tuesday January 08, 2013 @11:10PM (#42527583)

    yea you know what, my shitty internet has trouble streaming from youtube sometimes

  • by Anonymous Coward on Tuesday January 08, 2013 @11:12PM (#42527599)

    Most people don't have fast enough internet to stream high quality without lag and a lot of people have data caps. If you can't even stream a Netflix movie without it buffering all the time or using up your data how are you supposed to game for hours on end?

  • latency (Score:5, Insightful)

    by Anonymous Coward on Tuesday January 08, 2013 @11:13PM (#42527605)

    We've talked about this a thousand times. After your normal input lag gets sent to a server, the video gets rendered and sent back, your latency is so bad that twitchy games are unplayable. I'm sure it would work fine for slow-paced games, but then... what do you need the server for?

  • By focusing on profitability and not marketshare.

    Sell enough to a dedicated group of people with good internet access and ensure that your profit center IS the console and you're set.

    Although that GameStick controller looks simply awful. I wish they built a better joypad.

  • by Anonymous Coward on Tuesday January 08, 2013 @11:15PM (#42527621)

    Bandwidth use, control lag etc.

    A 6 year old kid can notice the lag in Lego Batman when used on a Smart TV not in Game mode and be irritated by it.

    Even under the best conditions the lag by the 'games streamed entirely from servers' is worse.

    I'd accept PS1 era graphics and tight controls over 'real-life' quality streamed graphics and horrible lag.

  • I don't understand (Score:5, Insightful)

    by TheGoodNamesWereGone (1844118) on Tuesday January 08, 2013 @11:20PM (#42527659)
    The console-killer always has been the good old PC. A reasonably specced-out PC with a mid-range graphics card is far, far better than any console. But nobody listens to me. Nobody loves me.
  • Wrong (Score:4, Insightful)

    by BitZtream (692029) on Tuesday January 08, 2013 @11:22PM (#42527667)

    They won't keep up.

    Mommy may want to buy some shitty Ouya console cause its cheap, but little Jimmy won't want to play this shitty half assed games on it.

    Seriously, do you think people WANT to phone quality graphics on a 60" TV? No, they don't even want to see it on a 15" laptop.

    Anyone who thinks streamed games have chance hasn't played a game. Even for turn based games, lag that is noticeable sucks ass, and no ones internet is lag free all the time. Even if the last mile doesnt' lag, there are plenty of other hops to cause problems and introduce lag.

    Consoles, current or next gen, have no worries at all about being beat out by a Gamestick or Ouya console, local or streamed. Anyone who thinks this is utterly disconnected from reality.

  • by rs1n (1867908) on Tuesday January 08, 2013 @11:32PM (#42527743)
    Even with a cloud network that comes equipped with millions of graphics cards, I just don't see how they are going to get around the bandwidth bottleneck. Unless the only games being offered are board games, I just don't see how anything like an FPS being played via cloud computing due to obvious things like: 1. bandwidth needed to download the images to update the gamer's display 2. network latency causing input delays Even with great compression algorithms, you're still looking at a problem of somehow refreshing the display at a minimum of 30 fps. I cannot help but speculate you would need either large bandwidth with low latency or special hardware to uncompress the image stream. But the most important question is, what the hell happens when either the cloud is down, or when you lose your internet connection?
  • by mjwx (966435) on Tuesday January 08, 2013 @11:48PM (#42527863)

    The console-killer always has been the good old PC. A reasonably specced-out PC with a mid-range graphics card is far, far better than any console. But nobody listens to me.

    Well yes and no.

    You may not be old enough to remember but back before the Playstation and Xbox PC-pretenders turned up consoles were about casual, accessible games like Mario Kart. PC's were about in depth games, shooters like Doom and adventure games like Star Control 2. Then the PS/XB pretenders came a long and pretended they could be "hardcore" gaming machines. This was until Nintendo released the Wii and proved that consoles were about casual, accessible games like Mario Kart and made money hand over fist whilst it took the Xbox 360 and Playstation 3 half a decade to achieve profitability (the PS3 still hasn't recouped it's investment yet).

    Now mobile is muscling in on the casual game and this is where the "traditional" console is doomed. Casual audiences will be attracted to the cheapness, ease of use and multiplayer capabilities of the tablet-consoles (Tabsoles, Conslets?) and "hardcore" games will come home, back to the PC.

  • Re:latency (Score:4, Insightful)

    by Iceykitsune (1059892) <stevemon23@gma[ ]com ['il.' in gap]> on Tuesday January 08, 2013 @11:57PM (#42527927)

    i seem to have beaten borderlands just fine over onlive.

  • Worst idea ever (Score:5, Insightful)

    by slashmydots (2189826) on Wednesday January 09, 2013 @12:02AM (#42527973)
    So it's like the current games but with 100x more financial reason to shut down the multiplayer servers after a couple years. That sounds like a great idea! Just ask PC gamers how much they love that.
  • Escalation (Score:5, Insightful)

    by fredprado (2569351) on Wednesday January 09, 2013 @12:08AM (#42528027)
    That is one of the most stupid applications for cloud computing. Centralizing processor hungry processes. Can anyone take a guess how badly it will become as this escalates?
  • by RyuuzakiTetsuya (195424) <taiki@co[ ]et ['x.n' in gap]> on Wednesday January 09, 2013 @12:24AM (#42528133)

    Seriously? Street Fighter? Final Fantasy? Romance of the Three Kingdoms? No More Heroes? The World Ends with You? *Dragon Quest*?

    None of these games have "depth?" I think what you mean is "ridiculously thick manual and awful UI."

    Anything that can plug into a display and spit sound out of it somehow can be full of casual or "teh hardcorez" gaming anyway. The PC, for example, is nothing but a final resting place for casual games and shovel ware and Pokemon is a ridiculously deeper game than it lets on.

    If the traditional console is dead, then it is going the way of the arcade, screwed by the industry that spawned it or destroyed by non-gaming forces beyond it's control.

    It's sad that we perpetuate myths, like consoles killed arcade games or there must be one dominant platform, so that way tech writers have something to write about and so fanboys can argue about these things.

    It's funny, rarely in other industries do you ever hear that a product or product line will completely eviscerate another product. As far as I know, neither Canon or Nikon have wiped each other off the map nor do they have plans to.

  • by Pseudonym (62607) on Wednesday January 09, 2013 @12:28AM (#42528169)

    Rural areas. Dialup and satellite internet suck in this application.

    You already need decent broadband on current consoles for some DRM-laden games.

  • by samkass (174571) on Wednesday January 09, 2013 @01:16AM (#42528425) Homepage Journal

    The console-killer always has been the good old PC. A reasonably specced-out PC with a mid-range graphics card is far, far better than any console. But nobody listens to me. Nobody loves me.

    The console killer was the iPod Touch, iPhone, iPad, etc. Apple sells as many iDevices each year than all the consoles that have ever been made, and has more games available in the App Store for its platform than for all consoles that have ever existed combined. They just announced their 40 billionth unique (non-upgrade, non-redownload) app sale, most of them games. Consoles and PC game rigs are both niches now.

  • by Sigg3.net (886486) on Wednesday January 09, 2013 @07:45AM (#42530365) Homepage

    Rural areas. Dialup and satellite internet suck in this application.

    You already need decent broadband on current consoles for some DRM-laden games.

    And SSH into girlfriend's PC to kill Transmission (or equivalent).
      Guns don't kill people. Lag kills people.

Cobol programmers are down in the dumps.

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