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Sony, Microsoft Squabble Over Console Features, But the Real Opponent Is Apple 315

Nerval's Lobster writes "Now that Microsoft and Sony have unveiled their respective next-generation gaming consoles, the two companies have cheerfully resorted to firing broadsides at each other. Whether the current brouhaha has any effect on sales of the Xbox One and the PlayStation 4 (if hardcore gamers keep complaining, they may even convince Microsoft to knock $100 off the new Xbox and bring its pricing down to the PS4's level), it's also drowning out what many perceive as the real issue: gaming consoles face an existential threat from mobile devices, most notably those running iOS (with some threat from Android). First, there are signs that the hardcore gamer market is soft: console sales in the United States dropped 21 percent in 2012, and sales of new video-game cartridges haven't fared much better. Second, PC/console games such as X-Com have begun appearing on iOS; if that trend continues, the console companies will have more rivals to fight against. Third, Apple is developing a game controller for iOS which could make it an even more dedicated opponent — and convince other tech companies to follow in its footsteps. But don't tell any of that to Microsoft and Sony, which seem content to fire at each other."
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Sony, Microsoft Squabble Over Console Features, But the Real Opponent Is Apple

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  • by avandesande ( 143899 ) on Thursday June 20, 2013 @05:47PM (#44065193) Journal

    EOM

  • Cartridges? (Score:5, Insightful)

    by intermodal ( 534361 ) on Thursday June 20, 2013 @05:50PM (#44065209) Homepage Journal

    Cartridge sales are extremely low, but that has nothing to do with PS3/4 or the Xbox family.

  • Vaporware... (Score:5, Insightful)

    by mystikkman ( 1487801 ) on Thursday June 20, 2013 @05:50PM (#44065217)

    We can talk about the mythical Apple TV with new console generation level graphics(which will make it expensive) when I see it.

  • Carts.....

    So this was written by someone who understands the gaming market well then? In 1995 maybe.

  • Cartridge? (Score:5, Insightful)

    by HeckRuler ( 1369601 ) on Thursday June 20, 2013 @05:54PM (#44065243)

    console sales in the United States dropped 21 percent in 2012, and sales of new video-game cartridges haven't fared much better.

    What the hell would be considered a "new video-game cartridge"?

    I know jargon in certain industries gets weird. I mean, I deal with tables, floors, clouds, nets, webs, pipes, and none of those are physical objects. But whoever is using the term "cartridge", in the game industry, in this year, deserves to be ignored as they are obviously stuck in the last century. Seriously, while you're back there warn them about 9/11 and Bush.

  • by Anonymous Coward on Thursday June 20, 2013 @05:57PM (#44065269)

    Hardcore gamers are not on consoles, they're on PCs. Consoles have always had fairly dumbed down gaming experiences compared to what is available on PCs [youtube.com].

    When consoles became a "big thing", it was the non-hardcore gamers who went there, and the hardcore types that stayed on the PC. Consoles didn't have the right kinds of controllers, the games were more dumbed down, etc.

    So, about this:

    First, there are signs that the hardcore gamer market is soft: console sales in the United States dropped 21 percent in 2012,

    ... those are not the hardcore gamers, those are the "middle-core" gamers.

  • by Anonymous Coward on Thursday June 20, 2013 @05:58PM (#44065277)

    People playing 99 cent time wasters aren't the same demographic as those spending $400 on a console to buy $60 games. If Apple come up with a PC type small box that runs games, and give billions to several devlopers, they will enter the gamers' market, their twee stuff on their iStuff is not taking a single cent away from xbox, ps3 or nintendo, other then child titles and all that useless fitness stuff women buy.

  • Lol wut? (Score:5, Insightful)

    by Wookact ( 2804191 ) on Thursday June 20, 2013 @06:00PM (#44065299)
    Apple is planning on taking on Microsoft and Sony. Lol with what a tablet? There is just no way a tablet alone can take on a dedicated gaming device. The deck is stacked clearly in MS and Sony's favor on that. Lets see dedicated devices do not have the same size constraints, do not have to deal with battery life, do not have to deal with powering a display, do not have to deal with mobility, do not have to deal with sketchy wifi/4g coverage.

    I suppose someone will chime in suggesting they mean the Apple TV which could be a valid point, except the market penetration of those are MUCH smaller, and the fact that they do not have any AAA titles that rival the competitors.

    Controller or not, there are no Apple devices that compete directly with xbox and ps.
  • Not yet... (Score:5, Insightful)

    by RogueyWon ( 735973 ) on Thursday June 20, 2013 @06:01PM (#44065303) Journal

    18 months ago, Apple as a serious threat to the established console makers looked plausible. It looks a lot less so now.

    iOS is becoming a much less credible gaming proposition with every day that passes. Why? Shovelware IAP-laden crap which barely even qualifies as "games". Ok, occasionally you get games like X-Com or Baldur's Gate: Enhanced Edition which try to swim against the tide; but even there, they're never anything more than slightly inferior ports of games available on other platforms.

    Finding anything worth playing on iOS is getting harder and harder. Square-Enix and Cave put out a few titles worth a look - but even Square-Enix have gone down the route recently of pay-to-win shovelware.

    At the same time, the low-priced offerings on the consoles - and on the Playstation Store in particular - have soared in quality. If you want a mobile device right now that can play high quality indie games, sold at a reasonable price, then you don't want an iPhone or iPad, you want a Vita.

    Indeed, though the Vita's failure as a "PS3 in your pocket" is now almost complete (barring the occasional decent game such as Littlebigplanet Vita or Soul Sacrifice) the machine's sales seem to be trending upwards on the back of a decently priced but rigorously quality-controlled low-budged and indie scene.

  • by Anonymous Coward on Thursday June 20, 2013 @06:01PM (#44065307)

    How many times will people think that the iOS gaming and the HD console gaming is the same market? this is bullshit. yes there is some overlap, yes there is a bit of cannibalisation because time is a limited ressource, but no one can compare the experience of a AAA game on a PC or next gen console with what you can get on even an iPad.
    even if it's streamed on a TV, even with a controller. the hardware is incomparable, the promise of the experience is completely different.

    let's stop with this "new apples are disrupting oranges!" please.

  • by Anonymous Coward on Thursday June 20, 2013 @06:05PM (#44065345)

    Nope. Wrong. People play games on phones because you can, but there's no direct correlation between this and console game sales. Totally different demographic. I couldn't give two rips about video games but I'll play a game every now and then at the airport because it beats watching the guy sitting across from me pick his nose. It's a convenient time killer. Of course there are phone based games that are addictively fun to some, but they tend to be very short lived. Console and PC gamers want immersive games that a 4 to 6 inch screen cannot deliver on. They want extremely granular control that a few soft buttons cannot offer. You're premis is quite simply wrong. You're comparing apples to oranges.

  • Apple? Really? (Score:4, Insightful)

    by medv4380 ( 1604309 ) on Thursday June 20, 2013 @06:14PM (#44065409)
    The iPad and iPhone gaming market exists, but it's limited. It's a casual gaming device to satisfy you as you wait for your flight. The "hardcore" market is soft for a couple of reasons. Keeping the current gen system around for 7 years was a bad idea. Increasing development cost too rapidly was a bad idea that Nintendo warned Sony and MS about. Now we have good games like Tomb Raider, but Developers and Publishers are spending far too much to make them. The adjustment will be the companies who are bad at business will die. I'd put money on Square dying given how they turned success into failure. Not even stratospheric Kingdom Hearts sales will save them if they keep overspending. Keep in mind not a single KH game has exceeded 6 Million in sales, but I bet they budget for exceeding 6. This is what is killing the market. Not the witches poisoned Apple.
  • Re:Not yet... (Score:5, Insightful)

    by RogueyWon ( 735973 ) on Thursday June 20, 2013 @06:22PM (#44065455) Journal

    No, DLC is not the same as "pay to win", at least, not as it's usually used.

    There's a lot of DLC out there that's perfectly good value. Look at the Borderlands 2 DLC packs, or some of the Bioware DLC packs. DLC done right is basically what was, in ye olde days, called an "expansion pack", but split up into a few chunks. So rather than pay $25 for a single expansion, you pay $5 five times for roughly the same amount of content, delivered episodically. The value to the player is the same, but the publishers have decided that keeping a faster cycle of expansions to the core game makes people more likely to buy their content. I have bought every non-cosmetic piece of DLC for Borderlands 2 and Mass Effect 2 and do not regret a penny of it.

    See, without that DLC, I still had a full sized game to play. The DLC for each game amounted to an old-style expansion pack, for about the same price. It's extra content that fleshes out the game and extends the play experience.

    Pay-to-win is very different. With pay-to-win, the entire game is, in theory, available to you - often for free. The problem is that unless you fork over money, most of the game will require utterly implausible amounts of time to access. That might be time spent running in circles doing random encounter battles or the like. Or, even more cynically, it might be "real world time elapsed" - an entirely artificial time constraint where it doesn't even matter whether your device is switched on. That time has to pass - unless you press the "pay now" button.

    What this means is that the game mechanics are redesigned to strip out "skill" and "fun" and replace them with "pay or suffer". The game is no longer designed to make the player enjoy it (in the hopes he'll pay for future games from the same publisher), it's designed to get him to pay more to accelerate his progress.

    The freemium/pay-to-win bubble is already bursting. Expect to see a lot of companies who have invested in it go to the wall over the next year or so. Some of the smarter ones are already getting out.

  • Re:Vaporware... (Score:2, Insightful)

    by sosume ( 680416 ) on Thursday June 20, 2013 @06:28PM (#44065505) Journal

    But looking at how Apple behaved these last few years, they will not allow violent or adult oriented games. You can buy games only through iTunes. Succesful games will be cloned by Apple, removing the original from the appstore. And Nintendo, Microsoft and Sony will be sued into oblivion for violating Apple's IP.

  • Re:Lol wut? (Score:5, Insightful)

    by Wookact ( 2804191 ) on Thursday June 20, 2013 @06:30PM (#44065515)
    You miss the point. Comparing tablets/phones to dedicated gaming machines is kinda like comparing bicycles to cars.
  • Re:Lol wut? (Score:5, Insightful)

    by jedidiah ( 1196 ) on Thursday June 20, 2013 @06:45PM (#44065635) Homepage

    No. It's like comparing tablets to PCs.

    Everyone thinks that Apple products are going to displace both PCs and game consoles when in truth the Apple products are very limited. As soon as you want to "get serious", you will likely want a better and more specialized device.

    This goes in general for any number of things that phones are supposed to be killing right now.

  • Re:Vaporware... (Score:3, Insightful)

    by nickittynickname ( 2753061 ) on Thursday June 20, 2013 @07:21PM (#44065875)
    No, your situation isn't rare. It's just what happens when you get older. You have a lot less interest in video games. By the way, I think you mean point and shoot, not DSLR.
  • Comment removed (Score:5, Insightful)

    by account_deleted ( 4530225 ) on Thursday June 20, 2013 @07:32PM (#44065935)
    Comment removed based on user account deletion
  • by tepples ( 727027 ) <tepples.gmail@com> on Thursday June 20, 2013 @07:33PM (#44065943) Homepage Journal

    And it's vastly easier and simpler to pick up an iOS device and simply tap an app to start playing.

    But once you tap the app, how do you control the character in the game? A flat sheet of glass gives the thumbs no tactile feedback as to where the on-screen action buttons are. Swipes on the left third of the screen can substitute for an analog stick, as first seen in Super Mario 64 DS and Metroid Prime Hunters First Hunt, but how can the player make sure he doesn't miss the jump, fire main weapon, and fire secondary weapon buttons? What's the uptake for clip-on Bluetooth gamepads?

  • Re: Vaporware... (Score:3, Insightful)

    by PixetaledPikachu ( 1007305 ) on Thursday June 20, 2013 @08:53PM (#44066395)
    Google Map
  • by smash ( 1351 ) on Thursday June 20, 2013 @09:17PM (#44066523) Homepage Journal

    q: how many girl console gamers do you know?

    How many games do the girls you know have on their phone?

    My answers are: 2 and if my ex is anything to go by, 50+. Every single smartphone owning girl I know have many games on their smartphone. The mobile gaming market is many many times larger than the console market.

  • by smash ( 1351 ) on Thursday June 20, 2013 @09:35PM (#44066611) Homepage Journal

    As a game developer do you: Risk a multi million dollar budget making a high def AAA title for the big consoles or spend 10% of that for higher potential return at lower per-sale price in the mobile market. Given the cost to develop, are you more willing to risk trying something original (that may flop) in the console market, or mobile?

    It's a no brainer, and why the console market is the same old stale recycled garbage, and the mobile market has some of the most original game ideas seen in decades.

    This whole "must be 1080p!" is what is killing the gaming industry. Because the games now cost so much to develop, no one wants any risk, and thus nothing original is attempted as it is risky. So we end up with "Call of duty 14" or "need for speed 25", which are mostly just re-skinned versions of the same old shit we've been playing since 1991.

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