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Role Playing (Games) Games

Planescape: Torment Successor Funded In 6 Hours 118

Posted by Soulskill
from the give-the-people-what-they-want dept.
New submitter abuelos84 writes "Just a few hours after the Kickstarter project was opened to the public, Torment: Tides of Numenera, successor of the legendary Planescape:Torment, had been funded. In the dev's own words: 'Our heads are still spinning at the incredible response we have had from today's support of our Kickstarter campaign. We had plans to roll out our stretch goals and to write our Kickstarter updates but never in our wildest dreams did we think we would fund this quickly!!! We are joyfully scrambling right now to get a longer update and some stretch goals in front of you as soon as we can. We should have more to say later today.'"
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Planescape: Torment Successor Funded In 6 Hours

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  • Re:Good luck (Score:5, Informative)

    by LordLucless (582312) on Wednesday March 06, 2013 @08:10PM (#43099403)

    Getting the money is easy, but getting a product out, after all the time and all the dispersed talent, that does not suck in comparison to the original, that is a challenge

    Have a look at the team they've got signed on to it:

    • Brian Fargo: Founded Interplay, the publisher of Planescape: Torment
    • Colin McCombe: Designed the pen-and-paper Planescape setting, and worked as a designer on Planescape: Torment
    • Monte Cook: One of the big names in D&D development. Helped develop the Planescape pen-and-paper setting, and did develop the setting for Numenera
    • Mark Morgan: Composer for Planescape: Torment

    The only guy on their team who wasn't involved in Planescape: Torment is the project director.

  • Re:Good luck (Score:2, Informative)

    by Anonymous Coward on Wednesday March 06, 2013 @08:28PM (#43099577)

    They are finishing wasteland 2. The writers and concept artists have nothing to do currently. Soon the graphics people will have nothing to do, then the programmers and so on. Large studios will happily lay off people between games as soon as their part is done. InXile is dedicated to not being like those large studios.

  • Re:Good luck (Score:5, Informative)

    by prehistoricman5 (1539099) on Wednesday March 06, 2013 @08:35PM (#43099637)

    They explain why they are doing that in the kickstarter. They don't want to lay off their concept artists while they finish WL2 because they actually have 1.5 development teams.

  • Re:Well no shit (Score:5, Informative)

    by mcvos (645701) on Wednesday March 06, 2013 @09:31PM (#43100215)

    The Longest Journey and Dreamfall: Chapters are not remotely as well known as Planescape: Torment. Almost everybody I know has heard of Torment. It's mentioned constantly all over the place. This is the first time I hear of TLJ or Dreamfall.

You can measure a programmer's perspective by noting his attitude on the continuing viability of FORTRAN. -- Alan Perlis

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