Why Are We Still Talking About LucasArts' Old Adventure Games? 285
jones_supa writes "The gutting of LucasArts was a tragic loss for the video game industry, but for many of us, it was more than that. By most accounts the last truly great LucasArts game was released almost 15 years ago, and yet, many in the industry still hold these titles as the benchmark. But why is that? Why is it that we still consider these games among our pinnacle achievements as an industry? Why do developers still namedrop Monkey Island in pitch meetings when discussing their proposed game's story? Why do we all continue to mentally associate the word "LucasArts" as the splash screen we see before a graphical adventure game, even though the company hadn't released one in over a decade? Gamasutra has collected a good majority of the answers. Following these responses, as a special treat, Lucasfilm Games veteran David Fox attempts to answer that question with his own insider perspective."
Why, Why, Why..... (Score:5, Funny)
Re:Why, Why, Why..... (Score:2, Funny)
Why haven't you had coffee yet?
Re:Nostalgia (Score:5, Funny)
I, for one, am happy adventure games have died.
C'mon, you know you liked going pixel-by-pixel across an entire screen full of static forest background until your cursor changed to let you know that you'd found the one "stick" in the entire place that you can add to your inventory!
Re:Full Throttle (Score:4, Funny)
Oh ghods. Now you've done it: I have to go and dig up my Full Throttle game and play it again.
It's like Deus Ex -- everytime someone mentions it, you have to go play it again. :)
Why? The definitive answer is... (Score:2, Funny)
..."Samzenpus, float over here so I can punch you."
Re:tl;dr (Score:5, Funny)
Eight sentences is a wall of text? You'll probably have a stroke and die if you ever pick up a book.
Re:I'll remember the pain. (Score:5, Funny)
You spent all day mucking with config.sys? Why didn't you just Google the issue???
Tell me about Loom... (Score:4, Funny)
Tell me about Loom
You mean the latest masterpiece of fantasy storytelling from LucasArts' Brian Moriarty? Why it's an extraordinary adventure with an interface of magic. Stunning, high resolution, 3D landscapes and sophisticated score and musical effects. Not to mention the detailed animation and special effects, elegant point 'n' click control of characters, objects and magic spells. Beat the rush! Go out and buy Loom today!
Re: Why, Why, Why..... (Score:5, Funny)
Because the coffee vendor is too despondent to sell him coffee. The vendor's nephew is in jail, and springing him requires a lock pick, a banana peel, and a kazoo. Only then will you be able to get coffee, but it'll be decaf,, unless you give the barista the beans you got from the voodoo priestess.
Seriously, have you never played this game?