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Gabe Newell Reveals More About Steam Boxes, New Input Devices 218

Posted by Unknown Lamer
from the serious-business dept.
adeelarshad82 writes "Valve's presence at CES this year isn't to show off some new games, it's all about meeting with hardware manufacturers behind closed doors to talk about Steam Box. In an interview at CES which highlights Valve's plans for the console, Gabe Newell describes Steam Box as two projects. The first, codenamed Bigfoot, focuses on the hardware for use in the home with a TV. The second, codenamed Littlefoot, is investigating mobile gaming. Gabe goes on to discuss Valve plans on having three levels of Steam Box described as 'Good, Better, or Best' and expectations for the controller where the company wants something that's more high precision than anything else out there at the moment." The interview at the Verge is pretty extensive.
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Gabe Newell Reveals More About Steam Boxes, New Input Devices

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  • by drsquare (530038) on Wednesday January 09, 2013 @01:33PM (#42533985)

    A keyboard has no precision at all, it's either 1 or 0.

  • by Gaygirlie (1657131) <gaygirlie AT hotmail DOT com> on Wednesday January 09, 2013 @02:42PM (#42534721) Homepage

    Considering a bit is the limit for how fine grained you can get on a computer

    Actually, no. A bit is the smallest logical unit a modern computer can handle, but the more bits you use the more fine-grained you get, ie. a 1bit register can only represent on or off, whereas an 8bit register can register 256 different values. Ergo, your assessment is incorrect.

    the keyboard is the most precise input device you could create....

    Incorrect, see above.

    Imagine gaming in binary.

    That doesn't even make sense. Binary literally means a representation of two different values -- how do you game in a representation of two different values? Well, the answer is easy: you can't play a logical, numerical representation of a system with only two possible values. That's like saying "imagine gaming in biodiversity."

  • by Luckyo (1726890) on Wednesday January 09, 2013 @02:48PM (#42534811)

    Depends on keyboard. PS/2 interface limitations are long gone in the age of USB keyboards, and this is mainly limited by the microcontroller used in the keyboard itself as well as how keys are linked to it.

    For example, my G15 handles six simultaneous key presses. In some combinations it can handle even more, but six is what it's advertised for.

  • by spire3661 (1038968) on Wednesday January 09, 2013 @02:59PM (#42535027) Journal
    There are no sales on console that come anywhere near Steam Sales. Its not even close. Rage for $5 on Xbox360, never happening. Sleeping Dogs for $16, forget it Console's purpose is to establish a locked in fanbase, and exploit them heavily and to always keep the premium facade up. You will NEVER see sales on console like they have on Steam because Microsoft/Sony wont allow it.
  • Re:Virtual Console (Score:4, Informative)

    by CronoCloud (590650) <cronocloudauron@gma i l . c om> on Wednesday January 09, 2013 @10:21PM (#42541493)

    You can pick up PSone games on the PSN store for 5.99. And yes they DO have sales just like steam. Just booted up the PS3 and checking out the weekly deals:

    console games sale prices come nowhere near Steam sale prices, why even argue

    Dungeon Hunter Alliance (Online PS3 Diablo clone similar to the PS2 Snowblind engine games): 99 cents

    Blokus 99 cents

    Earthworm Jim HD 99 cents

    Eufloria 99 cents

    But to be blunt, you argument is why some developers pay much attention to PC ports, since from what they see PC gamers are either:

    Cheapskates in the "first world" unwilling to pay full price for a game even if they've spend 1500 dollars on their gaming rig.

    Pirates in the "second world" and "third world" nations who don't want to pay for anything.

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