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timothy from the much-faster-than-the-game-itself dept.
alancronin writes "Similar to Fabien Sanglard's previous code reviews of other games such as the Quake and Doom line of games comes a review of the code base of Duke Nukem 3D (split out over 4 pages). This will be a very good read for anyone interested in understanding the mechanics of a highly addictive game or anyone that wants to learn more about game design."
Have you ever noticed that the people who are always trying to tell you
`there's a time for work and a time for play' never find the time for play?