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Displays Games Technology

Oculus Rift Raises Another $16 Million 104

Posted by Soulskill
from the all-about-the-benjamins dept.
Craefter writes "It seems that the Oculus Rift virtual-reality headset caught the attention of investors after its showing at E3 this year. Spark Capital and Matrix Partners were able to push $16 million at Oculus VR in the hopes that the product will live up to the hype. The HD unit looks a bit more slick than the ski-goggles-with-a-tablet-glued-to-it prototype, but the device would look even more appealing if the next-gen consoles would commit to supporting it. (We all know how well the PS3's 'wave-stick' did as an afterthought.) That said, major titles like the 9-year-old Half-Life 2 and the 6-year-old Team Fortress 2 are getting full support for the device. Hopefully some developers are looking into support for the Oculus Rift as a launch feature, rather than an addition years after the fact. IA bit like the EAX standard from Soundblaster. That worked out well too."
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Oculus Rift Raises Another $16 Million

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  • by Alejux (2800513) on Tuesday June 18, 2013 @07:03PM (#44044489)
    There are a lot of things that will help reducing motion sickness. One of the main ones is perfect tracking, which means both low latency and positional tracking. These are two things that will likely be solved for the consumer version. Another thing that will help a lot, is related to the content you'll play. Games that have very unrealistic motion (I.E. super fast running and jumping) will tend to induce more sickness, while others that have more realistic motion, will be less likely to. Also, from what I've been hearing, the more you get used to the experience, the less likely you are to get sick. I've seen some people create an immunity to sickness after the the first 2 or 3 days using it.
  • by Alejux (2800513) on Tuesday June 18, 2013 @07:58PM (#44044887)
    I don't trust the opinions of all journalists, but I do trust some. Also, there are currently over 6000 DK's out there, and I have communications with many of the people who have them. And NONE, absolutely NONE have found the Oculus Rift a bad experience. Most, even agreeing that the current 720p resolution is low, still have an amazing experience , being immersed in Virtual Reality. I have no doubt the consumer version will spread like wildfire when it's released. About the HMZ, it's absolutely a whole different animal. It's not a VR device. Not only it lacks head tracking, but it also has an extremely small FOV, is very heavy and costs nearly 3x what the Oculus does.

Computers can figure out all kinds of problems, except the things in the world that just don't add up.