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Games Science

New Study Fails To Show That Violent Video Games Diminish Prosocial Behavior 113

trawg writes "A new Australian study on the effect of violent video games on Australia has just been published, failing to find any evidence that playing video games affects prosocial behavior. The study compared groups who played different types of games, including notably violent titles like Grand Theft Auto and Call of Duty, as well as non-violent titles like Portal, comparing their behavioral response through a simple pen-drop experiment. In a follow-up interview, the researcher said his perspective on how violence might affect people has changed since he started the research: 'I've played video games for most of my life and got into this research because I couldn't believe that violent video games could make me do something I didn't want to do, that is, be aggressive. My attitude has changed somewhat. These days I find it totally plausible that violent video games could influence people's behavior, but the real question is whether their influence is harmful, and I'm not yet convinced of that.'"
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New Study Fails To Show That Violent Video Games Diminish Prosocial Behavior

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  • by tlhIngan ( 30335 ) <slashdot@worf . n et> on Friday July 05, 2013 @12:11PM (#44195391)

    If violent games don't impact behaviour, then the military can save millions on all of those desensitizing programs (games) that they use. Of course their research probably differs from this study as they, the military aren't trying to show that violent games don't impact "pro" social behaviour. Wouldn't the proper study have been that violent video games impact anti-social behaviour? But then, maybe I missed the frames in GTA where you have to pick up pens from the ground?

    That's the problem with violence in videogame studies. There's so many subtle differences between each that none really answer the question. And many are NOT mutually exclusive, either.

    This study simply says if you have a well adjusted person, letting them onto video games will not affect friendships and other positive social behaviors.

    The military studies say that exposing soldiers to violence desensitizes people to the violence so when they're exposed to it in real life they won't flinch and run away. Or when they've trained their sights on the enemy, they won't hesitate to shoot.

    In fact, the two are completely compatible with each other - you can have healthy relationships with people and still be able to pick up and gun and shoot an enemy.

    And then there are studies to see if violent video games promote antisocial behavior, another orthogonal question.

    One says there's no impact to existing social relationships, the other says it helps desensitize people to the violence (so they don't react as strongly), and the third asks if promotes the use of violence.

    Very different questions. No wonder the research is all over the map. And when you mean to measure one, you may be inadvertently measuring something else.

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