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Gaming Roots: MUD and the Birth of MMOs 99

Posted by timothy
from the you-are-reading-a-page-of-twisty-passages-all-alike dept.
angry tapir writes "I recently had a chance to interview Richard Bartle — the creator of MUD, considered the grandfather of modern massively multiplayer online games. MUD had a text-based interface, but despite that, its design was hugely influential on modern MMOs."
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Gaming Roots: MUD and the Birth of MMOs

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  • by girlintraining (1395911) on Saturday June 08, 2013 @01:31PM (#43946921)

    The thing about MUDs were, it was very up front about your options: Go North, Go West, or Get Eaten By Grue. Modern MMOs try to sell themselves as "fully immersive", but just try running out of the battlefield area once... flashing red lights and your character either explodes, or magically teleports. Very realistic... I know that when I make a wrong turn in my car, if I don't make a u-turn in the next 60 seconds, my car explodes and the police are sent out to pick up little bits of me splattered all over the roadway and other drivers.

    I guess my point is... MUDs didn't hide the fact that there were limitations, and in fact turned it into clever logic puzzles and such to solve. They were about having fun and thinking your way out, rather than focusing on beautiful walls of text and then having your only option being pressing ENTER repeatedly, which is what today's MMOs feel like.

    The older games were more creative, and they made do with a lot less. Today it's all about achieving technical perfection but without any real substance.

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