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Sci-Fi Games

Salvaging E.T. In Software, Instead of New Mexico 146

Yesterday, we mentioned a just-approved effort to uncover the remains of goods dumped by Atari in New Mexico decades ago. New submitter Essellion writes "Among the games that legend has it are there is the Atari 2600 E.T. game, infamous for how bad it was. However, an excavator of another kind has cast doubts on how bad it was by exploring in depth the E.T. ROM, how it played and why, and designing some bug fixes for it."
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Salvaging E.T. In Software, Instead of New Mexico

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  • by I'm New Around Here ( 1154723 ) on Sunday June 02, 2013 @06:20PM (#43891613)

    It sucked. With or without any bugs that I have forgotten in the mists of time, the gameplay was horrible, the field of play was idiotic, and it lacked any immersion into the movie storyline. It sucked.

    • by BitterOak ( 537666 ) on Sunday June 02, 2013 @06:30PM (#43891689)

      It sucked. With or without any bugs that I have forgotten in the mists of time, the gameplay was horrible, the field of play was idiotic, and it lacked any immersion into the movie storyline. It sucked.

      I think you hit onto its key problem, which was immersion into the movie storyline, or any storyline for that matter. Contrast that game to Adventure for the Atari 2600. I really felt I was wandering mazes and entering castles with that one. (Okay, not like a modern first person RPG, obviously, but this was a 2600, after all.)

      • You're both spoiled. Obviously, you've never played The Fabulous Wanda.
      • Re: (Score:3, Interesting)

        I think you hit onto its key problem, which was immersion into the movie storyline, or any storyline for that matter. Contrast that game to Adventure for the Atari 2600. I really felt I was wandering mazes and entering castles with that one. (Okay, not like a modern first person RPG, obviously, but this was a 2600, after all.)

        Exactly. Just because it was low-graphics, didn't mean it was impossible to have an immersive experience. Many games were very likable for their gameplay, but were just blips and blocks moving around. ET was a spinning cement block, with rat shit falling out onto you.

        And if you were a balrog, I would certainly mod you up. For me, I'm just wondering how my first post was deemed to be redundant. Maybe someone doesn't know the meaning of the word. ;^)

      • by ClioCJS ( 264898 )
        I found E.T. orders of magnitude more immersive than Adventure.. And a better game, with more fun, skill, and strategy to boot. Guess we can't all agree.
    • by radiumsoup ( 741987 ) on Sunday June 02, 2013 @06:38PM (#43891751)

      yeah, but for what I had as a kid, it was the most complex game available (to me) at the time, and was a sink for MANY hours at a time (until I would inevitably hit into one of the bugs that caused you to be unable to continue). I can't recall if I ever finished it or not, but I doubt it. It's still in my parent's garage somewhere, probably right behind my C64 stuff.

      • Re: (Score:3, Interesting)

        by drinkypoo ( 153816 )

        I finished E.T. repeatedly. I thought it was a pretty snazzy game. I could read, though, and I read the manual.

        My favorite 2600 game was Star Raiders. I got it when it went on sale at Kay-Bee toys because nobody wanted to pay extra to get a keypad they'd probably never be able to use again (and they were right about that.)

        • by Nimey ( 114278 )

          I was able to finish ET as well, but not every time. I used to be able to hack Haunted House too, but I can't do either of them anymore.

          My current favorite 2600 game is Seaquest.

        • by steveha ( 103154 )

          My favorite 2600 game was Star Raiders.

          Hmm. Did you ever try Activision's game Starmaster? I thought Starmaster was a much better Star Raiders game than the official Star Raiders cartridge. (We had both.)

          The original Atari 800 Star Raiders was a classic. I need to get an emulator and play that again.

          I also played the Atari ST version of Star Raiders and it wasn't as good as the original. Better-looking, though. I did love the fact that there was a button that did something dangerous, and you had to hi

        • by Cinder6 ( 894572 ) on Monday June 03, 2013 @02:52AM (#43893815)

          Hating of ET has become popular in recent years. Honestly, though, it's neither the worst game ever, nor even the worst game on the 2600.* It was even one of the best-selling 2600 games at 1.5 million copies--unfortunately, Atari produced somewhere around 5 million copies. That, combined with the high cost of licensing it, made for significant losses.

          *I actually enjoy it somewhat.

        • I loved Star Raiders. "3D" space flight/fight simulator that was way ahead of its time.

    • by Belial6 ( 794905 )
      E.T. was better than 80% of the other Atari games. The problem with E.T. wasn't that the game was bad. It was that it came out just as people were switching to C64 and Apple II for their gaming fix. It was an end of lifecycle game for the 2600, yet was manufactured as if it were an anchor launch title.
      • Comment removed based on user account deletion
        • If memory serves me right, wasn't it Nolan Bushnell that wrote the game? Anyways, if you haven't seen the Code Monkeys episode on E.T., you should. It's on Netflix.
          • by narcc ( 412956 )

            No, it was Howard Scott Warshaw. The same guy who made Raiders of the Lost Ark and Yar's Revenge. Spielberg specifically requested Warshaw for the project after the success of Raiders.

            • Comment removed (Score:4, Informative)

              by account_deleted ( 4530225 ) on Monday June 03, 2013 @05:57AM (#43894325)
              Comment removed based on user account deletion
            • by Quirkz ( 1206400 )

              Which is funny, because Raiders is the only Atari game I could never figure out how to do anything with, and generally died on the second screen. I couldn't tell what I was looking at, couldn't figure out what areas were safe or deadly, and couldn't figure out how to accomplish anything. I didn't have a manual. That's probably most of the problem. But I didn't have the manual for a lot of other games and muddled through well enough. Raiders had to be about as unintuitive as it gets.

    • by nman64 ( 912054 )

      I still have the game. I know exactly where it is, along with my Atari consoles and controllers. I played it not too long ago - I pull it out from time to time to demonstrate it and other Atari games to those who missed out. I thought the game sucked when it was new, and I still think it sucks now. The game was horrible. Its contribution to Atari's downfall may be overstated, but the game really was terrible. It was one of my least favorite Atari titles, and that's saying a lot.

      • Comment removed (Score:5, Interesting)

        by account_deleted ( 4530225 ) on Sunday June 02, 2013 @11:01PM (#43892997)
        Comment removed based on user account deletion
        • next thing you know an assload of fly by night companies are cranking out such "gems" as Chase The Chuckwagon and a ton of really lame one trick games.

          It is common knowledge that the plethora of horrible games led to the crash, and ET is just used as a poster child.

          • Comment removed (Score:4, Interesting)

            by account_deleted ( 4530225 ) on Monday June 03, 2013 @05:52AM (#43894303)
            Comment removed based on user account deletion
        • by am 2k ( 217885 )

          ANYBODY could make a 2600 cart and the next thing you know an assload of fly by night companies are cranking out such "gems" as Chase The Chuckwagon and a ton of really lame one trick games. [...] by the middle of 83 instead of paying $20+ a game I was buying games at a buck a pop or 12 for $10

          This actually reminds me a lot of the current state of iPhone games. The difference is just that there's no per-sale cost involved and there are many more customers, so this might actually be sustainable on the business side in the long run. However, it's just the same issue with the gameplay.

          • by Rich0 ( 548339 )

            Well, the price is the same (actually, many iPhone games are cheaper due to inflation), but it isn't quite the same thing. The publishers make the games with the plan to sell them for a dollar, and they get a dollar for every copy sold, and nobody loses anything.

            Some factors that make phone apps different:
            1. You have a single retailer (the app store / play store / etc). That means that even if they were stuck with inventory they could make the strategic decision to not depreciate the market without worry

    • All of those games sucked that had the movie genre however kids still wanted them and with the novelty (yes novelty) of the 2600 people would buy something new just to show it off. Game Stop hadn't been invented yet but I'm sure that after you paid $20 for ET in their store, they'd charge you a disposal fee if you tried to return it.

      What's even funnier about all of this is now I have this vision of a bunch of archaeologists out in the middle of the desert trying to find the ancient runs of the lost city of

    • That was pretty much ALL 2600 games. I don't remember ET being all that much worse.

    • Comment removed (Score:5, Interesting)

      by account_deleted ( 4530225 ) on Sunday June 02, 2013 @10:28PM (#43892863)
      Comment removed based on user account deletion
      • The pits were unpredictable and if you fell in you had to do this sloooow as hell neck stretch to get out, the entire game felt pointless and random, it really wasn't a fun game.

        And then after the tedious neck-stretching levitation, you'd get back to the surface, and inexplicably fall back in, maybe a couple times in a row. And on the third exit, you've run out of energy, and ET just anticlimactically dies in the pit, and nobody cares.

        Yes, the game had no logic and no point. Why are ET's radio parts sprea

      • by antdude ( 79039 )

        As a callow ant, I remember getting it as Christmas gift. I was all happy. Haha.

    • Two articles (three pages NetworkWorld [networkworld.com] without images and one page PCWorld [pcworld.com] with images) on "How hacking fixed the worst video game of all time... So why should you give it another chance? Because code hackers managed to fix some of the games most glaring problems, and now it's actually fun to play..."

    • the gameplay was horrible, the field of play was idiotic, and it lacked any immersion into the movie storyline. It sucked.

      Compared to the other Atari games? Custer's Revenge was worse, aside from issues with projection. Hit detection seemed pretty wonky with the arrows.

      Plus the game was nothing aside from dodging arrows and raping a woman tied to a cactus. ET had very little rape in it.

    • by Yunzil ( 181064 )

      Eh, it wasn't that bad. I kind of liked it actually. It's certainly not as bad as its reputation. Pac Man was worse in every way.

  • by Trepidity ( 597 ) <delirium-slashdot@@@hackish...org> on Sunday June 02, 2013 @06:30PM (#43891693)

    If you like this kind of investigation, you might be interested in hacks of the Atari 2600 version of Pac-Man. The port from the arcade was notoriously bad, because the hardware of the Atari basically didn't map well onto the graphics needed for the game. As a result, everything is basically wrong: the pills are fat dashes, the elegant outline graphics of the original are blocky opaque colors, etc. But worst of all, since the Atari's two sprite registers are used to draw both Pac-Man and the ghosts, whenever there are more than 2 ghosts+PacMan on a horizonal scanline, they start flickering because the porters resorted to the horrible hack of round-robin rotating which sprites got to be drawn in the 2 sprite registers. (This looks slightly less horrible on a CRT with phosphor decay, but it still looks bad.) Anyway, if you want more on the details of why this port sucked, and how it can be traced to hardware mismatches, it's covered in detail in ch. 4 of the book Racing the Beam [amzn.to].

    But on to the hacks: Rob Kudla discussed and did some work [kudla.org] towards a better Atari 2600 port in the late 1990s, and there are now a number of attempts [strategywiki.org], though many of them do cheat by doing things like using an 8K ROM rather than the original 4K.

  • by spire3661 ( 1038968 ) on Sunday June 02, 2013 @06:34PM (#43891727) Journal
    I was young, maybe 8 or 10. I had games for a long time but i had no way of judging good from bad games. In the atari days i could only afford a few games and they were all 'good' to me. E.T. wasn't the worst thing ever, im pretty sure i beat it a bunch of times. I never really thought about it until everyone talked about it years later.
    • Re:Wasn't so bad (Score:5, Interesting)

      by Creepy ( 93888 ) on Sunday June 02, 2013 @06:52PM (#43891845) Journal

      I'm in your boat - while I never owned ET, I did rent it for a couple of weeks, and I'm pretty sure I beat it a couple of times. I did read the manual, mainly because I had a lot of time between renting the game and getting home (we lived 10 miles out of town and a good half of that was city). While I didn't have fond memories of it, I didn't abhor it like some people. Now 2600 Pac Man was abhorrent, especially after playing it on a ColecoVision and Intellivision first.

      • I liked the 2600 Pac-Man. Not a patch on the other versions, but if someone wanted to play Pac-Man in our house, it was fun, it worked, and had a decent pace.

        And then after we ran it for a few hours the vitamin would sometimes split into two pieces placed randomly that couldn't be picked up. And then there was time my mom got the score to roll over and was annoyed that there was no victory message or kill screen. Good times.

    • Exactly. I had it as a kid and thought it was 'alright'. It wasn't good, but it wasn't bad either. I had a lot of fun playing around with it and even beat it a few times (looking back on it, it really isn't that hard). The 'worst game ever made' thing didn't start until the 90's and even then it's not a title the game deserved. There are a ton of worse games out there, but E.T. is so high profile that it's easy to pick on. Bottom line: Not a good game, but not a bad game either. Quite frankly I think
      • by Quirkz ( 1206400 )

        Seconded. I posted above about how unintuitive Raiders was. I had the manual for ET and managed to figure it out. It may have been aggravating, but I could do it. On Raiders, I didn't have the manual, and couldn't tell what I was looking at. Often I died just by moving onto a wrong part of the screen without even understanding what there was killing me.

  • ET's big failure... (Score:5, Interesting)

    by Bieeanda ( 961632 ) on Sunday June 02, 2013 @06:41PM (#43891767)
    ...was forced multimedia. You could pick up and plug in virtually any other Atari game (Star Raiders and its keypad accessory aside), and understand what you were doing inside of a minute. ET required you to read the manual, a feat for some players, doubly so if it had fallen behind the TV, in order to decipher the pictograms that appeared at the top of the screen and the behavior of the 'enemies'.

    Its integration with the actual story was pretty lackluster too, like a five year old relating the film to a distracted parent, who went on to explain it to a coder in a foreign language.

    • Re: (Score:2, Interesting)

      by Anonymous Coward

      I don't agree. Adventure was pretty highly regarded, and I dare you to find someone who can pick that one up in a minute without the manual.

      • I don't agree. Adventure was pretty highly regarded, and I dare you to find someone who can pick that one up in a minute without the manual.

        How about this refinement, then?

        Adventure did need some reading of the manual to figure out the mechanics, gameplay, etc. But, and this is the crucial difference: playing the game was rewarding after doing do. And things actually made a degree of sense. Some things were attracted to the magnet, some weren't. Different dragons behaved differently. Objects had specific purposes. And so on. And then there were the undocumented things which one had to discover the old-fashioned way: word of mouth, luck, or just

      • Actually, I think Adventure was BETTER without the manual(never had it, still love that game to this day). That game's mechanics were complex enough that you couldn't figure it out completely in a few minutes, but simple enough that you could basically figure the whole game out in an afternoon of trial and error. It was that sense of well....adventure that made that game so great.
    • by willith ( 218835 )

      I'd very much have to disagree. Atari games were often quite opaque—Yar's Revenge is a good example of a game that didn't make a lick of sense unless you'd read the manual. There wasn't room on the ROM for any handholding. Plus, most games had dozens of different modes of play available through the game select switch (like Combat, or Space Invaders), and figuring out the differences between them absolutely required a manual.

  • Atari video game burial: [wikipedia.org] The goods disposed of through the burial are generally believed to have been several million copies of E.T. the Extra-Terrestrial, a game which had become one of the biggest commercial failures in video gaming and is often cited as one of the worst video games released; and the Atari 2600 port of Pac-Man, which had been commercially successful but critically maligned.

    E.T. was a commercial failure -- do you really think it would be worth recovering a few million reproductions of

    • The copies of Pacman may be worth a little more, because hey: people still want to play that.

      Not really. I had it and at the time it was fine as the expectations of 2600 games was pretty low for most of us. But I've read that years later people were returning pacman due to it being so unlike the original arcade version. They made 12 million units, so there are plenty out there. My daughter has one of those Jaks Pacman games that can be plugged into the TV and looks and sounds just like the original.

    • What would copyright law say about restoring and reselling boards with a copy of a copyright work that was not sold, and the author ordered destroyed?

      Absolutely nothing. As copyright law has nothing to say about boards. About the software in the ROM? Again nothing, if you manage to salvage the ROMS, then you aren't making copies of the ROMS.

      • by mysidia ( 191772 )

        Absolutely nothing. As copyright law has nothing to say about boards. About the software in the ROM?

        The point is copyright restricts performance, distribution, and modification, not just copying.

        The first sale doctrine has been used to establish a precedent that allows you to re-sell copyright works you have purchased. The right of the copyright holder to make the copy exercised by the first sale, flows; that is: this allows you to resell the work, the first sale permits it.

        But there's a problem

    • > E.T. was a commercial failure
      Not really. It sold 1.5m units. It's just they actually made way too many. It was a failure only inasmuch as they paid too much for the licence and made too many. In terms of sales it did OK.
  • I really don't understand why people are even discussing this anymore. I have this game, it sucked, it was 20 something years ago - no one should care. Moon Patrol was the shit.
    • I really don't understand why people are even discussing this anymore. I have this game, it sucked, it was 20 something years ago - no one should care. Moon Patrol was the shit.

      Indeed, that is why the previously linked arstechnica.com [arstechnica.com] story includes:

      reports suggest the dump may also contain unsold consoles, PCs, and even prototypes of the Atari Mindlink controller

      The "oh we'll find 3.5 million copies of E.T." is just the satire -- that they'll have to dig through waist-deep crap to get to the gems.

    • I really don't understand why people are even discussing this anymore. I have this game, it sucked, it was 20 something years ago - no one should care. Moon Patrol was the shit.

      There's often more to learn from failure than from success.

      Also, the failure was spectacular. It's become sort of a legend, as spectacular events will.

    • Apparently E.T's second name was "Cetera"

  • E.T. Wasn't that bad of a game, it was just a terrible, terrible, terrible financial decision on Atari's part, neither was Pac-Man. But Atari paid a stupidly-high licensing fee for E.T. then rushed the production and then produced far more inventory than was needed for demand, mix that with the fact that Pac-Man was produced with 2 million more cartridges than Atari had sold consoles leads to a poor outcome.

    The 2600 had a bunch of trash released for it (along with a handful of great gems) its just that
    • E.T. Wasn't that bad of a game, it was just a terrible, terrible, terrible financial decision on Atari's part, neither was Pac-Man. But Atari paid a stupidly-high licensing fee for E.T. then rushed the production and then produced far more inventory than was needed for demand . . .

      E.T. may not have been the worst 2600 game ever. I played some no-name cartridges picked up in a sale basket at the drug store that were worse. "Sneak and Peek" comes to mind. It was hide-and-seek. On TV. Seriously, one player looks away while another hides in one of the oh, four, available low-res hiding places. If you had a TV and a room for it, you'd have more fun just playing actual physical hide-and-seek in that room.

      But dollar for dollar, E.T. was amazingly awful, and set back movie-inspired video gam

      • I think ET just showed that licensed games are nearly uniformly terrible. I mean, its an exception that a game based off of a movie, TV show or book turns out to be good. Film and video games are two separate mediums and rarely can you turn a good movie into a good game (and you certainly can't turn a good video game into a good movie http://en.wikipedia.org/wiki/Super_Mario_Bros._(film) [wikipedia.org] ). Indeed with the exception of Goldeneye, Capcom's Disney games (Duck Tales, etc.), some of the Star Wars games and some
        • by Y-Crate ( 540566 )

          Where's My Perry? is the only licensed game I've been bothered to care about in as long as I can remember.

  • ...I've never known how to play it. Had the module, but no manual. It was almost as bewildering as Raiders of the Lost Ark. Didn't help that I hadn't, and still haven't, seen either movie (honestly...). Sadly my favourite 2600 games are rarely mentioned any more (most are by Imagic and Activision, not Atari).
    • by gmhowell ( 26755 )

      ...I've never known how to play it. Had the module, but no manual. It was almost as bewildering as Raiders of the Lost Ark. Didn't help that I hadn't, and still haven't, seen either movie (honestly...). Sadly my favourite 2600 games are rarely mentioned any more (most are by Imagic and Activision, not Atari).

      Dragon's Lair and Kaboom FTW!

      The ET movie had essentially nothing to do with the game. Seeing or not seeing it would in no way change your understanding of the game.

      • I'm stil extraordinarily fond of Moonsweeper, Pitfall II, and HERO... I'd go so far as to say that Moonsweeper looks good :o (the swooping and swaying of the little orange UFOs across the "3D" "landscape", especially)
  • by drinkypoo ( 153816 ) <drink@hyperlogos.org> on Sunday June 02, 2013 @07:10PM (#43891941) Homepage Journal

    I beat ET repeatedly back in the day as a kid. I guess being able to read was what did it. But even though I literally have seen someone do it, I've never been able to get into the cave while parachuting.

  • I inherited a 2600 and a ton of games from my cousins when I was 5 or 6 years old, back in 1986-ish. No manuals, just the console, an assload of games, and a few different controllers (joysticks, paddles, etc). It was AWESOME!

    ET was superbly bad. Loved the movie back then, was amped to play the Atari game, and it was all a total clusterfuck of terrible, and a complete waste of time to even my fledgling mind at the time. Combat, PacMan, Pitfall, Keystone Kops, Tapper, Pole Position, Missle Command, Defender,

    • The Tron arcade game was great though, also released in 1982. And after the terrible ET game, the early arcade games based on Star Wars and Star Trek from 1983 are all great fun to play. Not all of the home games based on movies are bad either. The Atari 2600 "Star Wars: The Empire Strikes Back" was decent.

      • Just look up the number of times a 'Batman' title has won 'Game of the Year' or similar (not always based on a movie, but they're in there).
        • You're speaking the truth. The Arkham games in particular are truly superb examples of games done right, in literally every regard. There's an engaging story with plenty of plot and twists that never gets bogged down, fun and rewarding gameplay with a diversity of experiences ranging from beat'em up style action to stealth (which is nearly impossible to design and implement in an engaging way alongside action) to puzzles to moderate RPG-style character progression elements, plenty of unlockable extras, some
  • I've still got my ET cartridge somewhere. I played it back in the day, an I don't recall it being all that horrible. Like most games of the time you HAD to read the manual to know what each little pixelated object was supposed to be and what to do with it. There was one really nasty "bug" or perhaps mis-feature where trying to get out of a pit involved immediately changing directions right as you reached the top. Not obvious, no visible indication it was needed, and not mentioned in the manual - but most Wi

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