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Cloud Games IT

Are Gaming Studios the Most Innovative Tech Companies Out There? 103

Posted by Soulskill
from the aside-from-the-sequels dept.
Nerval's Lobster writes "Computer games are big business, with millions of players and billions of dollars in revenue every year. But that popularity puts game studios in a tough spot, especially when it comes to mobile games that need to serve their players a constant stream of updates and rewards. That pressure is leading to an interesting phenomenon: while IT companies that create more 'serious' software (i.e., productivity apps, business tools, etc.) are often viewed as cutting edge, it might be game developers actually doing the most innovative stuff when it comes to analytics, cloud and high-performance computing, and so on. Broken Bulb Studios, Hothead Games, and some other studios (along with some hosting companies) talk about how they've built their platforms to handle immense (and fluctuating) demand from gamers."
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Are Gaming Studios the Most Innovative Tech Companies Out There?

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  • Ummm... (Score:4, Interesting)

    by jaymz666 (34050) on Friday March 01, 2013 @12:10PM (#43046449)

    No. At least not the big boys. Unless you call invasive DRM, sequel after sequel and shooter after shooter innovative.

  • by Shalian (512701) on Friday March 01, 2013 @12:28PM (#43046697)

    I've always said that an MMO is literally the most complicated piece of software one can make. Take every single problem that exists in software engineering, and you have it in an MMO.

    A) Every problem from a normal game.
    1) Resource streaming for an open world.
    2) Particle system running on 5 year old commodity hardware
    3) Physics system to handle projectiles (Even if it's not havok you still need something for the characters falling from the sky.)

    B) Every problem that a business app would have.
    4) High availability clusters
    5) Billing systems
    6) Massive databases
    7) Customer Support back end
    8) Call center support

    C) Every problem that 'internet companies' have
    9) Latency kills
    10) World wide datacenters mapping 1:1 and 1:many architecture pieces

    D) Some nice unique problems for MMOs only
    11) Cross server object replication
    12) More hackers targeting it than they would some banks.

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